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81 lines
3.8 KiB
C++
81 lines
3.8 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <AWSGameLiftSessionConstants.h>
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#include <Activity/AWSGameLiftCreateSessionOnQueueActivity.h>
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namespace AWSGameLift
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{
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namespace CreateSessionOnQueueActivity
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{
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Aws::GameLift::Model::StartGameSessionPlacementRequest BuildAWSGameLiftStartGameSessionPlacementRequest(
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const AWSGameLiftCreateSessionOnQueueRequest& createSessionOnQueueRequest)
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{
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Aws::GameLift::Model::StartGameSessionPlacementRequest request;
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// Optional attributes
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if (!createSessionOnQueueRequest.m_sessionName.empty())
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{
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request.SetGameSessionName(createSessionOnQueueRequest.m_sessionName.c_str());
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}
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for (auto iter = createSessionOnQueueRequest.m_sessionProperties.begin();
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iter != createSessionOnQueueRequest.m_sessionProperties.end(); iter++)
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{
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Aws::GameLift::Model::GameProperty sessionProperty;
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sessionProperty.SetKey(iter->first.c_str());
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sessionProperty.SetValue(iter->second.c_str());
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request.AddGameProperties(sessionProperty);
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}
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// Required attributes
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request.SetGameSessionQueueName(createSessionOnQueueRequest.m_queueName.c_str());
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request.SetMaximumPlayerSessionCount(createSessionOnQueueRequest.m_maxPlayer);
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request.SetPlacementId(createSessionOnQueueRequest.m_placementId.c_str());
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return request;
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}
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AZStd::string CreateSessionOnQueue(
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const Aws::GameLift::GameLiftClient& gameliftClient,
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const AWSGameLiftCreateSessionOnQueueRequest& createSessionOnQueueRequest)
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{
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AZ_TracePrintf(AWSGameLiftCreateSessionOnQueueActivityName,
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"Requesting StartGameSessionPlacement against Amazon GameLift service ...");
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AZStd::string result = "";
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Aws::GameLift::Model::StartGameSessionPlacementRequest request =
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BuildAWSGameLiftStartGameSessionPlacementRequest(createSessionOnQueueRequest);
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auto createSessionOnQueueOutcome = gameliftClient.StartGameSessionPlacement(request);
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if (createSessionOnQueueOutcome.IsSuccess())
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{
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result = AZStd::string(createSessionOnQueueOutcome.GetResult().GetGameSessionPlacement().GetPlacementId().c_str());
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}
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else
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{
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AZ_Error(AWSGameLiftCreateSessionOnQueueActivityName, false, AWSGameLiftErrorMessageTemplate,
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createSessionOnQueueOutcome.GetError().GetExceptionName().c_str(),
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createSessionOnQueueOutcome.GetError().GetMessage().c_str());
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}
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return result;
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}
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bool ValidateCreateSessionOnQueueRequest(const AzFramework::CreateSessionRequest& createSessionRequest)
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{
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auto gameliftCreateSessionOnQueueRequest =
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azrtti_cast<const AWSGameLiftCreateSessionOnQueueRequest*>(&createSessionRequest);
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return gameliftCreateSessionOnQueueRequest && gameliftCreateSessionOnQueueRequest->m_maxPlayer >= 0 &&
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!gameliftCreateSessionOnQueueRequest->m_queueName.empty() && !gameliftCreateSessionOnQueueRequest->m_placementId.empty();
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}
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} // namespace CreateSessionOnQueueActivity
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} // namespace AWSGameLift
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