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601 lines
18 KiB
C++
601 lines
18 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <QCoreApplication>
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#include <AzCore/Component/ComponentApplication.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <Components/Slots/SlotComponent.h>
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#include <Components/Connections/ConnectionComponent.h>
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#include <Components/Slots/Default/DefaultSlotLayoutComponent.h>
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#include <Components/Slots/SlotConnectionFilterComponent.h>
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#include <GraphCanvas/Components/Connections/ConnectionFilters/ConnectionFilters.h>
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#include <GraphCanvas/Editor/AssetEditorBus.h>
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#include <GraphCanvas/Utils/GraphUtils.h>
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namespace GraphCanvas
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{
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//////////////////
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// SlotComponent
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//////////////////
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constexpr int k_defaultPriority = 10;
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void SlotComponent::Reflect(AZ::ReflectContext* context)
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{
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AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
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if (!serializeContext)
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{
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return;
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}
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serializeContext->Class<SlotConfiguration>()
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->Version(2)
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->Field("ConnectionType", &SlotConfiguration::m_connectionType)
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->Field("Name", &SlotConfiguration::m_name)
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->Field("SlotGroup", &SlotConfiguration::m_slotGroup)
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->Field("ToolTip", &SlotConfiguration::m_tooltip)
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;
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serializeContext->Class<SlotComponent, AZ::Component>()
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->Version(4)
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->Field("Configuration", &SlotComponent::m_slotConfiguration)
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->Field("UserData", &SlotComponent::m_userData)
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;
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AZ::EditContext* editContext = serializeContext->GetEditContext();
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if (!editContext)
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{
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return;
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}
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editContext->Class<SlotConfiguration>("Slot Configuration", "The slot's properties")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "Slot class attributes")
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->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
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->DataElement(AZ::Edit::UIHandlers::Default, &SlotConfiguration::m_tooltip)
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->Attribute(AZ::Edit::Attributes::ReadOnly, true)
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;
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}
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AZ::Entity* SlotComponent::CreateCoreSlotEntity()
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{
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AZ::Entity* entity = aznew AZ::Entity("Slot");
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return entity;
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}
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SlotComponent::SlotComponent()
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: m_layoutPriority(k_defaultPriority)
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{
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}
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SlotComponent::SlotComponent(const SlotType& slotType)
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: m_slotType(slotType)
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, m_layoutPriority(k_defaultPriority)
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{
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}
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SlotComponent::SlotComponent(const SlotType& slotType, const SlotConfiguration& configuration)
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: m_slotType(slotType)
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, m_slotConfiguration(configuration)
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, m_layoutPriority(k_defaultPriority)
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{
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}
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void SlotComponent::Activate()
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{
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SetTranslationKeyedName(m_slotConfiguration.m_name);
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// Default tooltip.
