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o3de/AutomatedTesting/Gem/PythonTests/scripting/NodeInspector_RenameVariabl...

133 lines
5.3 KiB
Python

"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
Test case ID: T92568982
Test Case Title: Renaming variables in the Node Inspector
URL of the test case: https://testrail.agscollab.com/index.php?/tests/view/92568982
"""
# fmt: off
class Tests():
variable_created = ("New variable created", "New variable is not created")
node_inspector_rename = ("Variable is renamed in Node Inspector", "Variable is not renamed in Node Inspector")
variable_manager_rename = ("Variable is renamed in Variable Manager", "Variable is not renamed in Variable Manager")
# fmt: on
GENERAL_WAIT = 0.5 # seconds
def NodeInspector_RenameVariable():
"""
Summary:
Renaming variables in the Node Inspector, renames the actual variable.
Expected Behavior:
The Variable's name is changed in both Node Inspector and Variable Manager.
Test Steps:
1) Open Script Canvas window (Tools > Script Canvas)
2) Get the SC window object
3) Open Variable Manager if not opened already
4) Open Node Inspector if not opened already
5) Create new graph and a new variable in Variable manager
6) Click on the variable
7) Update name in Node Inspector and click on ENTER
8) Verify if the name is updated in Node inspector and Variable manager
9) Close Script Canvas window
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
TEST_NAME = "test name"
from PySide2 import QtWidgets, QtCore, QtTest
from PySide2.QtCore import Qt
import azlmbr.legacy.general as general
import pyside_utils
from utils import TestHelper as helper
def open_tool(sc, dock_widget_name, pane_name):
if sc.findChild(QtWidgets.QDockWidget, dock_widget_name) is None:
action = pyside_utils.find_child_by_pattern(sc, {"text": pane_name, "type": QtWidgets.QAction})
action.trigger()
tool = sc.findChild(QtWidgets.QDockWidget, dock_widget_name)
return tool
# 1) Open Script Canvas window
general.idle_enable(True)
general.open_pane("Script Canvas")
helper.wait_for_condition(lambda: general.is_pane_visible("Script Canvas"), 5.0)
# 2) Get the SC window object
editor_window = pyside_utils.get_editor_main_window()
sc = editor_window.findChild(QtWidgets.QDockWidget, "Script Canvas")
# 3) Open Variable Manager if not opened already
variable_manager = open_tool(sc, "VariableManager", "Variable Manager")
# 4) Open Node Inspector if not opened already
node_inspector = open_tool(sc, "NodeInspector", "Node Inspector")
# 5) Create new graph and a new variable in Variable manager
action = pyside_utils.find_child_by_pattern(sc, {"objectName": "action_New_Script", "type": QtWidgets.QAction})
action.trigger()
graph_vars = variable_manager.findChild(QtWidgets.QTableView, "graphVariables")
add_button = variable_manager.findChild(QtWidgets.QPushButton, "addButton")
add_button.click()
# Select variable type
table_view = variable_manager.findChild(QtWidgets.QTableView, "variablePalette")
model_index = pyside_utils.find_child_by_pattern(table_view, "Boolean")
# Click on it to create variable
pyside_utils.item_view_index_mouse_click(table_view, model_index)
result = graph_vars.model().rowCount(QtCore.QModelIndex()) == 1
var_mi = pyside_utils.find_child_by_pattern(graph_vars, "Variable 1")
result = result and (var_mi is not None)
Report.critical_result(Tests.variable_created, result)
# 6) Click on the variable
pyside_utils.item_view_index_mouse_click(graph_vars, var_mi)
# 7) Update name in Node Inspector and click on ENTER
helper.wait_for_condition(
lambda: node_inspector.findChild(QtWidgets.QWidget, "ContainerForRows") is not None, GENERAL_WAIT
)
row_container = node_inspector.findChild(QtWidgets.QWidget, "ContainerForRows")
name_frame = row_container.findChild(QtWidgets.QWidget, "Name")
name_line_edit = name_frame.findChild(QtWidgets.QLineEdit)
name_line_edit.setText(TEST_NAME)
QtTest.QTest.keyClick(name_line_edit, Qt.Key_Return, Qt.NoModifier)
# 8) Verify if the name is updated in Node inspector and Variable manager
helper.wait_for_condition(lambda: var_mi.data(Qt.DisplayRole) == TEST_NAME, GENERAL_WAIT)
Report.critical_result(Tests.node_inspector_rename, name_line_edit.text() == TEST_NAME)
Report.critical_result(Tests.variable_manager_rename, var_mi.data(Qt.DisplayRole) == TEST_NAME)
# 9) Close Script Canvas window
general.close_pane("Script Canvas")
if __name__ == "__main__":
import ImportPathHelper as imports
imports.init()
from utils import Report
Report.start_test(NodeInspector_RenameVariable)