Files
o3de/Code/Tools/SceneAPI/FbxSceneBuilder/FbxImporter.h
T
Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

52 lines
1.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/std/smart_ptr/unique_ptr.h>
#include <AzCore/std/smart_ptr/shared_ptr.h>
#include <SceneAPI/SceneCore/Components/LoadingComponent.h>
#include <SceneAPI/SceneCore/Containers/SceneGraph.h>
#include <SceneAPI/SceneCore/Events/ImportEventContext.h>
#include <SceneAPI/FbxSceneBuilder/FbxSceneSystem.h>
#include <SceneAPI/SDKWrapper/SceneWrapper.h>
namespace AZ
{
namespace SceneAPI
{
namespace Containers
{
class Scene;
}
namespace FbxSceneBuilder
{
class FbxImporter
: public SceneCore::LoadingComponent
{
public:
AZ_COMPONENT(FbxImporter, "{D5EE21B6-8B73-45BF-B711-31346E0BEDB3}", SceneCore::LoadingComponent);
FbxImporter();
~FbxImporter() override = default;
static void Reflect(ReflectContext* context);
Events::ProcessingResult ImportProcessing(Events::ImportEventContext& context);
protected:
bool ConvertFbxScene(Containers::Scene& scene) const;
void SanitizeNodeName(AZStd::string& nodeName) const;
AZStd::unique_ptr<SDKScene::SceneWrapperBase> m_sceneWrapper;
AZStd::shared_ptr<FbxSceneSystem> m_sceneSystem;
};
} // namespace FbxSceneBuilder
} // namespace SceneAPI
} // namespace AZ