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o3de/Code/Framework/AzToolsFramework/AzToolsFramework/Commands/CreateSliceCommand.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

43 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Slice/SliceAsset.h>
#include <AzCore/Slice/SliceComponent.h>
#include <AzToolsFramework/Commands/BaseSliceCommand.h>
namespace AzToolsFramework
{
class CreateSliceCommand
: public BaseSliceCommand
{
public:
AZ_CLASS_ALLOCATOR(CreateSliceCommand, AZ::SystemAllocator, 0);
AZ_RTTI(CreateSliceCommand, "{295F0D67-18F4-4C4E-937B-66398258A472}");
CreateSliceCommand(const AZStd::string& friendlyName);
~CreateSliceCommand() {}
void Capture(const AZ::Data::Asset<AZ::SliceAsset>& tempSliceAsset,
const AZStd::string& fullSliceAssetPath,
const AZ::SliceComponent::EntityIdToEntityIdMap& liveToAssetMap);
void Undo() override;
void Redo() override;
protected:
AZ::Data::Asset<AZ::SliceAsset> PreloadSliceAsset();
AZStd::vector<AZ::u8> m_sliceAssetBuffer;
AZStd::string m_fullSliceAssetPath;
AZ::SliceComponent::EntityIdToEntityIdMap m_liveToAssetMap;
AZ::Data::AssetId m_sliceAssetId;
};
}