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o3de/Gems/GraphCanvas/Code/Source/Components/Slots/SlotComponent.cpp

601 lines
18 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <QCoreApplication>
#include <AzCore/Component/ComponentApplication.h>
#include <AzCore/Serialization/EditContext.h>
#include <Components/Slots/SlotComponent.h>
#include <Components/Connections/ConnectionComponent.h>
#include <Components/Slots/Default/DefaultSlotLayoutComponent.h>
#include <Components/Slots/SlotConnectionFilterComponent.h>
#include <GraphCanvas/Components/Connections/ConnectionFilters/ConnectionFilters.h>
#include <GraphCanvas/Editor/AssetEditorBus.h>
#include <GraphCanvas/Utils/GraphUtils.h>
namespace GraphCanvas
{
//////////////////
// SlotComponent
//////////////////
constexpr int k_defaultPriority = 10;
void SlotComponent::Reflect(AZ::ReflectContext* context)
{
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
if (!serializeContext)
{
return;
}
serializeContext->Class<SlotConfiguration>()
->Version(2)
->Field("ConnectionType", &SlotConfiguration::m_connectionType)
->Field("Name", &SlotConfiguration::m_name)
->Field("SlotGroup", &SlotConfiguration::m_slotGroup)
->Field("ToolTip", &SlotConfiguration::m_tooltip)
;
serializeContext->Class<SlotComponent, AZ::Component>()
->Version(4)
->Field("Configuration", &SlotComponent::m_slotConfiguration)
->Field("UserData", &SlotComponent::m_userData)
;
AZ::EditContext* editContext = serializeContext->GetEditContext();
if (!editContext)
{
return;
}
editContext->Class<SlotConfiguration>("Slot Configuration", "The slot's properties")
->ClassElement(AZ::Edit::ClassElements::EditorData, "Slot class attributes")
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
->DataElement(AZ::Edit::UIHandlers::Default, &SlotConfiguration::m_tooltip)
->Attribute(AZ::Edit::Attributes::ReadOnly, true)
;
}
AZ::Entity* SlotComponent::CreateCoreSlotEntity()
{
AZ::Entity* entity = aznew AZ::Entity("Slot");
return entity;
}
SlotComponent::SlotComponent()
: m_layoutPriority(k_defaultPriority)
{
}
SlotComponent::SlotComponent(const SlotType& slotType)
: m_slotType(slotType)
, m_layoutPriority(k_defaultPriority)
{
}
SlotComponent::SlotComponent(const SlotType& slotType, const SlotConfiguration& configuration)
: m_slotType(slotType)
, m_slotConfiguration(configuration)
, m_layoutPriority(k_defaultPriority)
{
}
void SlotComponent::Activate()
{
SetTranslationKeyedName(m_slotConfiguration.m_name);
// Default tooltip.
if (m_slotConfiguration.m_tooltip.empty())
{
SetTranslationKeyedTooltip(m_slotConfiguration.m_name);
}
SlotRequestBus::Handler::BusConnect(GetEntityId());
SceneMemberRequestBus::Handler::BusConnect(GetEntityId());
}
void SlotComponent::Deactivate()
{
SceneMemberRequestBus::Handler::BusDisconnect();
SlotRequestBus::Handler::BusDisconnect();
}
void SlotComponent::SetScene(const AZ::EntityId&)
{
AZ_Error("Graph Canvas", false, "The scene cannot be set directly on a slot; it follows that of the node to which it belongs (slot: %s)", GetEntityId().ToString().data());
}
void SlotComponent::ClearScene(const AZ::EntityId&)
{
AZ_Error("Graph Canvas", false, "The scene cannot be cleared directly on a slot; it follows that of the node to which it belongs (slot: %s)", GetEntityId().ToString().data());
}
void SlotComponent::SignalMemberSetupComplete()
{
SceneMemberNotificationBus::Event(GetEntityId(), &SceneMemberNotifications::OnMemberSetupComplete);
}
AZ::EntityId SlotComponent::GetScene() const
{
AZ::EntityId sceneId;
SceneMemberRequestBus::EventResult(sceneId, m_nodeId, &SceneMemberRequests::GetScene);
return sceneId;
}
void SlotComponent::OnSceneSet(const AZ::EntityId& sceneId)
{
SceneMemberNotificationBus::Event(GetEntityId(), &SceneMemberNotifications::OnSceneSet, sceneId);
}
void SlotComponent::OnSceneReady()
{
SceneMemberNotificationBus::Event(GetEntityId(), &SceneMemberNotifications::OnSceneReady);
FinalizeDisplay();
}
const AZ::EntityId& SlotComponent::GetNode() const
{
return m_nodeId;
}
void SlotComponent::SetNode(const AZ::EntityId& nodeId)
{
if (m_nodeId != nodeId)
{
m_nodeId = nodeId;
SceneMemberNotificationBus::Handler::BusDisconnect();
SceneMemberNotificationBus::Handler::BusConnect(m_nodeId);
AZ::EntityId sceneId = GetScene();
if (sceneId.IsValid())
{
OnSceneSet(sceneId);
}
SlotNotificationBus::Event(GetEntityId(), &SlotNotifications::OnRegisteredToNode, m_nodeId);
}
}
Endpoint SlotComponent::GetEndpoint() const
{
return Endpoint(GetNode(), GetEntityId());
}
void SlotComponent::SetName(const AZStd::string& name)
{
if (name == m_slotConfiguration.m_name.GetDisplayString())
{
return;
}
m_slotConfiguration.m_name.SetFallback(name);
// Default tooltip.
