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o3de/Code/Tools/SceneAPI/SceneData/Behaviors/BehaviorsSkeletonGroup.cpp

189 lines
9.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/std/algorithm.h>
#include <AzCore/std/smart_ptr/make_shared.h>
#include <SceneAPI/SceneCore/Containers/Scene.h>
#include <SceneAPI/SceneCore/Containers/SceneGraph.h>
#include <SceneAPI/SceneCore/Containers/Views/SceneGraphDownwardsIterator.h>
#include <SceneAPI/SceneCore/Containers/Views/PairIterator.h>
#include <SceneAPI/SceneCore/Containers/Utilities/Filters.h>
#include <SceneAPI/SceneCore/Containers/Utilities/SceneGraphUtilities.h>
#include <SceneAPI/SceneCore/DataTypes/GraphData/IBoneData.h>
#include <SceneAPI/SceneCore/DataTypes/DataTypeUtilities.h>
#include <SceneAPI/SceneCore/Utilities/SceneGraphSelector.h>
#include <SceneAPI/SceneData/Groups/SkeletonGroup.h>
#include <SceneAPI/SceneData/Behaviors/SkeletonGroup.h>
#include <SceneAPI/SceneData/GraphData/RootBoneData.h>
namespace AZ
{
namespace SceneAPI
{
namespace Behaviors
{
const int SkeletonGroup::s_rigsPreferredTabOrder = 1;
void SkeletonGroup::Activate()
{
}
void SkeletonGroup::Deactivate()
{
}
void SkeletonGroup::Reflect(ReflectContext* context)
{
SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
if (serializeContext)
{
serializeContext->Class<SkeletonGroup, BehaviorComponent>()->Version(1);
}
}
void SkeletonGroup::GetCategoryAssignments(CategoryRegistrationList& categories, const Containers::Scene& scene)
{
if (SceneHasSkeletonGroup(scene) || Utilities::DoesSceneGraphContainDataLike<DataTypes::IBoneData>(scene, false))
{
categories.emplace_back("Rigs", SceneData::SkeletonGroup::TYPEINFO_Uuid(), s_rigsPreferredTabOrder);
}
}
void SkeletonGroup::InitializeObject(const Containers::Scene& scene, DataTypes::IManifestObject& target)
{
if (!m_isDefaultConstructing && target.RTTI_IsTypeOf(SceneData::SkeletonGroup::TYPEINFO_Uuid()))
{
SceneData::SkeletonGroup* group = azrtti_cast<SceneData::SkeletonGroup*>(&target);
group->SetName(DataTypes::Utilities::CreateUniqueName<DataTypes::ISkeletonGroup>(scene.GetName(), scene.GetManifest()));
const Containers::SceneGraph &graph = scene.GetGraph();
auto contentStorage = graph.GetContentStorage();
auto nameStorage = graph.GetNameStorage();
auto nameContentView = Containers::Views::MakePairView(nameStorage, contentStorage);
AZStd::string shallowestRootBoneName;
auto graphDownwardsView = Containers::Views::MakeSceneGraphDownwardsView<Containers::Views::BreadthFirst>(graph, graph.GetRoot(), nameContentView.begin(), true);
for (auto it = graphDownwardsView.begin(); it != graphDownwardsView.end(); ++it)
{
if (!it->second)
{
continue;
}
if (it->second->RTTI_IsTypeOf(AZ::SceneData::GraphData::RootBoneData::TYPEINFO_Uuid()))
{
shallowestRootBoneName = it->first.GetPath();
break;
}
}
group->SetSelectedRootBone(shallowestRootBoneName);
}
}
Events::ProcessingResult SkeletonGroup::UpdateManifest(Containers::Scene& scene, ManifestAction action,
RequestingApplication /*requester*/)
{
if (action == ManifestAction::ConstructDefault)
{
return BuildDefault(scene);
}
else if (action == ManifestAction::Update)
{
return UpdateSkeletonGroups(scene);
}
else
{
return Events::ProcessingResult::Ignored;
}
}
Events::ProcessingResult SkeletonGroup::BuildDefault(Containers::Scene& scene)
{
if (SceneHasSkeletonGroup(scene))
{
return Events::ProcessingResult::Ignored;
}
const Containers::SceneGraph &graph = scene.GetGraph();
auto contentStorage = graph.GetContentStorage();
auto nameStorage = graph.GetNameStorage();
auto nameContentView = Containers::Views::MakePairView(nameStorage, contentStorage);
bool hasCreatedSkeletons = false;
m_isDefaultConstructing = true;
for (auto it = nameContentView.begin(); it != nameContentView.end(); ++it)
{
if (!it->second || !it->second->RTTI_IsTypeOf(AZ::SceneData::GraphData::RootBoneData::TYPEINFO_Uuid()))
{
continue;
}
// Check if this is a virtual type. There are no known virtual types supported by skeletons so this skeleton
// pretends to be something that's not understood by this behavior, so skip it.
