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o3de/Code/Tools/ProjectManager/Source/ProjectsScreen.cpp

710 lines
26 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <ProjectsScreen.h>
#include <ProjectManagerDefs.h>
#include <ProjectButtonWidget.h>
#include <PythonBindingsInterface.h>
#include <ProjectUtils.h>
#include <ProjectBuilderController.h>
#include <ScreensCtrl.h>
#include <ProjectManagerSettings.h>
#include <AzQtComponents/Components/FlowLayout.h>
#include <AzCore/Platform.h>
#include <AzCore/IO/SystemFile.h>
#include <AzFramework/AzFramework_Traits_Platform.h>
#include <AzFramework/Process/ProcessCommon.h>
#include <AzFramework/Process/ProcessWatcher.h>
#include <AzCore/Utils/Utils.h>
#include <AzCore/Settings/SettingsRegistry.h>
#include <QVBoxLayout>
#include <QHBoxLayout>
#include <QLabel>
#include <QPushButton>
#include <QMenu>
#include <QListView>
#include <QSpacerItem>
#include <QListWidget>
#include <QListWidgetItem>
#include <QScrollArea>
#include <QStackedWidget>
#include <QFrame>
#include <QIcon>
#include <QPixmap>
#include <QSettings>
#include <QMessageBox>
#include <QTimer>
#include <QQueue>
#include <QDir>
#include <QGuiApplication>
namespace O3DE::ProjectManager
{
ProjectsScreen::ProjectsScreen(QWidget* parent)
: ScreenWidget(parent)
{
QVBoxLayout* vLayout = new QVBoxLayout();
vLayout->setAlignment(Qt::AlignTop);
vLayout->setContentsMargins(s_contentMargins, 0, s_contentMargins, 0);
setLayout(vLayout);
m_stack = new QStackedWidget(this);
m_firstTimeContent = CreateFirstTimeContent();
m_stack->addWidget(m_firstTimeContent);
m_projectsContent = CreateProjectsContent();
m_stack->addWidget(m_projectsContent);
vLayout->addWidget(m_stack);
connect(reinterpret_cast<ScreensCtrl*>(parent), &ScreensCtrl::NotifyBuildProject, this, &ProjectsScreen::SuggestBuildProject);
// Will focus whatever button it finds so the Project tab is not focused on start-up
QTimer::singleShot(0, this, [this]
{
QPushButton* foundButton = m_stack->currentWidget()->findChild<QPushButton*>();
if (foundButton)
{
foundButton->setFocus();
}
});
}
ProjectsScreen::~ProjectsScreen()
{
}
QFrame* ProjectsScreen::CreateFirstTimeContent()
{
QFrame* frame = new QFrame(this);
frame->setObjectName("firstTimeContent");
{
QVBoxLayout* layout = new QVBoxLayout();
layout->setContentsMargins(0, 0, 0, 0);
layout->setAlignment(Qt::AlignTop);
frame->setLayout(layout);
QLabel* titleLabel = new QLabel(tr("Ready? Set. Create!"), this);
titleLabel->setObjectName("titleLabel");
layout->addWidget(titleLabel);
QLabel* introLabel = new QLabel(this);
introLabel->setObjectName("introLabel");
introLabel->setText(tr("Welcome to O3DE! Start something new by creating a project."));
layout->addWidget(introLabel);
QHBoxLayout* buttonLayout = new QHBoxLayout();
buttonLayout->setAlignment(Qt::AlignLeft);
buttonLayout->setSpacing(s_spacerSize);
// use a newline to force the text up
QPushButton* createProjectButton = new QPushButton(tr("Create a Project\n"), this);
createProjectButton->setObjectName("createProjectButton");
buttonLayout->addWidget(createProjectButton);
QPushButton* addProjectButton = new QPushButton(tr("Add a Project\n"), this);
addProjectButton->setObjectName("addProjectButton");
buttonLayout->addWidget(addProjectButton);
connect(createProjectButton, &QPushButton::clicked, this, &ProjectsScreen::HandleNewProjectButton);
connect(addProjectButton, &QPushButton::clicked, this, &ProjectsScreen::HandleAddProjectButton);
layout->addLayout(buttonLayout);
}
return frame;
}
QFrame* ProjectsScreen::CreateProjectsContent()
{
QFrame* frame = new QFrame(this);
frame->setObjectName("projectsContent");
{
QVBoxLayout* layout = new QVBoxLayout();
layout->setAlignment(Qt::AlignTop);
layout->setContentsMargins(0, 0, 0, 0);
