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57 lines
2.3 KiB
C++
57 lines
2.3 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Component/Component.h>
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#include <AzCore/std/smart_ptr/unique_ptr.h>
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namespace AWSGameLift
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{
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class AWSGameLiftClientManager;
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//! Gem client system component. Responsible for creating the gamelift client manager.
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class AWSGameLiftClientSystemComponent
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: public AZ::Component
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{
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public:
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AZ_COMPONENT(AWSGameLiftClientSystemComponent, "{d481c15c-732a-4eea-9853-4965ed1bc2be}");
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AWSGameLiftClientSystemComponent();
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virtual ~AWSGameLiftClientSystemComponent() = default;
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static void Reflect(AZ::ReflectContext* context);
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static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
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static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
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static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
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static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
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protected:
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////////////////////////////////////////////////////////////////////////
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// AZ::Component interface implementation
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void Init() override;
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void Activate() override;
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void Deactivate() override;
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////////////////////////////////////////////////////////////////////////
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void SetGameLiftClientManager(AZStd::unique_ptr<AWSGameLiftClientManager> gameliftClientManager);
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private:
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static void ReflectCreateSessionRequest(AZ::ReflectContext* context);
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static void ReflectSearchSessionsResponse(AZ::ReflectContext* context);
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AZStd::unique_ptr<AWSGameLiftClientManager> m_gameliftClientManager;
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};
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} // namespace AWSGameLift
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