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o3de/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/OverlayWidget.h
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2021-03-08 14:30:57 -08:00

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#pragma once
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#if !defined(Q_MOC_RUN)
#include <AzQtComponents/AzQtComponentsAPI.h>
#include <QWidget>
#include <QStackedLayout>
#include <QString>
#include <QVector>
#include <AzCore/std/functional.h>
#include <QPointer>
#endif
class QDockWidget;
namespace AzQtComponents
{
namespace Internal
{
class OverlayWidgetLayer;
} // namespace Internal
struct OverlayWidgetButton
{
// Optional function to call when the button is pressed
using Callback = AZStd::function<void()>;
// Optional status check for the button. If this returns false,
// the button will be disabled. A disabled button that's used for the close
// (cross) button of a breakout window will also prevent the window from
// being closed. This check fires in response to a Refresh call (see below).
using EnabledCheck = AZStd::function<bool()>;
QString m_text;
Callback m_callback;
EnabledCheck m_enabledCheck;
// If true, pressing this button will pop the layer and close it's breakout window.
bool m_triggersPop = false;
// The first button with this flag will also be attached to the close (cross) button
// of the breakout window. This will make the close button use the callback and/or
// the enabled check of the button to be used.
bool m_isCloseButton = false;
};
using OverlayWidgetButtonList = QVector<const OverlayWidgetButton*>;
// Widget that allows several layers to be stacked on top of the root widget it will display when there are no layers.
// Each layer can also have an associated window attached to it that, when closed will also pop the layer. This
// widget can be used for instance to block a part of the UI while interacting with the popped up window, resulting in
// pseudo modal windows. Layers are stacked allowing lower layers to still be visible and by default they darken the
// lower layers.
class AZ_QT_COMPONENTS_API OverlayWidget : public QWidget
{
friend class Internal::OverlayWidgetLayer;
Q_OBJECT
public:
static const int s_invalidOverlayIndex;
explicit OverlayWidget(QWidget* parent);
~OverlayWidget();
// Sets the widget that will be shown when there are no layers active.
void SetRoot(QWidget* root);
// Push a new layer on top of the layer widget, with the provided widgets and buttons.
// centerWidget: Widget that will be shown as part of the overlay stack. If null the overlay will be faded out and disabled.
// breakoutWidget: If not null, a window will be shown containing this widget and stealing the provided buttons.
// title: Name for the layer, used as the title for the breakout window.
// buttons: Buttons that will be shown as part of the overlay or the breakout window.
int PushLayer(QWidget* centerWidget, QWidget* breakoutWidget, const char* title, const OverlayWidgetButtonList& buttons);
// Remove the top layer from the stack.
bool PopLayer();
// Remove a specific layer from that stack. The layerId will be returned from PushLayer.
bool PopLayer(int layerId);
// Removes all layers.
bool PopAllLayers();
// Refreshes the status of all layers, causing a check of their enabled state.
void RefreshAll();
// Refreshes the status of a specific layer, causing a check of its enabled state.
void RefreshLayer(int layerId);
// Whether or not there are any layers added or the root widget is showing.
bool IsAtRoot() const;
// Whether or not there are any layers open that currently can't be closed.
bool CanClose() const;
// Push a new layer on top of the given layer widget, with the provided widgets and buttons.
// centerWidget: Widget that will be shown as part of the overlay stack. If null the overlay will be faded out and disabled.
// breakoutWidget: If not null, a window will be shown containing this widget and stealing the provided buttons.
// title: Name for the layer, used as the title for the breakout window.
// buttons: Buttons that will be shown as part of the overlay or the breakout window.
static int PushLayerToOverlay(OverlayWidget* overlay, QWidget* centerWidget, QWidget* breakoutWidget,
const char* title, const OverlayWidgetButtonList& buttons);
static int PushLayerToContainingOverlay(QWidget* overlayChild, QWidget* centerWidget, QWidget* breakoutWidget,
const char* title, const OverlayWidgetButtonList& buttons);
// Searches for the closest enclosing OverlayWidget the given widget is a child of. This can be used to find the appropriate
// widget to push a layer to if the containing OverlayWidget is not known.
static OverlayWidget* GetContainingOverlay(QWidget* overlayChild);
Q_SIGNALS:
void LayerAdded(int layerId);
void LayerRemoved(int layerId);
protected:
struct LayerInfo
{
Internal::OverlayWidgetLayer* m_layer;
// Unique number to identify the layer by.
int m_layerId;
// The index of the layer on the stack.
int m_layerIndex;
};
int PushLayer(Internal::OverlayWidgetLayer* layer);
bool PopLayer(Internal::OverlayWidgetLayer* layer);
void OnStackEntryRemoved(int index);
static int PushLayer(OverlayWidget* targetOverlay, Internal::OverlayWidgetLayer* layer, bool hasBreakoutWindow);
int m_layerIdCounter;
AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
QVector<LayerInfo> m_layers;
QStackedLayout* m_stack;
int m_rootIndex;
Qt::DockWidgetAreas m_originalDockWidgetAreas;
QPointer<QDockWidget> m_parentDockWidget;
AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
};
} // namespace AzQtComponents