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o3de/Code/Tools/SceneAPI/SceneData/Groups/MeshGroup.cpp

132 lines
5.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <algorithm>
#include <AzCore/RTTI/ReflectContext.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
#include <SceneAPI/SceneData/Groups/MeshGroup.h>
#include <SceneAPI/SceneCore/DataTypes/GraphData/IMeshData.h>
#include <SceneAPI/SceneCore/DataTypes/Rules/IRule.h>
#include <SceneAPI/SceneUI/RowWidgets/ManifestVectorHandler.h>
namespace AZ
{
namespace SceneAPI
{
namespace SceneData
{
MeshGroup::MeshGroup()
: m_id(Uuid::CreateRandom())
{
}
const AZStd::string& MeshGroup::GetName() const
{
return m_name;
}
void MeshGroup::SetName(const AZStd::string& name)
{
m_name = name;
}
void MeshGroup::SetName(AZStd::string&& name)
{
m_name = AZStd::move(name);
}
const Uuid& MeshGroup::GetId() const
{
return m_id;
}
void MeshGroup::OverrideId(const Uuid& id)
{
m_id = id;
}
Containers::RuleContainer& MeshGroup::GetRuleContainer()
{
return m_rules;
}
const Containers::RuleContainer& MeshGroup::GetRuleContainerConst() const
{
return m_rules;
}
DataTypes::ISceneNodeSelectionList& MeshGroup::GetSceneNodeSelectionList()
{
return m_nodeSelectionList;
}
const DataTypes::ISceneNodeSelectionList& MeshGroup::GetSceneNodeSelectionList() const
{
return m_nodeSelectionList;
}
void MeshGroup::Reflect(ReflectContext* context)
{
SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
if (!serializeContext)
{
return;
}
serializeContext->Class<MeshGroup, DataTypes::IMeshGroup>()
->Version(3, VersionConverter)
->Field("name", &MeshGroup::m_name)
->Field("nodeSelectionList", &MeshGroup::m_nodeSelectionList)
->Field("rules", &MeshGroup::m_rules)
->Field("id", &MeshGroup::m_id);
EditContext* editContext = serializeContext->GetEditContext();
if (editContext)
{
editContext->Class<MeshGroup>("Mesh group", "Name and configure 1 or more meshes from your source file.")
->ClassElement(Edit::ClassElements::EditorData, "")
->Attribute("AutoExpand", true)
->Attribute(Edit::Attributes::NameLabelOverride, "")
->DataElement(AZ_CRC("ManifestName", 0x5215b349), &MeshGroup::m_name, "Name mesh",
"Name the mesh as you want it to appear in the Open 3D Engine Asset Browser.")
->Attribute("FilterType", DataTypes::IMeshGroup::TYPEINFO_Uuid())
->DataElement(Edit::UIHandlers::Default, &MeshGroup::m_nodeSelectionList, "Select meshes", "Select 1 or more meshes to add to this asset in the Open 3D Engine Asset Browser.")
->Attribute("FilterName", "meshes")
->Attribute("FilterType", DataTypes::IMeshData::TYPEINFO_Uuid())
->DataElement(Edit::UIHandlers::Default, &MeshGroup::m_rules, "", "Add or remove rules to fine-tune the export process.")
->Attribute(AZ::Edit::Attributes::Visibility, AZ_CRC("PropertyVisibility_ShowChildrenOnly", 0xef428f20));
}
}
bool MeshGroup::VersionConverter(SerializeContext& context, SerializeContext::DataElementNode& classElement)
{
const unsigned int version = classElement.GetVersion();
// Replaced vector<IRule> with RuleContainer.
bool result = true;
if (version == 1)
{
result = result && Containers::RuleContainer::VectorToRuleContainerConverter(context, classElement);
}
// Added a uuid "id" as the unique identifier to replace the file name.
// Setting it to null by default and expecting a behavior to patch this when additional information is available.
if (version <= 2)
{
result = result && classElement.AddElementWithData<AZ::Uuid>(context, "id", AZ::Uuid::CreateNull()) != -1;
}
return result;
}
} // namespace SceneData
} // namespace SceneAPI
} // namespace AZ