frame->setLayout(layout);
QFrame* header = new QFrame(frame);
QHBoxLayout* headerLayout = new QHBoxLayout();
{
QLabel* titleLabel = new QLabel(tr("My Projects"), this);
titleLabel->setObjectName("titleLabel");
headerLayout->addWidget(titleLabel);
QMenu* newProjectMenu = new QMenu(this);
m_createNewProjectAction = newProjectMenu->addAction("Create New Project");
m_addExistingProjectAction = newProjectMenu->addAction("Add Existing Project");
connect(m_createNewProjectAction, &QAction::triggered, this, &ProjectsScreen::HandleNewProjectButton);
connect(m_addExistingProjectAction, &QAction::triggered, this, &ProjectsScreen::HandleAddProjectButton);
QPushButton* newProjectMenuButton = new QPushButton(tr("New Project..."), this);
newProjectMenuButton->setObjectName("newProjectButton");
newProjectMenuButton->setMenu(newProjectMenu);
newProjectMenuButton->setDefault(true);
headerLayout->addWidget(newProjectMenuButton);
}
header->setLayout(headerLayout);
layout->addWidget(header);
QScrollArea* projectsScrollArea = new QScrollArea(this);
QWidget* scrollWidget = new QWidget();
m_projectsFlowLayout = new FlowLayout(0, s_spacerSize, s_spacerSize);
scrollWidget->setLayout(m_projectsFlowLayout);
projectsScrollArea->setWidget(scrollWidget);
projectsScrollArea->setWidgetResizable(true);
ResetProjectsContent();
layout->addWidget(projectsScrollArea);
}
return frame;
}
ProjectButton* ProjectsScreen::CreateProjectButton(const ProjectInfo& project)
{
ProjectButton* projectButton = new ProjectButton(project, this);
m_projectButtons.insert(QDir::toNativeSeparators(project.m_path), projectButton);
m_projectsFlowLayout->addWidget(projectButton);
connect(projectButton, &ProjectButton::OpenProject, this, &ProjectsScreen::HandleOpenProject);
connect(projectButton, &ProjectButton::EditProject, this, &ProjectsScreen::HandleEditProject);
connect(projectButton, &ProjectButton::CopyProject, this, &ProjectsScreen::HandleCopyProject);
connect(projectButton, &ProjectButton::RemoveProject, this, &ProjectsScreen::HandleRemoveProject);
connect(projectButton, &ProjectButton::DeleteProject, this, &ProjectsScreen::HandleDeleteProject);
connect(projectButton, &ProjectButton::BuildProject, this, &ProjectsScreen::QueueBuildProject);
connect(projectButton, &ProjectButton::OpenCMakeGUI, this,
[this](const ProjectInfo& projectInfo)
{
AZ::Outcome result = ProjectUtils::OpenCMakeGUI(projectInfo.m_path);
if (!result)
{
QMessageBox::critical(this, tr("Failed to open CMake GUI"), result.GetError(), QMessageBox::Ok);
}
});
return projectButton;
}
void ProjectsScreen::ResetProjectsContent()
{
RemoveInvalidProjects();
// Get all projects and create a vertical scrolling list of them
// Sort building and queued projects first
auto projectsResult = PythonBindingsInterface::Get()->GetProjects();
if (projectsResult.IsSuccess() && !projectsResult.GetValue().isEmpty())
{
QVector<ProjectInfo> projectsVector = projectsResult.GetValue();
// If a project path is in this set then the button for it will be kept
QSet<QString> keepProject;
for (const ProjectInfo& project : projectsVector)
{
keepProject.insert(QDir::toNativeSeparators(project.m_path));
}
// Clear flow and delete buttons for removed projects
auto projectButtonsIter = m_projectButtons.begin();
while (projectButtonsIter != m_projectButtons.end())
{
m_projectsFlowLayout->removeWidget(projectButtonsIter.value());
if (!keepProject.contains(projectButtonsIter.key()))
{
projectButtonsIter.value()->deleteLater();
projectButtonsIter = m_projectButtons.erase(projectButtonsIter);
}
else
{
++projectButtonsIter;
}
}
QString buildProjectPath = "";
if (m_currentBuilder)
{
buildProjectPath = QDir::toNativeSeparators(m_currentBuilder->GetProjectInfo().m_path);
}
