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o3de/Code/Framework/AzQtComponents/AzQtComponents/Utilities/QtWindowUtilities.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzQtComponents/AzQtComponentsAPI.h>
#include <QOperatingSystemVersion>
#include <QRect>
class QWidget;
class QMainWindow;
class QPainter;
namespace AzQtComponents
{
AZ_QT_COMPONENTS_API QRect GetTotalScreenGeometry();
AZ_QT_COMPONENTS_API void EnsureWindowWithinScreenGeometry(QWidget* widget);
AZ_QT_COMPONENTS_API void EnsureGeometryWithinScreenTop(QRect& geometry);
AZ_QT_COMPONENTS_API void SetClipRegionForDockingWidgets(QWidget* widget, QPainter& painter, QMainWindow* mainWindow);
AZ_QT_COMPONENTS_API void SetCursorPos(const QPoint& point);
AZ_QT_COMPONENTS_API void SetCursorPos(int x, int y);
// Rationale: There are platform-specific differences in how mouse coordinates are handled, this
// lets us sample every pixel of a HiDPI screen running at > "100%" scaling.
struct AZ_QT_COMPONENTS_API MappedPoint
{
QPoint native;
QPoint qt;
};
MappedPoint AZ_QT_COMPONENTS_API MappedCursorPosition();
AZ_QT_COMPONENTS_API void bringWindowToTop(QWidget* widget);
inline bool isWin10()
{
return QOperatingSystemVersion::current() >= QOperatingSystemVersion(QOperatingSystemVersion::Windows, 10);
}
} // namespace AzQtComponents