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52 lines
1.8 KiB
C++
52 lines
1.8 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <SceneAPI/SceneCore/Components/BehaviorComponent.h>
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#include <AzCore/std/string/string.h>
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#include <SceneAPI/SceneCore/Events/ManifestMetaInfoBus.h>
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#include <SceneAPI/SceneCore/Events/AssetImportRequest.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace DataTypes
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{
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class IGroup;
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class ISceneNodeSelectionList;
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}
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namespace SceneData
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{
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class BlendShapeRuleBehavior
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: public SceneCore::BehaviorComponent
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, public Events::ManifestMetaInfoBus::Handler
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, public Events::AssetImportRequestBus::Handler
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{
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public:
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AZ_COMPONENT(BlendShapeRuleBehavior, "{D07DABE6-D731-4F4F-B55E-019EDE5B435E}", SceneCore::BehaviorComponent);
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~BlendShapeRuleBehavior() override = default;
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void Activate() override;
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void Deactivate() override;
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static void Reflect(ReflectContext* context);
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void InitializeObject(const Containers::Scene& scene, DataTypes::IManifestObject& target) override;
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Events::ProcessingResult UpdateManifest(Containers::Scene& scene, ManifestAction action,
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RequestingApplication requester) override;
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private:
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size_t SelectBlendShapes(const Containers::Scene& scene, DataTypes::ISceneNodeSelectionList& selection) const;
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void UpdateBlendShapeRules(Containers::Scene& scene) const;
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};
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} // namespace SceneData
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} // namespace SceneAPI
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} // namespace AZ
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