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if (m_slotConfiguration.m_tooltip.empty())
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{
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SetTranslationKeyedTooltip(m_slotConfiguration.m_name);
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}
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SlotRequestBus::Handler::BusConnect(GetEntityId());
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SceneMemberRequestBus::Handler::BusConnect(GetEntityId());
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}
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void SlotComponent::Deactivate()
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{
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SceneMemberRequestBus::Handler::BusDisconnect();
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SlotRequestBus::Handler::BusDisconnect();
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}
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void SlotComponent::SetScene(const AZ::EntityId&)
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{
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AZ_Error("Graph Canvas", false, "The scene cannot be set directly on a slot; it follows that of the node to which it belongs (slot: %s)", GetEntityId().ToString().data());
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}
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void SlotComponent::ClearScene(const AZ::EntityId&)
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{
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AZ_Error("Graph Canvas", false, "The scene cannot be cleared directly on a slot; it follows that of the node to which it belongs (slot: %s)", GetEntityId().ToString().data());
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}
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void SlotComponent::SignalMemberSetupComplete()
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{
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SceneMemberNotificationBus::Event(GetEntityId(), &SceneMemberNotifications::OnMemberSetupComplete);
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}
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AZ::EntityId SlotComponent::GetScene() const
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{
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AZ::EntityId sceneId;
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SceneMemberRequestBus::EventResult(sceneId, m_nodeId, &SceneMemberRequests::GetScene);
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return sceneId;
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}
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void SlotComponent::OnSceneSet(const AZ::EntityId& sceneId)
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{
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SceneMemberNotificationBus::Event(GetEntityId(), &SceneMemberNotifications::OnSceneSet, sceneId);
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}
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void SlotComponent::OnSceneReady()
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{
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SceneMemberNotificationBus::Event(GetEntityId(), &SceneMemberNotifications::OnSceneReady);
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FinalizeDisplay();
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}
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const AZ::EntityId& SlotComponent::GetNode() const
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{
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return m_nodeId;
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}
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void SlotComponent::SetNode(const AZ::EntityId& nodeId)
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{
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if (m_nodeId != nodeId)
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{
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m_nodeId = nodeId;
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SceneMemberNotificationBus::Handler::BusDisconnect();
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SceneMemberNotificationBus::Handler::BusConnect(m_nodeId);
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AZ::EntityId sceneId = GetScene();
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if (sceneId.IsValid())
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{
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OnSceneSet(sceneId);
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}
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SlotNotificationBus::Event(GetEntityId(), &SlotNotifications::OnRegisteredToNode, m_nodeId);
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}
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}
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Endpoint SlotComponent::GetEndpoint() const
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{
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return Endpoint(GetNode(), GetEntityId());
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}
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void SlotComponent::SetName(const AZStd::string& name)
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{
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if (name == m_slotConfiguration.m_name.GetDisplayString())
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{
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return;
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}
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m_slotConfiguration.m_name.SetFallback(name);
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// Default tooltip.
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if (m_slotConfiguration.m_tooltip.empty())
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{
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m_slotConfiguration.m_tooltip = m_slotConfiguration.m_name;
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}
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SlotNotificationBus::Event(GetEntityId(), &SlotNotifications::OnNameChanged, m_slotConfiguration.m_name);
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}
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void SlotComponent::SetTranslationKeyedName(const TranslationKeyedString& name)
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{
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if (name == m_slotConfiguration.m_name)
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{
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return;
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}
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m_slotConfiguration.m_name = name;
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// Default tooltip.
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if (m_slotConfiguration.m_tooltip.empty())
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{
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m_slotConfiguration.m_tooltip = m_slotConfiguration.m_name;
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}
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SlotNotificationBus::Event(GetEntityId(), &SlotNotifications::OnNameChanged, m_slotConfiguration.m_name);
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}
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void SlotComponent::SetTooltip(const AZStd::string& tooltip)
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{
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if (tooltip == m_slotConfiguration.m_tooltip.GetDisplayString())
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{
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return;
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}
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m_slotConfiguration.m_tooltip.SetFallback(tooltip);
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// Default tooltip.
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if (m_slotConfiguration.m_tooltip.empty())
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{
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m_slotConfiguration.m_tooltip = m_slotConfiguration.m_name;
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}
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SlotNotificationBus::Event(GetEntityId(), &SlotNotifications::OnTooltipChanged, m_slotConfiguration.m_tooltip);
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}
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void SlotComponent::SetTranslationKeyedTooltip(const TranslationKeyedString& tooltip)
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{
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if (tooltip == m_slotConfiguration.m_tooltip)
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{
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return;
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}
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m_slotConfiguration.m_tooltip = tooltip;
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// Default tooltip.
