Files
o3de/Gems
Chris Santora 4b2802d8db ATOM-14676 Depth Based Layer Blending
Added new "Displacment" blend source option that blends between layers based on which displaced height is higher. For now it simply picks the higher of the three. In subsequent commits I'll improve on the blending to allow for some transition.
Recactored GetLayerDepthValues(), GetBlendWeights(), and GetBlendWeightsFromLayerDepthValues() to optimize parallax searches so that the displacment maps are sampled once and used for both parallax and the calculating the blend weights.
Renamed several layer blending types and variables to be more clear.
2021-05-07 21:26:50 -07:00
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2021-03-26 09:26:12 -07:00
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2021-05-05 14:28:45 +01:00