Files
o3de/Code/Legacy/CryCommon/LyShine/Bus/UiCursorBus.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

44 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/EBus/EBus.h>
#include <AzCore/Math/Vector2.h>
class UiCursorInterface
: public AZ::EBusTraits
{
public:
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
// Public functions
//! Increment the UI Cursor visible counter.
//! Should be paired with a call to DecrementVisibleCounter.
virtual void IncrementVisibleCounter() = 0;
//! Decrement the UI Cursor visible counter.
//! Should be paired with a call to IncrementVisibleCounter.
virtual void DecrementVisibleCounter() = 0;
//! Query whether the UI Cursor is currently visible
virtual bool IsUiCursorVisible() = 0;
//! Set the UI cursor image.
virtual void SetUiCursor(const char* cursorImagePath) = 0;
//! Get the UI cursor position (in pixels) relative
//! to the top-left corner of the UI overlay viewport
virtual AZ::Vector2 GetUiCursorPosition() = 0;
};
using UiCursorBus = AZ::EBus<UiCursorInterface>;