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o3de/Code/Tools/SceneAPI/SceneData/Behaviors/MeshAdvancedRule.cpp

214 lines
11 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/std/algorithm.h>
#include <AzCore/std/smart_ptr/make_shared.h>
#include <AzToolsFramework/Debug/TraceContext.h>
#include <SceneAPI/SceneCore/Containers/Scene.h>
#include <SceneAPI/SceneCore/Containers/SceneGraph.h>
#include <SceneAPI/SceneCore/Containers/SceneManifest.h>
#include <SceneAPI/SceneCore/Containers/Utilities/Filters.h>
#include <SceneAPI/SceneCore/Utilities/Reporting.h>
#include <SceneAPI/SceneCore/DataTypes/Groups/IMeshGroup.h>
#include <SceneAPI/SceneCore/DataTypes/Groups/ISceneNodeGroup.h>
#include <SceneAPI/SceneCore/DataTypes/Groups/ISkinGroup.h>
#include <SceneAPI/SceneCore/DataTypes/GraphData/IMeshVertexUVData.h>
#include <SceneAPI/SceneCore/DataTypes/GraphData/IMeshVertexColorData.h>
#include <SceneAPI/SceneData/Rules/StaticMeshAdvancedRule.h>
#include <SceneAPI/SceneData/Rules/SkinMeshAdvancedRule.h>
#include <SceneAPI/SceneData/Behaviors/MeshAdvancedRule.h>
namespace AZ
{
namespace SceneAPI
{
namespace Behaviors
{
void MeshAdvancedRule::Activate()
{
Events::ManifestMetaInfoBus::Handler::BusConnect();
Events::AssetImportRequestBus::Handler::BusConnect();
}
void MeshAdvancedRule::Deactivate()
{
Events::AssetImportRequestBus::Handler::BusDisconnect();
Events::ManifestMetaInfoBus::Handler::BusDisconnect();
}
void MeshAdvancedRule::Reflect(ReflectContext* context)
{
SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
if (serializeContext)
{
serializeContext->Class<MeshAdvancedRule, BehaviorComponent>()->Version(1);
}
}
void MeshAdvancedRule::InitializeObject(const Containers::Scene& scene, DataTypes::IManifestObject& target)
{
AZStd::string firstVertexColorStream = GetFirstVertexColorStream(scene);
if (target.RTTI_IsTypeOf(DataTypes::ISceneNodeGroup::TYPEINFO_Uuid()))
{
if (!firstVertexColorStream.empty())
{
if (target.RTTI_IsTypeOf(DataTypes::ISkinGroup::TYPEINFO_Uuid()))
{
AZStd::shared_ptr<SceneData::SkinMeshAdvancedRule> rule = AZStd::make_shared<SceneData::SkinMeshAdvancedRule>();
rule->SetVertexColorStreamName(firstVertexColorStream.empty() ?
DataTypes::s_advancedDisabledString : AZStd::move(firstVertexColorStream));
DataTypes::ISceneNodeGroup* sceneNodeGroup = azrtti_cast<DataTypes::ISceneNodeGroup*>(&target);
sceneNodeGroup->GetRuleContainer().AddRule(AZStd::move(rule));
}
else if (target.RTTI_IsTypeOf(DataTypes::IMeshGroup::TYPEINFO_Uuid()))
{
AZStd::shared_ptr<SceneData::StaticMeshAdvancedRule> rule = AZStd::make_shared<SceneData::StaticMeshAdvancedRule>();
rule->SetVertexColorStreamName(firstVertexColorStream.empty() ?
DataTypes::s_advancedDisabledString : AZStd::move(firstVertexColorStream));
DataTypes::ISceneNodeGroup* sceneNodeGroup = azrtti_cast<DataTypes::ISceneNodeGroup*>(&target);
sceneNodeGroup->GetRuleContainer().AddRule(AZStd::move(rule));
}
}
}
else if (target.RTTI_IsTypeOf(SceneData::StaticMeshAdvancedRule::TYPEINFO_Uuid()))
{
SceneData::StaticMeshAdvancedRule* rule = azrtti_cast<SceneData::StaticMeshAdvancedRule*>(&target);
rule->SetVertexColorStreamName(firstVertexColorStream.empty() ?
DataTypes::s_advancedDisabledString : AZStd::move(firstVertexColorStream));
}
else if (target.RTTI_IsTypeOf(SceneData::SkinMeshAdvancedRule::TYPEINFO_Uuid()))
{
SceneData::SkinMeshAdvancedRule* rule = azrtti_cast<SceneData::SkinMeshAdvancedRule*>(&target);
rule->SetVertexColorStreamName(firstVertexColorStream.empty() ?
