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214 lines
11 KiB
C++
214 lines
11 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/std/algorithm.h>
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#include <AzCore/std/smart_ptr/make_shared.h>
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#include <AzToolsFramework/Debug/TraceContext.h>
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#include <SceneAPI/SceneCore/Containers/Scene.h>
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#include <SceneAPI/SceneCore/Containers/SceneGraph.h>
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#include <SceneAPI/SceneCore/Containers/SceneManifest.h>
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#include <SceneAPI/SceneCore/Containers/Utilities/Filters.h>
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#include <SceneAPI/SceneCore/Utilities/Reporting.h>
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#include <SceneAPI/SceneCore/DataTypes/Groups/IMeshGroup.h>
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#include <SceneAPI/SceneCore/DataTypes/Groups/ISceneNodeGroup.h>
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#include <SceneAPI/SceneCore/DataTypes/Groups/ISkinGroup.h>
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#include <SceneAPI/SceneCore/DataTypes/GraphData/IMeshVertexUVData.h>
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#include <SceneAPI/SceneCore/DataTypes/GraphData/IMeshVertexColorData.h>
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#include <SceneAPI/SceneData/Rules/StaticMeshAdvancedRule.h>
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#include <SceneAPI/SceneData/Rules/SkinMeshAdvancedRule.h>
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#include <SceneAPI/SceneData/Behaviors/MeshAdvancedRule.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace Behaviors
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{
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void MeshAdvancedRule::Activate()
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{
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Events::ManifestMetaInfoBus::Handler::BusConnect();
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Events::AssetImportRequestBus::Handler::BusConnect();
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}
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void MeshAdvancedRule::Deactivate()
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{
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Events::AssetImportRequestBus::Handler::BusDisconnect();
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Events::ManifestMetaInfoBus::Handler::BusDisconnect();
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}
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void MeshAdvancedRule::Reflect(ReflectContext* context)
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{
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SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<MeshAdvancedRule, BehaviorComponent>()->Version(1);
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}
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}
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void MeshAdvancedRule::InitializeObject(const Containers::Scene& scene, DataTypes::IManifestObject& target)
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{
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AZStd::string firstVertexColorStream = GetFirstVertexColorStream(scene);
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if (target.RTTI_IsTypeOf(DataTypes::ISceneNodeGroup::TYPEINFO_Uuid()))
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{
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if (!firstVertexColorStream.empty())
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{
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if (target.RTTI_IsTypeOf(DataTypes::ISkinGroup::TYPEINFO_Uuid()))
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{
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AZStd::shared_ptr<SceneData::SkinMeshAdvancedRule> rule = AZStd::make_shared<SceneData::SkinMeshAdvancedRule>();
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rule->SetVertexColorStreamName(firstVertexColorStream.empty() ?
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DataTypes::s_advancedDisabledString : AZStd::move(firstVertexColorStream));
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DataTypes::ISceneNodeGroup* sceneNodeGroup = azrtti_cast<DataTypes::ISceneNodeGroup*>(&target);
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sceneNodeGroup->GetRuleContainer().AddRule(AZStd::move(rule));
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}
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else if (target.RTTI_IsTypeOf(DataTypes::IMeshGroup::TYPEINFO_Uuid()))
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{
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AZStd::shared_ptr<SceneData::StaticMeshAdvancedRule> rule = AZStd::make_shared<SceneData::StaticMeshAdvancedRule>();
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rule->SetVertexColorStreamName(firstVertexColorStream.empty() ?
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DataTypes::s_advancedDisabledString : AZStd::move(firstVertexColorStream));
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DataTypes::ISceneNodeGroup* sceneNodeGroup = azrtti_cast<DataTypes::ISceneNodeGroup*>(&target);
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sceneNodeGroup->GetRuleContainer().AddRule(AZStd::move(rule));
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}
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}
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}
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else if (target.RTTI_IsTypeOf(SceneData::StaticMeshAdvancedRule::TYPEINFO_Uuid()))
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{
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SceneData::StaticMeshAdvancedRule* rule = azrtti_cast<SceneData::StaticMeshAdvancedRule*>(&target);
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rule->SetVertexColorStreamName(firstVertexColorStream.empty() ?
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DataTypes::s_advancedDisabledString : AZStd::move(firstVertexColorStream));
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}
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else if (target.RTTI_IsTypeOf(SceneData::SkinMeshAdvancedRule::TYPEINFO_Uuid()))
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{
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SceneData::SkinMeshAdvancedRule* rule = azrtti_cast<SceneData::SkinMeshAdvancedRule*>(&target);
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rule->SetVertexColorStreamName(firstVertexColorStream.empty() ?
