You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/AutomatedTesting/Gem/PythonTests/scripting/Entity_AddScriptCanvasCompo...

89 lines
3.2 KiB
Python

"""
All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
its licensors.
For complete copyright and license terms please see the LICENSE at the root of this
distribution (the "License"). All use of this software is governed by the License,
or, if provided, by the license below or the license accompanying this file. Do not
remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
Test case ID: T92562978
Test Case Title: Script Canvas Component can be added to an entity
URL of the test case: https://testrail.agscollab.com/index.php?/tests/view/92562978
"""
# fmt: off
class Tests():
level_created = ("New level created", "Failed to create new level")
entity_created = ("Test Entity created", "Failed to create test entity")
add_sc_component = ("Script Canvas component added to entity", "Failed to add SC component to entity")
no_errors_found = ("Tracer found no errors", "One or more errors found by Tracer")
no_warnings_found = ("Tracer found no warnings", "One or more warnings found by Tracer")
# fmt: on
def Entity_AddScriptCanvasComponent():
"""
Summary:
verify if Script Canvas component can be added to Entity without any issue
Expected Behavior:
Script Canvas Component is added to the entity successfully without issue.
Test Steps:
1) Create temp level
2) Create test entity
3) Start Tracer
4) Add Script Canvas component to test entity
5) Search for errors and warnings
Note:
- This test file must be called from the Open 3D Engine Editor command terminal
- Any passed and failed tests are written to the Editor.log file.
Parsing the file or running a log_monitor are required to observe the test results.
:return: None
"""
from utils import TestHelper as helper
from utils import Tracer
from editor_entity_utils import EditorEntity
import azlmbr.legacy.general as general
LEVEL_NAME = "tmp_level"
WAIT_TIME = 3.0 # SECONDS
# 1) Create temp level
general.idle_enable(True)
result = general.create_level_no_prompt(LEVEL_NAME, 128, 1, 512, True)
Report.critical_result(Tests.level_created, result == 0)
helper.wait_for_condition(lambda: general.get_current_level_name() == LEVEL_NAME, WAIT_TIME)
general.close_pane("Error Report")
# 2) Create new entity
test_entity = EditorEntity.create_editor_entity("test_entity")
Report.result(Tests.entity_created, test_entity.id.IsValid())
# 3) Start Tracer
with Tracer() as section_tracer:
# 4) Add Script Canvas component to test entity
test_entity.add_component("Script Canvas")
Report.result(Tests.add_sc_component, test_entity.has_component("Script Canvas"))
# 5) Search for errors and warnings
Report.result(Tests.no_errors_found, not section_tracer.has_errors)
Report.result(Tests.no_warnings_found, not section_tracer.has_warnings)
if __name__ == "__main__":
import ImportPathHelper as imports
imports.init()
from utils import Report
Report.start_test(Entity_AddScriptCanvasComponent)