if (m_slotConfiguration.m_tooltip.empty())
{
m_slotConfiguration.m_tooltip = m_slotConfiguration.m_name;
}
SlotNotificationBus::Event(GetEntityId(), &SlotNotifications::OnNameChanged, m_slotConfiguration.m_name);
}
void SlotComponent::SetTranslationKeyedName(const TranslationKeyedString& name)
{
if (name == m_slotConfiguration.m_name)
{
return;
}
m_slotConfiguration.m_name = name;
// Default tooltip.
if (m_slotConfiguration.m_tooltip.empty())
{
m_slotConfiguration.m_tooltip = m_slotConfiguration.m_name;
}
SlotNotificationBus::Event(GetEntityId(), &SlotNotifications::OnNameChanged, m_slotConfiguration.m_name);
}
void SlotComponent::SetTooltip(const AZStd::string& tooltip)
{
if (tooltip == m_slotConfiguration.m_tooltip.GetDisplayString())
{
return;
}
m_slotConfiguration.m_tooltip.SetFallback(tooltip);
// Default tooltip.
if (m_slotConfiguration.m_tooltip.empty())
{
m_slotConfiguration.m_tooltip = m_slotConfiguration.m_name;
}
SlotNotificationBus::Event(GetEntityId(), &SlotNotifications::OnTooltipChanged, m_slotConfiguration.m_tooltip);
}
void SlotComponent::SetTranslationKeyedTooltip(const TranslationKeyedString& tooltip)
{
if (tooltip == m_slotConfiguration.m_tooltip)
{
return;
}
m_slotConfiguration.m_tooltip = tooltip;
// Default tooltip.
if (m_slotConfiguration.m_tooltip.empty())
{
m_slotConfiguration.m_tooltip = m_slotConfiguration.m_name;
}
SlotNotificationBus::Event(GetEntityId(), &SlotNotifications::OnTooltipChanged, m_slotConfiguration.m_tooltip);
}
void SlotComponent::DisplayProposedConnection(const AZ::EntityId& connectionId, const Endpoint& /*endpoint*/)
{
bool needsStyleUpdate = m_connections.empty();
m_connections.emplace_back(connectionId);
if (needsStyleUpdate)
{
StyleNotificationBus::Event(GetEntityId(), &StyleNotifications::OnStyleChanged);
}
}
void SlotComponent::RemoveProposedConnection(const AZ::EntityId& connectionId, const Endpoint& /*endpoint*/)
{
auto it = AZStd::find(m_connections.begin(), m_connections.end(), connectionId);
if (it != m_connections.end())
{
m_connections.erase(it);
if (m_connections.empty())
{
StyleNotificationBus::Event(GetEntityId(), &StyleNotifications::OnStyleChanged);
}
}
}
void SlotComponent::AddConnectionId(const AZ::EntityId& connectionId, const Endpoint& endpoint)
{
bool needsStyleUpdate = m_connections.empty();
m_connections.emplace_back(connectionId);
if (needsStyleUpdate)
{
StyleNotificationBus::Event(GetEntityId(), &StyleNotifications::OnStyleChanged);
}
SlotNotificationBus::Event(GetEntityId(), &SlotNotificationBus::Events::OnConnectedTo, connectionId, endpoint);
}
void SlotComponent::RemoveConnectionId(const AZ::EntityId& connectionId, const Endpoint& endpoint)
{
auto it = AZStd::find(m_connections.begin(), m_connections.end(), connectionId);
if (it != m_connections.end())
{
m_connections.erase(it);
if (m_connections.empty())
{
StyleNotificationBus::Event(GetEntityId(), &StyleNotifications::OnStyleChanged);
}
}
SlotNotificationBus::Event(GetEntityId(), &SlotNotificationBus::Events::OnDisconnectedFrom, connectionId, endpoint);
}
void SlotComponent::SetDisplayOrdering(int ordering)
{
m_displayOrdering = ordering;
}
int SlotComponent::GetDisplayOrdering() const
{
return m_displayOrdering;
}
bool SlotComponent::IsConnectedTo(const Endpoint& endpoint) const
{
bool isConnectedTo = false;
for (const AZ::EntityId& connection : m_connections)
{
ConnectionRequestBus::EventResult(isConnectedTo, connection, &ConnectionRequests::ContainsEndpoint, endpoint);
if (isConnectedTo)
{
break;
}
}
