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91 lines
4.0 KiB
C++
91 lines
4.0 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <Activity/AWSGameLiftCreateSessionActivity.h>
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#include <AWSGameLiftSessionConstants.h>
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namespace AWSGameLift
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{
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namespace CreateSessionActivity
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{
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Aws::GameLift::Model::CreateGameSessionRequest BuildAWSGameLiftCreateGameSessionRequest(
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const AWSGameLiftCreateSessionRequest& createSessionRequest)
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{
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Aws::GameLift::Model::CreateGameSessionRequest request;
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// Optional attributes
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if (!createSessionRequest.m_creatorId.empty())
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{
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request.SetCreatorId(createSessionRequest.m_creatorId.c_str());
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}
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if (!createSessionRequest.m_sessionName.empty())
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{
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request.SetName(createSessionRequest.m_sessionName.c_str());
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}
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if (!createSessionRequest.m_idempotencyToken.empty())
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{
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request.SetIdempotencyToken(createSessionRequest.m_idempotencyToken.c_str());
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}
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for (auto iter = createSessionRequest.m_sessionProperties.begin();
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iter != createSessionRequest.m_sessionProperties.end(); iter++)
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{
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Aws::GameLift::Model::GameProperty sessionProperty;
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sessionProperty.SetKey(iter->first.c_str());
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sessionProperty.SetValue(iter->second.c_str());
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request.AddGameProperties(sessionProperty);
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}
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// Required attributes
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if (!createSessionRequest.m_aliasId.empty())
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{
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request.SetAliasId(createSessionRequest.m_aliasId.c_str());
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}
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if (!createSessionRequest.m_fleetId.empty())
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{
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request.SetFleetId(createSessionRequest.m_fleetId.c_str());
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}
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request.SetMaximumPlayerSessionCount(createSessionRequest.m_maxPlayer);
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return request;
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}
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AZStd::string CreateSession(
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const Aws::GameLift::GameLiftClient& gameliftClient,
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const AWSGameLiftCreateSessionRequest& createSessionRequest)
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{
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AZ_TracePrintf(AWSGameLiftCreateSessionActivityName, "Requesting CreateGameSession against Amazon GameLift service ...");
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AZStd::string result = "";
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Aws::GameLift::Model::CreateGameSessionRequest request = BuildAWSGameLiftCreateGameSessionRequest(createSessionRequest);
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auto createSessionOutcome = gameliftClient.CreateGameSession(request);
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if (createSessionOutcome.IsSuccess())
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{
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result = AZStd::string(createSessionOutcome.GetResult().GetGameSession().GetGameSessionId().c_str());
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}
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else
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{
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AZ_Error(AWSGameLiftCreateSessionActivityName, false, AWSGameLiftErrorMessageTemplate,
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createSessionOutcome.GetError().GetExceptionName().c_str(), createSessionOutcome.GetError().GetMessage().c_str());
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}
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return result;
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}
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bool ValidateCreateSessionRequest(const AzFramework::CreateSessionRequest& createSessionRequest)
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{
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auto gameliftCreateSessionRequest = azrtti_cast<const AWSGameLiftCreateSessionRequest*>(&createSessionRequest);
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return gameliftCreateSessionRequest && gameliftCreateSessionRequest->m_maxPlayer >= 0 &&
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(!gameliftCreateSessionRequest->m_aliasId.empty() || !gameliftCreateSessionRequest->m_fleetId.empty());
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}
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} // namespace CreateSessionActivity
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} // namespace AWSGameLift
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