// Put currently building project in front, then queued projects, then sorts alphabetically
std::sort(projectsVector.begin(), projectsVector.end(), [buildProjectPath, this](const ProjectInfo& arg1, const ProjectInfo& arg2)
{
if (arg1.m_path == buildProjectPath)
{
return true;
}
else if (arg2.m_path == buildProjectPath)
{
return false;
}
bool arg1InBuildQueue = BuildQueueContainsProject(arg1.m_path);
bool arg2InBuildQueue = BuildQueueContainsProject(arg2.m_path);
if (arg1InBuildQueue && !arg2InBuildQueue)
{
return true;
}
else if (!arg1InBuildQueue && arg2InBuildQueue)
{
return false;
}
else
{
return arg1.m_displayName.toLower() < arg2.m_displayName.toLower();
}
});
// Add any missing project buttons and restore buttons to default state
for (const ProjectInfo& project : projectsVector)
{
ProjectButton* currentButton = nullptr;
if (!m_projectButtons.contains(QDir::toNativeSeparators(project.m_path)))
{
currentButton = CreateProjectButton(project);
m_projectButtons.insert(QDir::toNativeSeparators(project.m_path), currentButton);
}
else
{
auto projectButtonIter = m_projectButtons.find(QDir::toNativeSeparators(project.m_path));
if (projectButtonIter != m_projectButtons.end())
{
currentButton = projectButtonIter.value();
currentButton->RestoreDefaultState();
m_projectsFlowLayout->addWidget(currentButton);
}
}
// Check whether project manager has successfully built the project
if (currentButton)
{
auto settingsRegistry = AZ::SettingsRegistry::Get();
bool projectBuiltSuccessfully = false;
if (settingsRegistry)
{
QString settingsKey = GetProjectBuiltSuccessfullyKey(project.m_projectName);
settingsRegistry->Get(projectBuiltSuccessfully, settingsKey.toStdString().c_str());
}
if (!projectBuiltSuccessfully)
{
currentButton->ShowBuildRequired();
}
}
}
// Setup building button again
auto buildProjectIter = m_projectButtons.find(buildProjectPath);
if (buildProjectIter != m_projectButtons.end())
{
m_currentBuilder->SetProjectButton(buildProjectIter.value());
}
for (const ProjectInfo& project : m_buildQueue)
{
auto projectIter = m_projectButtons.find(QDir::toNativeSeparators(project.m_path));
if (projectIter != m_projectButtons.end())
{
projectIter.value()->SetProjectButtonAction(
tr("Cancel Queued Build"),
[this, project]
{
UnqueueBuildProject(project);
SuggestBuildProjectMsg(project, false);
});
}
}
for (const ProjectInfo& project : m_requiresBuild)
{
auto projectIter = m_projectButtons.find(QDir::toNativeSeparators(project.m_path));
if (projectIter != m_projectButtons.end())
{
if (project.m_buildFailed)
{
projectIter.value()->ShowBuildFailed(true, project.m_logUrl);
}
else
{
projectIter.value()->ShowBuildRequired();
}
}
}
}
m_stack->setCurrentWidget(m_projectsContent);
}
ProjectManagerScreen ProjectsScreen::GetScreenEnum()
{
return ProjectManagerScreen::Projects;
}
bool ProjectsScreen::IsTab()
{
return true;
}
QString ProjectsScreen::GetTabText()
{
return tr("Projects");
}
void ProjectsScreen::paintEvent([[maybe_unused]] QPaintEvent* event)
{
// we paint the background here because qss does not support background cover scaling
QPainter painter(this);
const QSize winSize = size();
const float pixmapRatio = (float)m_background.width() / m_background.height();
const float windowRatio = (float)winSize.width() / winSize.height();
QRect backgroundRect;
if (pixmapRatio > windowRatio)
{
const int newWidth = (int)(winSize.height() * pixmapRatio);
const int offset = (newWidth - winSize.width()) / -2;
backgroundRect = QRect(offset, 0, newWidth, winSize.height());
}
else
{
const int newHeight = (int)(winSize.width() / pixmapRatio);
backgroundRect = QRect(0, 0, winSize.width(), newHeight);
}
// Draw the background image.
painter.drawPixmap(backgroundRect, m_background);
// Draw a semi-transparent overlay to darken down the colors.