return isConnectedTo;
}
void SlotComponent::FindConnectionsForEndpoints(const AZStd::unordered_set<Endpoint>& searchEndpoints, AZStd::unordered_set<ConnectionId>& outConnections)
{
for (const AZ::EntityId& connection : m_connections)
{
GraphCanvas::Endpoint sourceEndpoint;
ConnectionRequestBus::EventResult(sourceEndpoint, connection, &ConnectionRequests::GetSourceEndpoint);
if (searchEndpoints.count(sourceEndpoint) > 0)
{
outConnections.insert(connection);
continue;
}
GraphCanvas::Endpoint targetEndpoint;
ConnectionRequestBus::EventResult(targetEndpoint, connection, &ConnectionRequests::GetTargetEndpoint);
if (searchEndpoints.count(targetEndpoint) > 0)
{
outConnections.insert(connection);
continue;
}
}
}
bool SlotComponent::CanDisplayConnectionTo(const Endpoint& endpoint) const
{
bool isConnectable = false;
ConnectionMoveType moveType = ConnectionMoveType::Unknown;
if (GetConnectionType() == CT_Input)
{
moveType = ConnectionMoveType::Target;
}
else if (GetConnectionType() == CT_Output)
{
moveType = ConnectionMoveType::Source;
}
ConnectionFilterRequestBus::EventResult(isConnectable, GetEntityId(), &ConnectionFilterRequests::CanConnectWith, endpoint, moveType);
return isConnectable;
}
bool SlotComponent::CanCreateConnectionTo(const Endpoint& endpoint) const
{
bool isConnectable = CanDisplayConnectionTo(endpoint);
if (isConnectable)
{
GraphId graphId = GetScene();
if (GetConnectionType() == CT_Input)
{
isConnectable = GraphUtils::IsValidModelConnection(graphId, endpoint, GetEndpoint());
}
else if (GetConnectionType() == CT_Output)
{
isConnectable = GraphUtils::IsValidModelConnection(graphId, GetEndpoint(), endpoint);
}
}
return isConnectable;
}
AZ::EntityId SlotComponent::CreateConnectionWithEndpoint(const Endpoint& otherEndpoint)
{
const bool createConnection = true;
return CreateConnectionHelper(otherEndpoint, createConnection);
}
AZ::EntityId SlotComponent::DisplayConnection()
{
Endpoint invalidEndpoint;
return DisplayConnectionWithEndpoint(invalidEndpoint);
}
AZ::EntityId SlotComponent::DisplayConnectionWithEndpoint(const Endpoint& otherEndpoint)
{
const bool createConnection = false;
return CreateConnectionHelper(otherEndpoint, createConnection);
}
AZStd::any* SlotComponent::GetUserData()
{
return &m_userData;
}
bool SlotComponent::HasConnections() const
{
return m_connections.size() > 0;
}
AZ::EntityId SlotComponent::GetLastConnection() const
{
if (m_connections.size() > 0)
{
return m_connections.back();
}
return AZ::EntityId();
}
AZStd::vector<AZ::EntityId> SlotComponent::GetConnections() const
{
return m_connections;
}
void SlotComponent::SetConnectionDisplayState(RootGraphicsItemDisplayState displayState)
{
m_connectionDisplayStateStateSetter.ResetStateSetter();
for (const AZ::EntityId& connectionId : m_connections)
{
StateController<RootGraphicsItemDisplayState>* stateController = nullptr;
RootGraphicsItemRequestBus::EventResult(stateController, connectionId, &RootGraphicsItemRequests::GetDisplayStateStateController);
m_connectionDisplayStateStateSetter.AddStateController(stateController);
}
m_connectionDisplayStateStateSetter.SetState(displayState);
}
void SlotComponent::ReleaseConnectionDisplayState()
{
m_connectionDisplayStateStateSetter.ResetStateSetter();
}
void SlotComponent::ClearConnections()
{
AZStd::unordered_set< AZ::EntityId > deleteIds;
for (AZ::EntityId connectionId : m_connections)
{
deleteIds.insert(connectionId);
}
SceneRequestBus::Event(GetScene(), &SceneRequests::Delete, deleteIds);
}
const SlotConfiguration& SlotComponent::GetSlotConfiguration() const
