Files
o3de/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Document/ShaderManagementConsoleDocumentRequestBus.h
T
Guthrie Adams dc598a8b3c Atom Tools: move boilerplate document management code to atom tools framework
• Moved all of the common save and load code to the document base class
• Moved undo and redo support to document base class but will probably extract to its own class or replace with one from AzTF
• Streamlined material editor, shader management console, and other tools with updated document code
• Cleaned up some of shader management console loading code, added support for saving, as well as getting and setting the shader variant list source data structure

Signed-off-by: Guthrie Adams <guthadam@amazon.com>
2022-01-31 19:04:45 -06:00

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1.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Atom/RPI.Edit/Shader/ShaderSourceData.h>
#include <Atom/RPI.Edit/Shader/ShaderVariantListSourceData.h>
#include <Atom/RPI.Reflect/Shader/ShaderOptionGroupLayout.h>
#include <AzCore/Asset/AssetCommon.h>
namespace ShaderManagementConsole
{
class ShaderManagementConsoleDocumentRequests
: public AZ::EBusTraits
{
public:
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple;
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById;
typedef AZ::Uuid BusIdType;
//! Set the shader variant list
virtual void SetShaderVariantListSourceData(const AZ::RPI::ShaderVariantListSourceData& sourceData) = 0;
//! Get the shader variant list
virtual const AZ::RPI::ShaderVariantListSourceData& GetShaderVariantListSourceData() const = 0;
//! Get the number of shader variants
virtual size_t GetShaderVariantCount() const = 0;
//! Get the information for the shader variant at the specified index
virtual const AZ::RPI::ShaderVariantListSourceData::VariantInfo& GetShaderVariantInfo(size_t index) const = 0;
//! Get the number of options
virtual size_t GetShaderOptionCount() const = 0;
//! Get the descriptor for the shader option at the specified index
virtual const AZ::RPI::ShaderOptionDescriptor& GetShaderOptionDescriptor(size_t index) const = 0;
};
using ShaderManagementConsoleDocumentRequestBus = AZ::EBus<ShaderManagementConsoleDocumentRequests>;
} // namespace ShaderManagementConsole