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if (m_slotConfiguration.m_tooltip.empty())
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{
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m_slotConfiguration.m_tooltip = m_slotConfiguration.m_name;
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}
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SlotNotificationBus::Event(GetEntityId(), &SlotNotifications::OnTooltipChanged, m_slotConfiguration.m_tooltip);
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}
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void SlotComponent::DisplayProposedConnection(const AZ::EntityId& connectionId, const Endpoint& /*endpoint*/)
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{
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bool needsStyleUpdate = m_connections.empty();
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m_connections.emplace_back(connectionId);
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if (needsStyleUpdate)
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{
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StyleNotificationBus::Event(GetEntityId(), &StyleNotifications::OnStyleChanged);
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}
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}
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void SlotComponent::RemoveProposedConnection(const AZ::EntityId& connectionId, const Endpoint& /*endpoint*/)
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{
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auto it = AZStd::find(m_connections.begin(), m_connections.end(), connectionId);
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if (it != m_connections.end())
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{
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m_connections.erase(it);
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if (m_connections.empty())
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{
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StyleNotificationBus::Event(GetEntityId(), &StyleNotifications::OnStyleChanged);
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}
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}
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}
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void SlotComponent::AddConnectionId(const AZ::EntityId& connectionId, const Endpoint& endpoint)
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{
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bool needsStyleUpdate = m_connections.empty();
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m_connections.emplace_back(connectionId);
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if (needsStyleUpdate)
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{
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StyleNotificationBus::Event(GetEntityId(), &StyleNotifications::OnStyleChanged);
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}
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SlotNotificationBus::Event(GetEntityId(), &SlotNotificationBus::Events::OnConnectedTo, connectionId, endpoint);
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}
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void SlotComponent::RemoveConnectionId(const AZ::EntityId& connectionId, const Endpoint& endpoint)
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{
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auto it = AZStd::find(m_connections.begin(), m_connections.end(), connectionId);
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if (it != m_connections.end())
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{
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m_connections.erase(it);
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if (m_connections.empty())
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{
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StyleNotificationBus::Event(GetEntityId(), &StyleNotifications::OnStyleChanged);
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}
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}
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SlotNotificationBus::Event(GetEntityId(), &SlotNotificationBus::Events::OnDisconnectedFrom, connectionId, endpoint);
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}
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void SlotComponent::SetDisplayOrdering(int ordering)
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{
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m_displayOrdering = ordering;
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}
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int SlotComponent::GetDisplayOrdering() const
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{
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return m_displayOrdering;
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}
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bool SlotComponent::IsConnectedTo(const Endpoint& endpoint) const
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{
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bool isConnectedTo = false;
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for (const AZ::EntityId& connection : m_connections)
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{
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ConnectionRequestBus::EventResult(isConnectedTo, connection, &ConnectionRequests::ContainsEndpoint, endpoint);
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if (isConnectedTo)
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{
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break;
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}
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}
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return isConnectedTo;
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}
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void SlotComponent::FindConnectionsForEndpoints(const AZStd::unordered_set<Endpoint>& searchEndpoints, AZStd::unordered_set<ConnectionId>& outConnections)
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{
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for (const AZ::EntityId& connection : m_connections)
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{
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GraphCanvas::Endpoint sourceEndpoint;
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ConnectionRequestBus::EventResult(sourceEndpoint, connection, &ConnectionRequests::GetSourceEndpoint);
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if (searchEndpoints.count(sourceEndpoint) > 0)
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{
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outConnections.insert(connection);
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continue;
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}
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GraphCanvas::Endpoint targetEndpoint;
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ConnectionRequestBus::EventResult(targetEndpoint, connection, &ConnectionRequests::GetTargetEndpoint);
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if (searchEndpoints.count(targetEndpoint) > 0)
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{
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outConnections.insert(connection);
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continue;
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}
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}
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}
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bool SlotComponent::CanDisplayConnectionTo(const Endpoint& endpoint) const