// Use SourceOver, DestinationIn will make background transparent on Mac
painter.setCompositionMode (QPainter::CompositionMode_SourceOver);
const float overlayTransparency = 0.3f;
painter.fillRect(backgroundRect, QColor(0, 0, 0, static_cast<int>(255.0f * overlayTransparency)));
}
void ProjectsScreen::HandleNewProjectButton()
{
emit ResetScreenRequest(ProjectManagerScreen::CreateProject);
emit ChangeScreenRequest(ProjectManagerScreen::CreateProject);
}
void ProjectsScreen::HandleAddProjectButton()
{
if (ProjectUtils::AddProjectDialog(this))
{
ResetProjectsContent();
emit ChangeScreenRequest(ProjectManagerScreen::Projects);
}
}
void ProjectsScreen::HandleOpenProject(const QString& projectPath)
{
if (!projectPath.isEmpty())
{
if (!WarnIfInBuildQueue(projectPath))
{
AZ::IO::FixedMaxPath executableDirectory = ProjectUtils::GetEditorDirectory();
AZStd::string executableFilename = "Editor";
AZ::IO::FixedMaxPath editorExecutablePath = executableDirectory / (executableFilename + AZ_TRAIT_OS_EXECUTABLE_EXTENSION);
auto cmdPath = AZ::IO::FixedMaxPathString::format(
"%s --regset=\"/Amazon/AzCore/Bootstrap/project_path=%s\"", editorExecutablePath.c_str(),
projectPath.toStdString().c_str());
AzFramework::ProcessLauncher::ProcessLaunchInfo processLaunchInfo;
processLaunchInfo.m_commandlineParameters = cmdPath;
bool launchSucceeded = AzFramework::ProcessLauncher::LaunchUnwatchedProcess(processLaunchInfo);
if (!launchSucceeded)
{
AZ_Error("ProjectManager", false, "Failed to launch editor");
QMessageBox::critical(
this, tr("Error"), tr("Failed to launch the Editor, please verify the project settings are valid."));
}
else
{
// prevent the user from accidentally pressing the button while the editor is launching
// and let them know what's happening
ProjectButton* button = qobject_cast<ProjectButton*>(sender());
if (button)
{
button->SetLaunchButtonEnabled(false);
button->SetButtonOverlayText(tr("Opening Editor..."));
}
// enable the button after 3 seconds
constexpr int waitTimeInMs = 3000;
QTimer::singleShot(
waitTimeInMs, this,
[button]
{
if (button)
{
button->SetLaunchButtonEnabled(true);
}
});
}
}
}
else
{
AZ_Error("ProjectManager", false, "Cannot open editor because an empty project path was provided");
QMessageBox::critical( this, tr("Error"), tr("Failed to launch the Editor because the project path is invalid."));
}
}
void ProjectsScreen::HandleEditProject(const QString& projectPath)
{
if (!WarnIfInBuildQueue(projectPath))
{
emit NotifyCurrentProject(projectPath);
emit ChangeScreenRequest(ProjectManagerScreen::UpdateProject);
}
}
void ProjectsScreen::HandleCopyProject(const ProjectInfo& projectInfo)
{
if (!WarnIfInBuildQueue(projectInfo.m_path))
{
ProjectInfo newProjectInfo(projectInfo);
// Open file dialog and choose location for copied project then register copy with O3DE
if (ProjectUtils::CopyProjectDialog(projectInfo.m_path, newProjectInfo, this))
{
ResetProjectsContent();
emit NotifyBuildProject(newProjectInfo);
emit ChangeScreenRequest(ProjectManagerScreen::Projects);
}
}
}
void ProjectsScreen::HandleRemoveProject(const QString& projectPath)
{
if (!WarnIfInBuildQueue(projectPath))
{
// Unregister Project from O3DE and reload projects
if (ProjectUtils::UnregisterProject(projectPath))
{
ResetProjectsContent();
emit ChangeScreenRequest(ProjectManagerScreen::Projects);
}
}
}
void ProjectsScreen::HandleDeleteProject(const QString& projectPath)
{
if (!WarnIfInBuildQueue(projectPath))
{
QMessageBox::StandardButton warningResult = QMessageBox::warning(this,
tr("Delete Project"),
tr("Are you sure?\nProject will be unregistered from O3DE and project directory will be deleted from your disk."),
QMessageBox::No | QMessageBox::Yes);
if (warningResult == QMessageBox::Yes)
{
QGuiApplication::setOverrideCursor(QCursor(Qt::WaitCursor));
// Remove project from O3DE and delete from disk
HandleRemoveProject(projectPath);
ProjectUtils::DeleteProjectFiles(projectPath);
QGuiApplication::restoreOverrideCursor();
}
}
}
void ProjectsScreen::SuggestBuildProjectMsg(const ProjectInfo& projectInfo, bool showMessage)
{
if (RequiresBuildProjectIterator(projectInfo.m_path) == m_requiresBuild.end() || projectInfo.m_buildFailed)
