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o3de/Code/Tools/SceneAPI/SceneData/Behaviors/SkeletonGroup.h

52 lines
1.9 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <SceneAPI/SceneCore/Components/BehaviorComponent.h>
#include <SceneAPI/SceneCore/Events/ManifestMetaInfoBus.h>
#include <SceneAPI/SceneCore/Events/AssetImportRequest.h>
namespace AZ
{
namespace SceneAPI
{
namespace Behaviors
{
class SkeletonGroup
: public SceneCore::BehaviorComponent
, public Events::ManifestMetaInfoBus::Handler
, public Events::AssetImportRequestBus::Handler
{
public:
AZ_COMPONENT(SkeletonGroup, "{9243A4BA-46BD-4961-950F-DEFAE9A919E5}", SceneCore::BehaviorComponent);
~SkeletonGroup() override = default;
void Activate() override;
void Deactivate() override;
static void Reflect(ReflectContext* context);
void GetCategoryAssignments(CategoryRegistrationList& categories, const Containers::Scene& scene) override;
void InitializeObject(const Containers::Scene& scene, DataTypes::IManifestObject& target) override;
Events::ProcessingResult UpdateManifest(Containers::Scene& scene, ManifestAction action,
RequestingApplication requester) override;
private:
Events::ProcessingResult BuildDefault(Containers::Scene& scene);
Events::ProcessingResult UpdateSkeletonGroups(Containers::Scene& scene) const;
bool SceneHasSkeletonGroup(const Containers::Scene& scene) const;
static const int s_rigsPreferredTabOrder;
bool m_isDefaultConstructing{ false };
};
} // namespace Behaviors
} // namespace SceneAPI
} // namespace AZ