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{
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bool isConnectable = false;
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ConnectionMoveType moveType = ConnectionMoveType::Unknown;
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if (GetConnectionType() == CT_Input)
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{
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moveType = ConnectionMoveType::Target;
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}
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else if (GetConnectionType() == CT_Output)
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{
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moveType = ConnectionMoveType::Source;
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}
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ConnectionFilterRequestBus::EventResult(isConnectable, GetEntityId(), &ConnectionFilterRequests::CanConnectWith, endpoint, moveType);
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return isConnectable;
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}
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bool SlotComponent::CanCreateConnectionTo(const Endpoint& endpoint) const
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{
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bool isConnectable = CanDisplayConnectionTo(endpoint);
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if (isConnectable)
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{
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GraphId graphId = GetScene();
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if (GetConnectionType() == CT_Input)
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{
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isConnectable = GraphUtils::IsValidModelConnection(graphId, endpoint, GetEndpoint());
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}
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else if (GetConnectionType() == CT_Output)
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{
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isConnectable = GraphUtils::IsValidModelConnection(graphId, GetEndpoint(), endpoint);
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}
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}
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return isConnectable;
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}
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AZ::EntityId SlotComponent::CreateConnectionWithEndpoint(const Endpoint& otherEndpoint)
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{
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const bool createConnection = true;
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return CreateConnectionHelper(otherEndpoint, createConnection);
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}
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AZ::EntityId SlotComponent::DisplayConnection()
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{
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Endpoint invalidEndpoint;
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return DisplayConnectionWithEndpoint(invalidEndpoint);
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}
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AZ::EntityId SlotComponent::DisplayConnectionWithEndpoint(const Endpoint& otherEndpoint)
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{
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const bool createConnection = false;
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return CreateConnectionHelper(otherEndpoint, createConnection);
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}
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AZStd::any* SlotComponent::GetUserData()
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{
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return &m_userData;
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}
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bool SlotComponent::HasConnections() const
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{
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return m_connections.size() > 0;
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}
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AZ::EntityId SlotComponent::GetLastConnection() const
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{
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if (m_connections.size() > 0)
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{
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return m_connections.back();
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}
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return AZ::EntityId();
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}
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AZStd::vector<AZ::EntityId> SlotComponent::GetConnections() const
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{
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return m_connections;
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}
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void SlotComponent::SetConnectionDisplayState(RootGraphicsItemDisplayState displayState)
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{
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m_connectionDisplayStateStateSetter.ResetStateSetter();
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for (const AZ::EntityId& connectionId : m_connections)
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{
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StateController<RootGraphicsItemDisplayState>* stateController = nullptr;
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RootGraphicsItemRequestBus::EventResult(stateController, connectionId, &RootGraphicsItemRequests::GetDisplayStateStateController);
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m_connectionDisplayStateStateSetter.AddStateController(stateController);
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}
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m_connectionDisplayStateStateSetter.SetState(displayState);
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}
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void SlotComponent::ReleaseConnectionDisplayState()
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{
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m_connectionDisplayStateStateSetter.ResetStateSetter();
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}
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void SlotComponent::ClearConnections()
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{
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AZStd::unordered_set< AZ::EntityId > deleteIds;
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for (AZ::EntityId connectionId : m_connections)
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{
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deleteIds.insert(connectionId);
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}
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SceneRequestBus::Event(GetScene(), &SceneRequests::Delete, deleteIds);
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}
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const SlotConfiguration& SlotComponent::GetSlotConfiguration() const
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{
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return m_slotConfiguration;
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}
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SlotConfiguration* SlotComponent::CloneSlotConfiguration() const