{
m_requiresBuild.append(projectInfo);
}
ResetProjectsContent();
if (showMessage)
{
QMessageBox::information(this,
tr("Project Should be rebuilt."),
projectInfo.GetProjectDisplayName() + tr(" project likely needs to be rebuilt."));
}
}
void ProjectsScreen::SuggestBuildProject(const ProjectInfo& projectInfo)
{
SuggestBuildProjectMsg(projectInfo, true);
}
void ProjectsScreen::QueueBuildProject(const ProjectInfo& projectInfo)
{
auto requiredIter = RequiresBuildProjectIterator(projectInfo.m_path);
if (requiredIter != m_requiresBuild.end())
{
m_requiresBuild.erase(requiredIter);
}
if (!BuildQueueContainsProject(projectInfo.m_path))
{
if (m_buildQueue.empty() && !m_currentBuilder)
{
StartProjectBuild(projectInfo);
// Projects Content is already reset in function
}
else
{
m_buildQueue.append(projectInfo);
ResetProjectsContent();
}
}
}
void ProjectsScreen::UnqueueBuildProject(const ProjectInfo& projectInfo)
{
m_buildQueue.removeAll(projectInfo);
ResetProjectsContent();
}
void ProjectsScreen::NotifyCurrentScreen()
{
if (ShouldDisplayFirstTimeContent())
{
m_background.load(":/Backgrounds/FtueBackground.jpg");
m_stack->setCurrentWidget(m_firstTimeContent);
}
else
{
m_background.load(":/Backgrounds/DefaultBackground.jpg");
ResetProjectsContent();
}
}
bool ProjectsScreen::ShouldDisplayFirstTimeContent()
{
auto projectsResult = PythonBindingsInterface::Get()->GetProjects();
if (!projectsResult.IsSuccess() || projectsResult.GetValue().isEmpty())
{
return true;
}
QSettings settings;
bool displayFirstTimeContent = settings.value("displayFirstTimeContent", true).toBool();
if (displayFirstTimeContent)
{
settings.setValue("displayFirstTimeContent", false);
}
return displayFirstTimeContent;
}
bool ProjectsScreen::RemoveInvalidProjects()
{
return PythonBindingsInterface::Get()->RemoveInvalidProjects();
}
bool ProjectsScreen::StartProjectBuild(const ProjectInfo& projectInfo)
{
if (ProjectUtils::FindSupportedCompiler(this))
{
QMessageBox::StandardButton buildProject = QMessageBox::information(
this,
tr("Building \"%1\"").arg(projectInfo.GetProjectDisplayName()),
tr("Ready to build \"%1\"?").arg(projectInfo.GetProjectDisplayName()),
QMessageBox::No | QMessageBox::Yes);
if (buildProject == QMessageBox::Yes)
{
m_currentBuilder = new ProjectBuilderController(projectInfo, nullptr, this);
ResetProjectsContent();
connect(m_currentBuilder, &ProjectBuilderController::Done, this, &ProjectsScreen::ProjectBuildDone);
connect(m_currentBuilder, &ProjectBuilderController::NotifyBuildProject, this, &ProjectsScreen::SuggestBuildProject);
m_currentBuilder->Start();
}
else
{
SuggestBuildProjectMsg(projectInfo, false);
return false;
}
return true;
}
return false;
}
void ProjectsScreen::ProjectBuildDone(bool success)
{
ProjectInfo currentBuilderProject;
if (!success)
{
currentBuilderProject = m_currentBuilder->GetProjectInfo();
}
delete m_currentBuilder;
m_currentBuilder = nullptr;
if (!success)
{
SuggestBuildProjectMsg(currentBuilderProject, false);
}
if (!m_buildQueue.empty())
{
while (!StartProjectBuild(m_buildQueue.front()) && m_buildQueue.size() > 1)
{
m_buildQueue.pop_front();
}
m_buildQueue.pop_front();
}
ResetProjectsContent();
}
QList<ProjectInfo>::iterator ProjectsScreen::RequiresBuildProjectIterator(const QString& projectPath)
{
QString nativeProjPath(QDir::toNativeSeparators(projectPath));
auto projectIter = m_requiresBuild.begin();
for (; projectIter != m_requiresBuild.end(); ++projectIter)
{
if (QDir::toNativeSeparators(projectIter->m_path) == nativeProjPath)
{
break;
}
}
return projectIter;
}
bool ProjectsScreen::BuildQueueContainsProject(const QString& projectPath)
{
QString nativeProjPath(QDir::toNativeSeparators(projectPath));
for (const ProjectInfo& project : m_buildQueue)
{
if (QDir::toNativeSeparators(project.m_path) == nativeProjPath)
{
return true;
}
}
return false;
}
bool ProjectsScreen::WarnIfInBuildQueue(const QString& projectPath)
{
if (BuildQueueContainsProject(projectPath))
{
QMessageBox::warning(
this,
tr("Action Temporarily Disabled!"),
tr("Action not allowed on projects in build queue."));
return true;
}
return false;
}
} // namespace O3DE::ProjectManager