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171 lines
8.1 KiB
C++
171 lines
8.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/std/algorithm.h>
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#include <AzCore/std/smart_ptr/make_shared.h>
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#include <SceneAPI/SceneCore/Containers/Scene.h>
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#include <SceneAPI/SceneCore/Containers/SceneGraph.h>
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#include <SceneAPI/SceneCore/Containers/Views/SceneGraphDownwardsIterator.h>
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#include <SceneAPI/SceneCore/Containers/Views/PairIterator.h>
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#include <SceneAPI/SceneCore/Containers/Utilities/Filters.h>
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#include <SceneAPI/SceneCore/Containers/Utilities/SceneGraphUtilities.h>
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#include <SceneAPI/SceneCore/DataTypes/GraphData/IAnimationData.h>
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#include <SceneAPI/SceneCore/DataTypes/DataTypeUtilities.h>
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#include <SceneAPI/SceneData/Groups/AnimationGroup.h>
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#include <SceneAPI/SceneData/Behaviors/AnimationGroup.h>
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#include <SceneAPI/SceneData/GraphData/RootBoneData.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace Behaviors
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{
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const int AnimationGroup::s_animationsPreferredTabOrder = 2;
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void AnimationGroup::Activate()
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{
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}
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void AnimationGroup::Deactivate()
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{
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}
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void AnimationGroup::Reflect(ReflectContext* context)
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{
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SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<AnimationGroup, BehaviorComponent>()->Version(1);
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}
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}
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void AnimationGroup::GetCategoryAssignments(CategoryRegistrationList& categories, const Containers::Scene& scene)
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{
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if (SceneHasAnimationGroup(scene) || Utilities::DoesSceneGraphContainDataLike<DataTypes::IAnimationData>(scene, false))
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{
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categories.emplace_back("Animations", SceneData::AnimationGroup::TYPEINFO_Uuid(), s_animationsPreferredTabOrder);
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}
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}
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void AnimationGroup::InitializeObject(const Containers::Scene& scene, DataTypes::IManifestObject& target)
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{
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if (!target.RTTI_IsTypeOf(SceneData::AnimationGroup::TYPEINFO_Uuid()))
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{
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return;
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}
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SceneData::AnimationGroup* group = azrtti_cast<SceneData::AnimationGroup*>(&target);
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group->SetName(DataTypes::Utilities::CreateUniqueName<DataTypes::IAnimationGroup>(scene.GetName(), scene.GetManifest()));
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const Containers::SceneGraph &graph = scene.GetGraph();
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auto nameStorage = graph.GetNameStorage();
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auto contentStorage = graph.GetContentStorage();
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auto nameContentView = Containers::Views::MakePairView(nameStorage, contentStorage);
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AZStd::string shallowestRootBoneName;
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auto graphDownwardsView = Containers::Views::MakeSceneGraphDownwardsView<Containers::Views::BreadthFirst>(graph, graph.GetRoot(), nameContentView.begin(), true);
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for (auto it = graphDownwardsView.begin(); it != graphDownwardsView.end(); ++it)
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{
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if (!it->second)
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{
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continue;
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}
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if (it->second->RTTI_IsTypeOf(AZ::SceneData::GraphData::RootBoneData::TYPEINFO_Uuid()))
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{
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shallowestRootBoneName = it->first.GetPath();
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break;
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}
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}
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group->SetSelectedRootBone(shallowestRootBoneName);
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Containers::SceneGraph::ContentStorageConstData graphContent = graph.GetContentStorage();
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auto animationData = AZStd::find_if(graphContent.begin(), graphContent.end(), Containers::DerivedTypeFilter<DataTypes::IAnimationData>());
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if (animationData == graphContent.end())
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{
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return;
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}
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const DataTypes::IAnimationData* animation = azrtti_cast<const DataTypes::IAnimationData*>(animationData->get());
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uint32_t frameCount = aznumeric_caster(animation->GetKeyFrameCount());
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group->SetStartFrame(0);
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group->SetEndFrame(frameCount > 0 ? frameCount - 1 : 0);
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}
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Events::ProcessingResult AnimationGroup::UpdateManifest(Containers::Scene& scene, ManifestAction action,
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RequestingApplication /*requester*/)
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{
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if (action == ManifestAction::ConstructDefault)
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{
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return BuildDefault(scene);
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}
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else if (action == ManifestAction::Update)
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{
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return UpdateAnimationGroups(scene);
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}
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else
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{
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return Events::ProcessingResult::Ignored;
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}
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}
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Events::ProcessingResult AnimationGroup::BuildDefault(Containers::Scene& scene) const
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{
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if (SceneHasAnimationGroup(scene) || !Utilities::DoesSceneGraphContainDataLike<DataTypes::IAnimationData>(scene, true))
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{
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return Events::ProcessingResult::Ignored;
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}
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// There are animations but no animation group, so add a default animation group to the manifest.
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AZStd::shared_ptr<SceneData::AnimationGroup> group = AZStd::make_shared<SceneData::AnimationGroup>();
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// This is a group that's generated automatically so may not be saved to disk but would need to be recreated
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// in the same way again. To guarantee the same uuid, generate a stable one instead.
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group->OverrideId(DataTypes::Utilities::CreateStableUuid(scene, SceneData::AnimationGroup::TYPEINFO_Uuid()));
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EBUS_EVENT(Events::ManifestMetaInfoBus, InitializeObject, scene, *group);
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scene.GetManifest().AddEntry(AZStd::move(group));
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return Events::ProcessingResult::Success;
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}
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Events::ProcessingResult AnimationGroup::UpdateAnimationGroups(Containers::Scene& scene) const
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{
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bool updated = false;
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Containers::SceneManifest& manifest = scene.GetManifest();
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auto valueStorage = manifest.GetValueStorage();
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auto view = Containers::MakeDerivedFilterView<SceneData::AnimationGroup>(valueStorage);
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for (SceneData::AnimationGroup& group : view)
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{
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if (group.GetName().empty())
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{
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group.SetName(DataTypes::Utilities::CreateUniqueName<DataTypes::IAnimationGroup>(scene.GetName(), scene.GetManifest()));
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updated = true;
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}
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if (group.GetId().IsNull())
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{
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// When the uuid is null it's likely because the manifest has been updated from an older version. Include the
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// name of the group as there could be multiple groups.
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group.OverrideId(DataTypes::Utilities::CreateStableUuid(scene, SceneData::AnimationGroup::TYPEINFO_Uuid(), group.GetName()));
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updated = true;
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}
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}
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return updated ? Events::ProcessingResult::Success : Events::ProcessingResult::Ignored;
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}
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bool AnimationGroup::SceneHasAnimationGroup(const Containers::Scene& scene) const
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{
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const Containers::SceneManifest& manifest = scene.GetManifest();
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Containers::SceneManifest::ValueStorageConstData manifestData = manifest.GetValueStorage();
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auto animationGroup = AZStd::find_if(manifestData.begin(), manifestData.end(), Containers::DerivedTypeFilter<DataTypes::IAnimationGroup>());
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return animationGroup != manifestData.end();
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}
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} // namespace Behaviors
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} // namespace SceneAPI
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} // namespace AZ
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