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o3de/AutomatedTesting/Gem/PythonTests/scripting/ScriptEvents_SendReceiveSuc...

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Python

"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
Test case ID: T92567320
Test Case Title: Script Events: Can send and receive a script event successfully
URL of the test case: https://testrail.agscollab.com/index.php?/tests/view/92567320
"""
# fmt: off
class Tests():
level_created = ("Successfully created temporary level", "Failed to create temporary level")
entity_created = ("Successfully created test entity", "Failed to create test entity")
enter_game_mode = ("Successfully entered game mode", "Failed to enter game mode")
lines_found = ("Successfully found expected message", "Failed to find expected message")
exit_game_mode = ("Successfully exited game mode", "Failed to exit game mode")
# fmt: on
def ScriptEvents_SendReceiveSuccessfully():
"""
Summary:
An entity exists in the level that contains a Script Canvas component. In the graph is both a Send Event
and a Receive Event.
Expected Behavior:
After entering game mode the graph on the entity should print an expected message to the console
Test Steps:
1) Create test level
2) Create test entity
3) Start Tracer
4) Enter Game Mode
5) Read for line
6) Exit Game Mode
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
import os
from editor_entity_utils import EditorEntity as Entity
from utils import Report
from utils import TestHelper as helper
from utils import Tracer
import azlmbr.legacy.general as general
import azlmbr.asset as asset
import azlmbr.math as math
import azlmbr.bus as bus
LEVEL_NAME = "tmp_level"
WAIT_TIME = 3.0 # SECONDS
EXPECTED_LINES = ["T92567320: Message Received"]
SC_ASSET_PATH = os.path.join("ScriptCanvas", "T92567320.scriptcanvas")
def create_editor_entity(name, sc_asset):
entity = Entity.create_editor_entity(name)
sc_comp = entity.add_component("Script Canvas")
asset_id = asset.AssetCatalogRequestBus(bus.Broadcast, "GetAssetIdByPath", sc_asset, math.Uuid(), False)
sc_comp.set_component_property_value("Script Canvas Asset|Script Canvas Asset", asset_id)
Report.critical_result(Tests.entity_created, entity.id.isValid())
def locate_expected_lines(line_list: list):
found_lines = [printInfo.message.strip() for printInfo in section_tracer.prints]
return all(line in found_lines for line in line_list)
# 1) Create temp level
general.idle_enable(True)
result = general.create_level_no_prompt(LEVEL_NAME, 128, 1, 512, True)
Report.critical_result(Tests.level_created, result == 0)
helper.wait_for_condition(lambda: general.get_current_level_name() == LEVEL_NAME, WAIT_TIME)
general.close_pane("Error Report")
# 2) Create test entity
create_editor_entity("TestEntity", SC_ASSET_PATH)
# 3) Start Tracer
with Tracer() as section_tracer:
# 4) Enter Game Mode
helper.enter_game_mode(Tests.enter_game_mode)
# 5) Read for line
lines_located = helper.wait_for_condition(lambda: locate_expected_lines(EXPECTED_LINES), WAIT_TIME)
Report.result(Tests.lines_found, lines_located)
# 6) Exit Game Mode
helper.exit_game_mode(Tests.exit_game_mode)
if __name__ == "__main__":
import ImportPathHelper as imports
imports.init()
from utils import Report
Report.start_test(ScriptEvents_SendReceiveSuccessfully)