1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
90 lines
4.2 KiB
C++
90 lines
4.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "LuaIDEApplication.h"
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#include <AzCore/Asset/AssetManagerComponent.h>
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#include <AzFramework/Script/ScriptRemoteDebugging.h>
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#include <AzFramework/Asset/AssetCatalogComponent.h>
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#include <AzToolsFramework/SourceControl/PerforceComponent.h>
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#include <AzToolsFramework/Asset/AssetSystemComponent.h>
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#include <AzFramework/Asset/AssetSystemComponent.h>
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#include <AzToolsFramework/AssetBrowser/AssetBrowserComponent.h>
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#include <AzToolsFramework/ToolsComponents/EditorSelectionAccentSystemComponent.h>
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#include <AzToolsFramework/Thumbnails/ThumbnailerNullComponent.h>
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#include <Source/AssetDatabaseLocationListener.h>
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#include <Source/LUA/LUAEditorContext.h>
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#include <Source/LUA/LUADebuggerComponent.h>
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#include <AzToolsFramework/UI/PropertyEditor/PropertyManagerComponent.h>
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namespace LUAEditor
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{
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Application::Application(int &argc, char **argv) : BaseApplication(argc, argv)
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{
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AzToolsFramework::SourceControlNotificationBus::Handler::BusConnect();
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}
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Application::~Application()
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{
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AzToolsFramework::SourceControlNotificationBus::Handler::BusDisconnect();
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}
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void Application::RegisterCoreComponents()
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{
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StandaloneTools::BaseApplication::RegisterCoreComponents();
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RegisterComponentDescriptor(LUAEditor::Context::CreateDescriptor());
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RegisterComponentDescriptor(LUADebugger::Component::CreateDescriptor());
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RegisterComponentDescriptor(AzFramework::CreateScriptDebugAgentFactory());
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RegisterComponentDescriptor(AzToolsFramework::PerforceComponent::CreateDescriptor());
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RegisterComponentDescriptor(AzFramework::AssetCatalogComponent::CreateDescriptor());
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RegisterComponentDescriptor(AzToolsFramework::Components::PropertyManagerComponent::CreateDescriptor());
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RegisterComponentDescriptor(AzFramework::AssetSystem::AssetSystemComponent::CreateDescriptor());
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RegisterComponentDescriptor(AzToolsFramework::AssetSystem::AssetSystemComponent::CreateDescriptor());
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RegisterComponentDescriptor(AzToolsFramework::Thumbnailer::ThumbnailerNullComponent::CreateDescriptor());
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RegisterComponentDescriptor(AzToolsFramework::AssetBrowser::AssetBrowserComponent::CreateDescriptor());
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RegisterComponentDescriptor(AzToolsFramework::Components::EditorSelectionAccentSystemComponent::CreateDescriptor());
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RegisterComponentDescriptor(AzFramework::CreateScriptDebugAgentFactory());
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}
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void Application::CreateApplicationComponents()
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{
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StandaloneTools::BaseApplication::CreateApplicationComponents();
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EnsureComponentCreated(LUAEditor::Context::RTTI_Type());
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EnsureComponentCreated(LUADebugger::Component::RTTI_Type());
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EnsureComponentCreated(AZ::Uuid("{624a7be2-3c7e-4119-aee2-1db2bdb6cc89}"));
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EnsureComponentCreated(AzToolsFramework::PerforceComponent::RTTI_Type());
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EnsureComponentCreated(AzFramework::AssetCatalogComponent::RTTI_Type());
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EnsureComponentCreated(AZ::AssetManagerComponent::RTTI_Type());
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EnsureComponentCreated(AzToolsFramework::Components::PropertyManagerComponent::RTTI_Type());
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EnsureComponentCreated(AzFramework::AssetSystem::AssetSystemComponent::RTTI_Type());
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EnsureComponentCreated(AzToolsFramework::AssetSystem::AssetSystemComponent::RTTI_Type());
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EnsureComponentCreated(AzToolsFramework::Thumbnailer::ThumbnailerNullComponent::RTTI_Type());
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EnsureComponentCreated(AzToolsFramework::AssetBrowser::AssetBrowserComponent::RTTI_Type());
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EnsureComponentCreated(AzToolsFramework::Components::EditorSelectionAccentSystemComponent::RTTI_Type());
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}
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void Application::ConnectivityStateChanged(const AzToolsFramework::SourceControlState state)
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{
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using SCConnectionBus = AzToolsFramework::SourceControlConnectionRequestBus;
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using AzToolsFramework::SourceControlState;
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// If status invalid, just disconnect from source control
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if (state == SourceControlState::ConfigurationInvalid)
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{
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SCConnectionBus::Broadcast(&SCConnectionBus::Events::EnableSourceControl, false);
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}
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}
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}
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