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{
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SlotConfiguration* slotConfiguration = aznew SlotConfiguration();
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PopulateSlotConfiguration((*slotConfiguration));
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return slotConfiguration;
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}
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void SlotComponent::RemapSlotForModel(const Endpoint& endpoint)
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{
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AZ_Assert(m_modelRedirections.empty(), "Multiple slot redirections is not currently supported with the connection deletion flow in GraphCanvas.");
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auto endpointIter = AZStd::find_if(m_modelRedirections.begin(), m_modelRedirections.end(), [&endpoint](const Endpoint& otherEndpoint) { return endpoint == otherEndpoint; });
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// Want to avoid duplicates in here
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if (endpointIter == m_modelRedirections.end())
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{
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m_modelRedirections.push_back(endpoint);
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}
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}
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bool SlotComponent::HasModelRemapping() const
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{
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return !m_modelRedirections.empty();
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}
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AZStd::vector< Endpoint > SlotComponent::GetRemappedModelEndpoints() const
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{
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return m_modelRedirections;
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}
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int SlotComponent::GetLayoutPriority() const
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{
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return m_layoutPriority;
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}
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void SlotComponent::SetLayoutPriority(int layoutPriority)
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{
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if (m_layoutPriority != layoutPriority)
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{
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m_layoutPriority = layoutPriority;
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SlotUINotificationBus::Event(GetEntityId(), &SlotUINotifications::OnSlotLayoutPriorityChanged, layoutPriority);
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}
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}
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void SlotComponent::PopulateSlotConfiguration(SlotConfiguration& slotConfiguration) const
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{
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slotConfiguration.m_connectionType = GetConnectionType();
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slotConfiguration.m_name = GetTranslationKeyedName();
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slotConfiguration.m_tooltip = GetTranslationKeyedTooltip();
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slotConfiguration.m_slotGroup = GetSlotGroup();
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}
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AZ::EntityId SlotComponent::CreateConnectionHelper(const Endpoint& otherEndpoint, bool createConnection)
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{
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if (createConnection)
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{
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if (otherEndpoint.IsValid() && !CanCreateConnectionTo(otherEndpoint))
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{
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return AZ::EntityId();
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}
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}
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Endpoint sourceEndpoint;
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Endpoint targetEndpoint;
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Endpoint endpoint(GetNode(), GetEntityId());
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if (GetConnectionType() == CT_Input)
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{
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sourceEndpoint = otherEndpoint;
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targetEndpoint = endpoint;
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}
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else
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{
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sourceEndpoint = endpoint;
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targetEndpoint = otherEndpoint;
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}
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AZ::Entity* connectionEntity = ConstructConnectionEntity(sourceEndpoint, targetEndpoint, createConnection);
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if (connectionEntity)
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{
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// Tweak to allow Extenders to just return the previously constructed element to help simplify down the
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// addition process.
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if (connectionEntity->GetState() == AZ::Entity::State::Active)
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{
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return connectionEntity->GetId();
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}
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GraphId graphId = GetScene();
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EditorId editorId;
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SceneRequestBus::EventResult(editorId, graphId, &SceneRequests::GetEditorId);
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AssetEditorRequestBus::Event(editorId, &AssetEditorRequests::CustomizeConnectionEntity, connectionEntity);
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connectionEntity->Init();
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connectionEntity->Activate();
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SceneRequestBus::Event(graphId, &SceneRequests::AddConnection, connectionEntity->GetId());
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return connectionEntity->GetId();
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}
|
|
|
|
return AZ::EntityId();
|
|
}
|
|
|
|
AZ::Entity* SlotComponent::ConstructConnectionEntity(const Endpoint& sourceEndpoint, const Endpoint& targetEndpoint, bool createModelConnection)
|
|
{
|
|
return ConnectionComponent::CreateGeneralConnection(sourceEndpoint, targetEndpoint, createModelConnection);
|
|
}
|
|
|
|
void SlotComponent::FinalizeDisplay()
|
|
{
|
|
SlotNotificationBus::Event(GetEntityId(), &SlotNotifications::OnNameChanged, m_slotConfiguration.m_name);
|
|
SlotNotificationBus::Event(GetEntityId(), &SlotNotifications::OnTooltipChanged, m_slotConfiguration.m_tooltip);
|
|
|
|
OnFinalizeDisplay();
|
|
}
|
|
|
|
void SlotComponent::OnFinalizeDisplay()
|
|
{
|
|
}
|
|
}
|