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o3de/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/AWSGameLiftClientSystemComp...

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <AzCore/std/smart_ptr/unique_ptr.h>
namespace AWSGameLift
{
class AWSGameLiftClientManager;
//! Gem client system component. Responsible for creating the gamelift client manager.
class AWSGameLiftClientSystemComponent
: public AZ::Component
{
public:
AZ_COMPONENT(AWSGameLiftClientSystemComponent, "{d481c15c-732a-4eea-9853-4965ed1bc2be}");
AWSGameLiftClientSystemComponent();
virtual ~AWSGameLiftClientSystemComponent() = default;
static void Reflect(AZ::ReflectContext* context);
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
protected:
////////////////////////////////////////////////////////////////////////
// AZ::Component interface implementation
void Init() override;
void Activate() override;
void Deactivate() override;
////////////////////////////////////////////////////////////////////////
void SetGameLiftClientManager(AZStd::unique_ptr<AWSGameLiftClientManager> gameliftClientManager);
private:
static void ReflectCreateSessionRequest(AZ::ReflectContext* context);
static void ReflectSearchSessionsResponse(AZ::ReflectContext* context);
AZStd::unique_ptr<AWSGameLiftClientManager> m_gameliftClientManager;
};
} // namespace AWSGameLift