{
return m_slotConfiguration;
}
SlotConfiguration* SlotComponent::CloneSlotConfiguration() const
{
SlotConfiguration* slotConfiguration = aznew SlotConfiguration();
PopulateSlotConfiguration((*slotConfiguration));
return slotConfiguration;
}
void SlotComponent::RemapSlotForModel(const Endpoint& endpoint)
{
AZ_Assert(m_modelRedirections.empty(), "Multiple slot redirections is not currently supported with the connection deletion flow in GraphCanvas.");
auto endpointIter = AZStd::find_if(m_modelRedirections.begin(), m_modelRedirections.end(), [&endpoint](const Endpoint& otherEndpoint) { return endpoint == otherEndpoint; });
// Want to avoid duplicates in here
if (endpointIter == m_modelRedirections.end())
{
m_modelRedirections.push_back(endpoint);
}
}
bool SlotComponent::HasModelRemapping() const
{
return !m_modelRedirections.empty();
}
AZStd::vector< Endpoint > SlotComponent::GetRemappedModelEndpoints() const
{
return m_modelRedirections;
}
int SlotComponent::GetLayoutPriority() const
{
return m_layoutPriority;
}
void SlotComponent::SetLayoutPriority(int layoutPriority)
{
if (m_layoutPriority != layoutPriority)
{
m_layoutPriority = layoutPriority;
SlotUINotificationBus::Event(GetEntityId(), &SlotUINotifications::OnSlotLayoutPriorityChanged, layoutPriority);
}
}
void SlotComponent::PopulateSlotConfiguration(SlotConfiguration& slotConfiguration) const
{
slotConfiguration.m_connectionType = GetConnectionType();
slotConfiguration.m_name = GetTranslationKeyedName();
slotConfiguration.m_tooltip = GetTranslationKeyedTooltip();
slotConfiguration.m_slotGroup = GetSlotGroup();
}
AZ::EntityId SlotComponent::CreateConnectionHelper(const Endpoint& otherEndpoint, bool createConnection)
{
if (createConnection)
{
if (otherEndpoint.IsValid() && !CanCreateConnectionTo(otherEndpoint))
{
return AZ::EntityId();
}
}
Endpoint sourceEndpoint;
Endpoint targetEndpoint;
Endpoint endpoint(GetNode(), GetEntityId());
if (GetConnectionType() == CT_Input)
{
sourceEndpoint = otherEndpoint;
targetEndpoint = endpoint;
}
else
{
sourceEndpoint = endpoint;
targetEndpoint = otherEndpoint;
}
AZ::Entity* connectionEntity = ConstructConnectionEntity(sourceEndpoint, targetEndpoint, createConnection);
if (connectionEntity)
{
// Tweak to allow Extenders to just return the previously constructed element to help simplify down the
// addition process.
if (connectionEntity->GetState() == AZ::Entity::State::Active)
{
return connectionEntity->GetId();
}
GraphId graphId = GetScene();
EditorId editorId;
SceneRequestBus::EventResult(editorId, graphId, &SceneRequests::GetEditorId);
AssetEditorRequestBus::Event(editorId, &AssetEditorRequests::CustomizeConnectionEntity, connectionEntity);
connectionEntity->Init();
connectionEntity->Activate();
SceneRequestBus::Event(graphId, &SceneRequests::AddConnection, connectionEntity->GetId());
return connectionEntity->GetId();
}
return AZ::EntityId();
}
AZ::Entity* SlotComponent::ConstructConnectionEntity(const Endpoint& sourceEndpoint, const Endpoint& targetEndpoint, bool createModelConnection)
{
return ConnectionComponent::CreateGeneralConnection(sourceEndpoint, targetEndpoint, createModelConnection);
}
void SlotComponent::FinalizeDisplay()
{
SlotNotificationBus::Event(GetEntityId(), &SlotNotifications::OnNameChanged, m_slotConfiguration.m_name);
SlotNotificationBus::Event(GetEntityId(), &SlotNotifications::OnTooltipChanged, m_slotConfiguration.m_tooltip);
OnFinalizeDisplay();
}
void SlotComponent::OnFinalizeDisplay()
{
}
}