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• Moved all of the common save and load code to the document base class • Moved undo and redo support to document base class but will probably extract to its own class or replace with one from AzTF • Streamlined material editor, shader management console, and other tools with updated document code • Cleaned up some of shader management console loading code, added support for saving, as well as getting and setting the shader variant list source data structure Signed-off-by: Guthrie Adams <guthadam@amazon.com> |
4 years ago | |
|---|---|---|
| .. | ||
| CreateMaterialDialog | 4 years ago | |
| Icons | 4 years ago | |
| MaterialInspector | 4 years ago | |
| SettingsDialog | 4 years ago | |
| ToolBar | 4 years ago | |
| ViewportSettingsInspector | 4 years ago | |
| MaterialEditor.qrc | 4 years ago | |
| MaterialEditor.qss | 4 years ago | |
| MaterialEditorBrowserInteractions.cpp | 4 years ago | |
| MaterialEditorBrowserInteractions.h | 4 years ago | |
| MaterialEditorWindow.cpp | 4 years ago | |
| MaterialEditorWindow.h | 4 years ago | |
| MaterialEditorWindowSettings.cpp | 4 years ago | |
| MaterialEditorWindowSettings.h | 4 years ago | |