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162 lines
4.4 KiB
C++
162 lines
4.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Components/Slots/Default/DefaultSlotLayoutComponent.h>
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#include <Components/Slots/SlotConnectionPin.h>
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#include <GraphCanvas/Components/Slots/SlotBus.h>
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namespace GraphCanvas
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{
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//////////////////////
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// DefaultSlotLayout
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//////////////////////
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DefaultSlotLayout::DefaultSlotLayout(DefaultSlotLayoutComponent& owner)
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: m_owner(owner)
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{
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m_slotConnectionPin = aznew SlotConnectionPin(owner.GetEntityId());
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m_slotText = aznew GraphCanvasLabel();
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OnStyleChanged();
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}
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DefaultSlotLayout::~DefaultSlotLayout()
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{
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}
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void DefaultSlotLayout::Activate()
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{
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StyleNotificationBus::Handler::BusConnect(m_owner.GetEntityId());
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SceneMemberNotificationBus::Handler::BusConnect(m_owner.GetEntityId());
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m_slotConnectionPin->Activate();
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}
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void DefaultSlotLayout::Deactivate()
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{
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m_slotConnectionPin->Deactivate();
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StyleNotificationBus::Handler::BusDisconnect();
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SceneMemberNotificationBus::Handler::BusDisconnect();
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}
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void DefaultSlotLayout::OnSceneSet(const AZ::EntityId&)
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{
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AZStd::string slotName;
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SlotRequestBus::EventResult(slotName, m_owner.GetEntityId(), &SlotRequests::GetName);
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SlotRequestBus::EventResult(m_connectionType, m_owner.GetEntityId(), &SlotRequests::GetConnectionType);
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m_slotText->SetLabel(slotName);
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UpdateLayout();
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OnStyleChanged();
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}
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void DefaultSlotLayout::OnSceneReady()
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{
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UpdateLayout();
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OnStyleChanged();
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}
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void DefaultSlotLayout::OnStyleChanged()
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{
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m_style.SetStyle(m_owner.GetEntityId());
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m_slotText->SetStyle(m_owner.GetEntityId(), ".slotName");
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m_slotConnectionPin->RefreshStyle();
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qreal padding = m_style.GetAttribute(Styling::Attribute::Padding, 2.);
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setContentsMargins(padding, padding, padding, padding);
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setSpacing(m_style.GetAttribute(Styling::Attribute::Spacing, 2.));
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UpdateGeometry();
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}
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void DefaultSlotLayout::UpdateLayout()
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{
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for (int i = count() - 1; i >= 0; --i)
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{
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removeAt(i);
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}
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switch (m_connectionType)
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{
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case ConnectionType::CT_Input:
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setOrientation(Qt::Horizontal);
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addItem(m_slotConnectionPin);
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addItem(m_slotText);
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setAlignment(m_slotConnectionPin, Qt::AlignLeft);
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setAlignment(m_slotText, Qt::AlignLeft);
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break;
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case ConnectionType::CT_Output:
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setOrientation(Qt::Horizontal);
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addItem(m_slotText);
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addItem(m_slotConnectionPin);
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setAlignment(m_slotText, Qt::AlignRight);
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setAlignment(m_slotConnectionPin, Qt::AlignRight);
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break;
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default:
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setOrientation(Qt::Horizontal);
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addItem(m_slotConnectionPin);
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addItem(m_slotText);
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break;
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}
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UpdateGeometry();
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}
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void DefaultSlotLayout::UpdateGeometry()
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{
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m_slotConnectionPin->updateGeometry();
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m_slotText->update();
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invalidate();
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updateGeometry();
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}
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///////////////////////////////
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// DefaultSlotLayoutComponent
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///////////////////////////////
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void DefaultSlotLayoutComponent::Reflect(AZ::ReflectContext* reflectContext)
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{
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AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(reflectContext);
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if (serializeContext)
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{
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serializeContext->Class<DefaultSlotLayoutComponent, AZ::Component>()
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->Version(1)
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;
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}
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}
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DefaultSlotLayoutComponent::DefaultSlotLayoutComponent()
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: m_defaultSlotLayout(nullptr)
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{
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}
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void DefaultSlotLayoutComponent::Init()
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{
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SlotLayoutComponent::Init();
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m_defaultSlotLayout = aznew DefaultSlotLayout((*this));
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SetLayout(m_defaultSlotLayout);
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}
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void DefaultSlotLayoutComponent::Activate()
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{
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SlotLayoutComponent::Activate();
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m_defaultSlotLayout->Activate();
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}
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void DefaultSlotLayoutComponent::Deactivate()
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{
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m_defaultSlotLayout->Deactivate();
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SlotLayoutComponent::Deactivate();
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}
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}
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