DataTypes::s_advancedDisabledString : AZStd::move(firstVertexColorStream));
}
}
Events::ProcessingResult MeshAdvancedRule::UpdateManifest(Containers::Scene& scene, ManifestAction action,
RequestingApplication requester)
{
AZ_UNUSED(requester);
if (action == ManifestAction::Update)
{
UpdateMeshAdvancedRules(scene);
return Events::ProcessingResult::Success;
}
else
{
return Events::ProcessingResult::Ignored;
}
}
void MeshAdvancedRule::UpdateMeshAdvancedRules(Containers::Scene& scene) const
{
Containers::SceneManifest& manifest = scene.GetManifest();
auto valueStorage = manifest.GetValueStorage();
auto view = Containers::MakeDerivedFilterView<DataTypes::ISceneNodeGroup>(valueStorage);
for (DataTypes::ISceneNodeGroup& group : view)
{
AZ_TraceContext("Scene node group", group.GetName());
Containers::RuleContainer& rules = group.GetRuleContainer();
const size_t ruleCount = rules.GetRuleCount();
// The Mesh Advanced Rules were previously invalidly applied to any group containing a vertex color stream, and should be cleaned up if unnecessarily added to existing data.
// We use a list to track indices of rules to remove in a separate pass since the RuleContainer does not have direct iterator access.
bool isValidGroupType = group.RTTI_IsTypeOf(DataTypes::IMeshGroup::TYPEINFO_Uuid()) || group.RTTI_IsTypeOf(DataTypes::ISkinGroup::TYPEINFO_Uuid());
AZStd::vector<size_t> rulesToRemove;
for (size_t index = 0; index < ruleCount; ++index)
{
DataTypes::IMeshAdvancedRule* rule = azrtti_cast<DataTypes::IMeshAdvancedRule*>(rules.GetRule(index).get());
if (rule)
{
if (isValidGroupType)
{
UpdateMeshAdvancedRule(scene, rule);
}
else
{
rulesToRemove.push_back(index);
}
}
}
// Remove in reversed order, as otherwise the indices will be wrong. For example if we remove index 3, then index 6 would really be 5 afterwards.
// By doing this in reversed order we remove items at the end of the list first so it won't impact the indices of previous ones.
for (AZStd::vector<size_t>::reverse_iterator it = rulesToRemove.rbegin(); it != rulesToRemove.rend(); ++it)
{
rules.RemoveRule(*it);
}
}
}
void MeshAdvancedRule::UpdateMeshAdvancedRule(Containers::Scene& scene, DataTypes::IMeshAdvancedRule* rule) const
{
if (!rule)
{
return;
}
SceneData::SkinMeshAdvancedRule* skinRule = azrtti_cast<SceneData::SkinMeshAdvancedRule*>(rule);
SceneData::StaticMeshAdvancedRule* meshRule = azrtti_cast<SceneData::StaticMeshAdvancedRule*>(rule);
if (!(skinRule || meshRule))
{
return;
}
const AZStd::string& vertexColorStreamName = rule->GetVertexColorStreamName();
bool foundColorStream = vertexColorStreamName == DataTypes::s_advancedDisabledString;
const Containers::SceneGraph& graph = scene.GetGraph();
Containers::SceneGraph::NameStorageConstData graphNames = graph.GetNameStorage();
for (auto it = graphNames.begin(); it != graphNames.end(); ++it)
{
if (foundColorStream)
{
break;
}
const char* nodeName = it->GetName();
if (!foundColorStream && vertexColorStreamName == nodeName)
{
foundColorStream = true;
}
}
if (!foundColorStream)
{
AZStd::string newColorStreamName = GetFirstVertexColorStream(scene);
AZ_TracePrintf(Utilities::WarningWindow, "Old vertex color stream name not found so renamed from '%s' to '%s'.",
vertexColorStreamName.c_str(), newColorStreamName.c_str());
if (skinRule)
{
skinRule->SetVertexColorStreamName(newColorStreamName.empty() ? DataTypes::s_advancedDisabledString : AZStd::move(newColorStreamName));
}
else if (meshRule)
{
meshRule->SetVertexColorStreamName(newColorStreamName.empty() ? DataTypes::s_advancedDisabledString : AZStd::move(newColorStreamName));
}
}
}
AZStd::string MeshAdvancedRule::GetFirstVertexColorStream(const Containers::Scene& scene) const
{
const Containers::SceneGraph& graph = scene.GetGraph();
Containers::SceneGraph::ContentStorageConstData graphContent = graph.GetContentStorage();
auto vertexColorData = AZStd::find_if(graphContent.begin(), graphContent.end(),
Containers::DerivedTypeFilter<DataTypes::IMeshVertexColorData>());
if (vertexColorData != graphContent.end())
{
return graph.GetNodeName(graph.ConvertToNodeIndex(vertexColorData)).GetName();
}
else
{
return AZStd::string();
}
}
} // namespace Behaviors
} // namespace SceneAPI
} // namespace AZ