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47 lines
1.9 KiB
C++
47 lines
1.9 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/Component/ComponentApplicationBus.h>
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#include <SceneAPI/SceneData/Behaviors/Registry.h>
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#include <SceneAPI/SceneData/Behaviors/AnimationGroup.h>
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#include <SceneAPI/SceneData/Behaviors/BlendShapeRuleBehavior.h>
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#include <SceneAPI/SceneData/Behaviors/LodRuleBehavior.h>
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#include <SceneAPI/SceneData/Behaviors/MaterialRuleBehavior.h>
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#include <SceneAPI/SceneData/Behaviors/MeshAdvancedRule.h>
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#include <SceneAPI/SceneData/Behaviors/MeshGroup.h>
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#include <SceneAPI/SceneData/Behaviors/ScriptProcessorRuleBehavior.h>
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#include <SceneAPI/SceneData/Behaviors/SkeletonGroup.h>
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#include <SceneAPI/SceneData/Behaviors/SkinGroup.h>
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#include <SceneAPI/SceneData/Behaviors/SkinRuleBehavior.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace SceneData
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{
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void Registry::RegisterComponents(ComponentDescriptorList& components)
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{
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components.insert(components.end(),
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{
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Behaviors::AnimationGroup::CreateDescriptor(),
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BlendShapeRuleBehavior::CreateDescriptor(),
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LodRuleBehavior::CreateDescriptor(),
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MaterialRuleBehavior::CreateDescriptor(),
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Behaviors::MeshAdvancedRule::CreateDescriptor(),
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Behaviors::MeshGroup::CreateDescriptor(),
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Behaviors::ScriptProcessorRuleBehavior::CreateDescriptor(),
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Behaviors::SkeletonGroup::CreateDescriptor(),
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Behaviors::SkinGroup::CreateDescriptor(),
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SkinRuleBehavior::CreateDescriptor()
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});
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}
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} // SceneData
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} // SceneAPI
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} // AZ
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