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41 lines
1.8 KiB
C++
41 lines
1.8 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <Request/AWSGameLiftCreateSessionOnQueueRequest.h>
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#include <aws/core/utils/Outcome.h>
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#include <aws/gamelift/GameLiftClient.h>
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#include <aws/gamelift/model/StartGameSessionPlacementRequest.h>
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namespace AWSGameLift
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{
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namespace CreateSessionOnQueueActivity
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{
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static constexpr const char AWSGameLiftCreateSessionOnQueueActivityName[] = "AWSGameLiftCreateSessionOnQueueActivity";
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// Build AWS GameLift StartGameSessionPlacementRequest by using AWSGameLiftCreateSessionOnQueueRequest
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Aws::GameLift::Model::StartGameSessionPlacementRequest BuildAWSGameLiftStartGameSessionPlacementRequest(
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const AWSGameLiftCreateSessionOnQueueRequest& createSessionOnQueueRequest);
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// Create StartGameSessionPlacementRequest and make a CreateGameSession call through GameLift client
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AZStd::string CreateSessionOnQueue(
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const Aws::GameLift::GameLiftClient& gameliftClient,
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const AWSGameLiftCreateSessionOnQueueRequest& createSessionOnQueueRequest);
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// Validate CreateSessionOnQueueRequest and check required request parameters
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bool ValidateCreateSessionOnQueueRequest(const AzFramework::CreateSessionRequest& createSessionRequest);
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} // namespace CreateSessionOnQueueActivity
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} // namespace AWSGameLift
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