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o3de/Code/Framework/AzQtComponents/AzQtComponents/Components/Widgets/DialogButtonBox.cpp
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzQtComponents/Components/Widgets/DialogButtonBox.h>
#include <AzQtComponents/Components/Style.h>
#include <QDialogButtonBox>
#include <QPushButton>
namespace AzQtComponents
{
bool DialogButtonBox::polish(Style* style, QWidget* widget)
{
auto dialogButtonBox = qobject_cast<QDialogButtonBox*>(widget);
if (dialogButtonBox)
{
// We need to repolish any push buttons on a QDialogButtonBox when it
// is polished, because it might have changed the default button before
// it was shown
for (auto button : dialogButtonBox->buttons())
{
auto dialogPushButton = qobject_cast<QPushButton*>(button);
if (dialogPushButton)
{
style->unpolish(dialogPushButton);
style->polish(dialogPushButton);
}
}
return true;
}
return false;
}
} // namespace AzQtComponents