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o3de/Gems/ScriptCanvas/Code/Include/ScriptCanvas/Execution/ExecutionObjectCloning.cpp
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2021-03-25 13:57:57 -07:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzCore/Serialization/Utils.h>
#include <ScriptCanvas/SystemComponent.h>
#include "ExecutionObjectCloning.h"
namespace ScriptCanvas
{
namespace Execution
{
CloneSource::CloneSource(const AZ::BehaviorClass& bcClass, void* source)
: m_class(&bcClass)
, m_source(source)
{
AZ_Assert(source, "null source added to clone source");
}
CloneSource::Result CloneSource::Clone() const
{
void* clone = m_class->Allocate();
m_class->m_cloner(clone, m_source, m_class->m_userData);
return { clone, m_class->m_typeId };
}
}
}