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136 lines
6.4 KiB
C++
136 lines
6.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/Memory/SystemAllocator.h>
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#include <AzCore/std/containers/unordered_set.h>
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#include <AzToolsFramework/Debug/TraceContext.h>
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#include <SceneAPI/SceneCore/Containers/Scene.h>
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#include <SceneAPI/SceneCore/Utilities/Reporting.h>
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#include <SceneAPI/SceneCore/Utilities/SceneGraphSelector.h>
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#include <SceneAPI/SceneData/ManifestMetaInfoHandler.h>
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#include <SceneAPI/SceneData/Groups/MeshGroup.h>
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#include <SceneAPI/SceneData/Groups/SkeletonGroup.h>
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#include <SceneAPI/SceneData/Groups/SkinGroup.h>
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#include <SceneAPI/SceneData/Groups/AnimationGroup.h>
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#include <SceneAPI/SceneData/Rules/BlendShapeRule.h>
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#include <SceneAPI/SceneData/Rules/CommentRule.h>
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#include <SceneAPI/SceneData/Rules/LodRule.h>
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#include <SceneAPI/SceneData/Rules/MaterialRule.h>
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#include <SceneAPI/SceneData/Rules/StaticMeshAdvancedRule.h>
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#include <SceneAPI/SceneData/Rules/SkeletonProxyRule.h>
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#include <SceneAPI/SceneData/Rules/TangentsRule.h>
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#include <SceneAPI/SceneData/Rules/SkinMeshAdvancedRule.h>
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#include <SceneAPI/SceneData/Rules/SkinRule.h>
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#include <SceneAPI/SceneData/Rules/CoordinateSystemRule.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace SceneData
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{
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AZ_CLASS_ALLOCATOR_IMPL(ManifestMetaInfoHandler, SystemAllocator, 0)
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ManifestMetaInfoHandler::ManifestMetaInfoHandler()
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{
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BusConnect();
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}
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ManifestMetaInfoHandler::~ManifestMetaInfoHandler()
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{
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BusDisconnect();
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}
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void ManifestMetaInfoHandler::GetAvailableModifiers(ModifiersList& modifiers, const Containers::Scene& /*scene*/,
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const DataTypes::IManifestObject& target)
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{
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AZ_TraceContext("Object Type", target.RTTI_GetTypeName());
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modifiers.push_back(SceneData::CommentRule::TYPEINFO_Uuid());
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if (target.RTTI_IsTypeOf(DataTypes::IMeshGroup::TYPEINFO_Uuid()))
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{
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const DataTypes::IMeshGroup* group = azrtti_cast<const DataTypes::IMeshGroup*>(&target);
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const Containers::RuleContainer& rules = group->GetRuleContainerConst();
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AZStd::unordered_set<Uuid> existingRules;
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const size_t ruleCount = rules.GetRuleCount();
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for (size_t i = 0; i < ruleCount; ++i)
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{
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existingRules.insert(rules.GetRule(i)->RTTI_GetType());
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}
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if (existingRules.find(SceneData::LodRule::TYPEINFO_Uuid()) == existingRules.end())
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{
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modifiers.push_back(SceneData::LodRule::TYPEINFO_Uuid());
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}
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if (existingRules.find(SceneData::MaterialRule::TYPEINFO_Uuid()) == existingRules.end())
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{
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modifiers.push_back(SceneData::MaterialRule::TYPEINFO_Uuid());
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}
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if (existingRules.find(SceneData::StaticMeshAdvancedRule::TYPEINFO_Uuid()) == existingRules.end())
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{
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modifiers.push_back(SceneData::StaticMeshAdvancedRule::TYPEINFO_Uuid());
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}
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if (existingRules.find(SceneData::SkinRule::TYPEINFO_Uuid()) == existingRules.end())
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{
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modifiers.push_back(SceneData::SkinRule::TYPEINFO_Uuid());
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}
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if (existingRules.find(azrtti_typeid<CoordinateSystemRule>()) == existingRules.end())
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{
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modifiers.push_back(azrtti_typeid<CoordinateSystemRule>());
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}
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if (existingRules.find(SceneData::TangentsRule::TYPEINFO_Uuid()) == existingRules.end())
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{
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modifiers.push_back(SceneData::TangentsRule::TYPEINFO_Uuid());
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}
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}
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else if (target.RTTI_IsTypeOf(DataTypes::ISkinGroup::TYPEINFO_Uuid()))
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{
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const DataTypes::ISkinGroup* group = azrtti_cast<const DataTypes::ISkinGroup*>(&target);
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const Containers::RuleContainer& rules = group->GetRuleContainerConst();
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AZStd::unordered_set<AZ::Uuid> existingRules;
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const size_t ruleCount = rules.GetRuleCount();
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for (size_t i = 0; i < ruleCount; ++i)
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{
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existingRules.insert(rules.GetRule(i)->RTTI_GetType());
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}
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if (existingRules.find(SceneData::BlendShapeRule::TYPEINFO_Uuid()) == existingRules.end())
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{
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modifiers.push_back(SceneData::BlendShapeRule::TYPEINFO_Uuid());
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}
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if (existingRules.find(SceneData::LodRule::TYPEINFO_Uuid()) == existingRules.end())
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{
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modifiers.push_back(SceneData::LodRule::TYPEINFO_Uuid());
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}
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if (existingRules.find(SceneData::MaterialRule::TYPEINFO_Uuid()) == existingRules.end())
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{
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modifiers.push_back(SceneData::MaterialRule::TYPEINFO_Uuid());
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}
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if (existingRules.find(SceneData::SkinMeshAdvancedRule::TYPEINFO_Uuid()) == existingRules.end())
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{
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modifiers.push_back(SceneData::SkinMeshAdvancedRule::TYPEINFO_Uuid());
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}
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}
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else if (target.RTTI_IsTypeOf(DataTypes::ISkeletonGroup::TYPEINFO_Uuid()))
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{
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const DataTypes::ISkeletonGroup* group = azrtti_cast<const DataTypes::ISkeletonGroup*>(&target);
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const Containers::RuleContainer& rules = group->GetRuleContainerConst();
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AZStd::unordered_set<AZ::Uuid> existingRules;
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const size_t ruleCount = rules.GetRuleCount();
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for (size_t i = 0; i < ruleCount; ++i)
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{
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existingRules.insert(rules.GetRule(i)->RTTI_GetType());
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}
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}
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}
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} // namespace SceneData
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} // namespace SceneAPI
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} // namespace AZ
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