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DataTypes::s_advancedDisabledString : AZStd::move(firstVertexColorStream));
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}
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}
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Events::ProcessingResult MeshAdvancedRule::UpdateManifest(Containers::Scene& scene, ManifestAction action,
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RequestingApplication requester)
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{
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AZ_UNUSED(requester);
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if (action == ManifestAction::Update)
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{
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UpdateMeshAdvancedRules(scene);
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return Events::ProcessingResult::Success;
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}
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else
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{
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return Events::ProcessingResult::Ignored;
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}
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}
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void MeshAdvancedRule::UpdateMeshAdvancedRules(Containers::Scene& scene) const
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{
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Containers::SceneManifest& manifest = scene.GetManifest();
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auto valueStorage = manifest.GetValueStorage();
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auto view = Containers::MakeDerivedFilterView<DataTypes::ISceneNodeGroup>(valueStorage);
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for (DataTypes::ISceneNodeGroup& group : view)
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{
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AZ_TraceContext("Scene node group", group.GetName());
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Containers::RuleContainer& rules = group.GetRuleContainer();
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const size_t ruleCount = rules.GetRuleCount();
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// The Mesh Advanced Rules were previously invalidly applied to any group containing a vertex color stream, and should be cleaned up if unnecessarily added to existing data.
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// We use a list to track indices of rules to remove in a separate pass since the RuleContainer does not have direct iterator access.
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bool isValidGroupType = group.RTTI_IsTypeOf(DataTypes::IMeshGroup::TYPEINFO_Uuid()) || group.RTTI_IsTypeOf(DataTypes::ISkinGroup::TYPEINFO_Uuid());
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AZStd::vector<size_t> rulesToRemove;
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for (size_t index = 0; index < ruleCount; ++index)
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{
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DataTypes::IMeshAdvancedRule* rule = azrtti_cast<DataTypes::IMeshAdvancedRule*>(rules.GetRule(index).get());
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if (rule)
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{
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if (isValidGroupType)
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{
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UpdateMeshAdvancedRule(scene, rule);
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}
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else
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{
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rulesToRemove.push_back(index);
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}
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}
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}
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// Remove in reversed order, as otherwise the indices will be wrong. For example if we remove index 3, then index 6 would really be 5 afterwards.
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// By doing this in reversed order we remove items at the end of the list first so it won't impact the indices of previous ones.
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for (AZStd::vector<size_t>::reverse_iterator it = rulesToRemove.rbegin(); it != rulesToRemove.rend(); ++it)
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{
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rules.RemoveRule(*it);
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}
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}
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}
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void MeshAdvancedRule::UpdateMeshAdvancedRule(Containers::Scene& scene, DataTypes::IMeshAdvancedRule* rule) const
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{
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if (!rule)
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{
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return;
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}
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SceneData::SkinMeshAdvancedRule* skinRule = azrtti_cast<SceneData::SkinMeshAdvancedRule*>(rule);
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SceneData::StaticMeshAdvancedRule* meshRule = azrtti_cast<SceneData::StaticMeshAdvancedRule*>(rule);
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if (!(skinRule || meshRule))
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{
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return;
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}
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const AZStd::string& vertexColorStreamName = rule->GetVertexColorStreamName();
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bool foundColorStream = vertexColorStreamName == DataTypes::s_advancedDisabledString;
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const Containers::SceneGraph& graph = scene.GetGraph();
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Containers::SceneGraph::NameStorageConstData graphNames = graph.GetNameStorage();
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for (auto it = graphNames.begin(); it != graphNames.end(); ++it)
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{
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if (foundColorStream)
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{
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break;
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}
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const char* nodeName = it->GetName();
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if (!foundColorStream && vertexColorStreamName == nodeName)
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{
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foundColorStream = true;
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}
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}
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if (!foundColorStream)
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{
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AZStd::string newColorStreamName = GetFirstVertexColorStream(scene);
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AZ_TracePrintf(Utilities::WarningWindow, "Old vertex color stream name not found so renamed from '%s' to '%s'.",
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vertexColorStreamName.c_str(), newColorStreamName.c_str());
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if (skinRule)
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{
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skinRule->SetVertexColorStreamName(newColorStreamName.empty() ? DataTypes::s_advancedDisabledString : AZStd::move(newColorStreamName));
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}
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else if (meshRule)
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{
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meshRule->SetVertexColorStreamName(newColorStreamName.empty() ? DataTypes::s_advancedDisabledString : AZStd::move(newColorStreamName));
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}
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}
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}
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AZStd::string MeshAdvancedRule::GetFirstVertexColorStream(const Containers::Scene& scene) const
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{
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const Containers::SceneGraph& graph = scene.GetGraph();
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Containers::SceneGraph::ContentStorageConstData graphContent = graph.GetContentStorage();
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auto vertexColorData = AZStd::find_if(graphContent.begin(), graphContent.end(),
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Containers::DerivedTypeFilter<DataTypes::IMeshVertexColorData>());
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if (vertexColorData != graphContent.end())
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{
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return graph.GetNodeName(graph.ConvertToNodeIndex(vertexColorData)).GetName();
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}
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else
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{
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return AZStd::string();
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}
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}
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} // namespace Behaviors
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} // namespace SceneAPI
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} // namespace AZ
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