AZStd::set<Crc32> virtualTypes;
Events::GraphMetaInfoBus::Broadcast(&Events::GraphMetaInfoBus::Events::GetVirtualTypes, virtualTypes,
scene, graph.ConvertToNodeIndex(it.GetFirstIterator()));
if (!virtualTypes.empty())
{
continue;
}
AZStd::shared_ptr<SceneData::SkeletonGroup> group = AZStd::make_shared<SceneData::SkeletonGroup>();
AZStd::string name = DataTypes::Utilities::CreateUniqueName<DataTypes::ISkeletonGroup>(scene.GetName(), it->first.GetName(), scene.GetManifest());
// This is a group that's generated automatically so may not be saved to disk but would need to be recreated
// in the same way again. To guarantee the same uuid, generate a stable one instead.
group->OverrideId(DataTypes::Utilities::CreateStableUuid(scene, SceneData::SkeletonGroup::TYPEINFO_Uuid(), name));
group->SetName(AZStd::move(name));
group->SetSelectedRootBone(it->first.GetPath());
Events::ManifestMetaInfoBus::Broadcast(&Events::ManifestMetaInfoBus::Events::InitializeObject, scene, *group);
scene.GetManifest().AddEntry(AZStd::move(group));
hasCreatedSkeletons = true;
}
m_isDefaultConstructing = false;
return hasCreatedSkeletons ? Events::ProcessingResult::Success : Events::ProcessingResult::Ignored;
}
Events::ProcessingResult SkeletonGroup::UpdateSkeletonGroups(Containers::Scene& scene) const
{
bool updated = false;
Containers::SceneManifest& manifest = scene.GetManifest();
auto valueStorage = manifest.GetValueStorage();
auto view = Containers::MakeDerivedFilterView<SceneData::SkeletonGroup>(valueStorage);
for (SceneData::SkeletonGroup& group : view)
{
if (group.GetName().empty())
{
group.SetName(DataTypes::Utilities::CreateUniqueName<DataTypes::ISkeletonGroup>(scene.GetName(), scene.GetManifest()));
updated = true;
}
if (group.GetId().IsNull())
{
// When the uuid is null it's likely because the manifest has been updated from an older version. Include the
// name of the group as there could be multiple groups.
group.OverrideId(DataTypes::Utilities::CreateStableUuid(scene, SceneData::SkeletonGroup::TYPEINFO_Uuid(), group.GetName()));
updated = true;
}
}
return updated ? Events::ProcessingResult::Success : Events::ProcessingResult::Ignored;
}
bool SkeletonGroup::SceneHasSkeletonGroup(const Containers::Scene& scene) const
{
const Containers::SceneManifest& manifest = scene.GetManifest();
Containers::SceneManifest::ValueStorageConstData manifestData = manifest.GetValueStorage();
auto skeletonGroup = AZStd::find_if(manifestData.begin(), manifestData.end(), Containers::DerivedTypeFilter<DataTypes::ISkeletonGroup>());
return skeletonGroup != manifestData.end();
}
} // namespace Behaviors
} // namespace SceneAPI
} // namespace AZ