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o3de/Gems/GraphCanvas/Code/Source/Components/Connections/DataConnections/DataConnectionComponent.cpp

145 lines
6.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Components/Connections/DataConnections/DataConnectionComponent.h>
#include <Components/Connections/DataConnections/DataConnectionVisualComponent.h>
#include <Components/StylingComponent.h>
#include <Source/Components/Connections/ConnectionLayerControllerComponent.h>
#include <GraphCanvas/Components/Slots/SlotBus.h>
#include <GraphCanvas/Components/Slots/Data/DataSlotBus.h>
namespace GraphCanvas
{
////////////////////////////
// DataConnectionComponent
////////////////////////////
void DataConnectionComponent::Reflect(AZ::ReflectContext* context)
{
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
if (serializeContext)
{
serializeContext->Class<DataConnectionComponent, ConnectionComponent>()
->Version(1)
;
}
}
AZ::Entity* DataConnectionComponent::CreateDataConnection(const Endpoint& sourceEndpoint, const Endpoint& targetEndpoint, bool createModelConnection, const AZStd::string& substyle)
{
// Create this Connection's entity.
AZ::Entity* entity = aznew AZ::Entity("Connection");
entity->CreateComponent<DataConnectionComponent>(sourceEndpoint, targetEndpoint, createModelConnection);
entity->CreateComponent<StylingComponent>(Styling::Elements::Connection, AZ::EntityId(), substyle);
entity->CreateComponent<DataConnectionVisualComponent>();
entity->CreateComponent<ConnectionLayerControllerComponent>();
return entity;
}
DataConnectionComponent::DataConnectionComponent(const Endpoint& sourceEndpoint, const Endpoint& targetEndpoint, bool createModelConnection)
: ConnectionComponent(sourceEndpoint, targetEndpoint, createModelConnection)
{
}
bool DataConnectionComponent::AllowNodeCreation() const
{
DataSlotType slotType = DataSlotType::Value;
if (m_sourceEndpoint.IsValid())
{
DataSlotRequestBus::EventResult(slotType, m_sourceEndpoint.GetSlotId(), &DataSlotRequests::GetDataSlotType);
}
else if (m_targetEndpoint.IsValid())
{
DataSlotRequestBus::EventResult(slotType, m_targetEndpoint.GetSlotId(), &DataSlotRequests::GetDataSlotType);
}
return slotType == DataSlotType::Value;
}
ConnectionComponent::ConnectionMoveResult DataConnectionComponent::OnConnectionMoveComplete(const QPointF& scenePos, const QPoint& screenPos, AZ::EntityId groupTarget)
{
ConnectionMoveResult retVal = ConnectionMoveResult::DeleteConnection;
// If we are missing an endpoint, default to the normal behavior
if (!m_sourceEndpoint.IsValid() || !m_targetEndpoint.IsValid())
{
retVal = ConnectionComponent::OnConnectionMoveComplete(scenePos, screenPos, groupTarget);
}
else
{
DataSlotType sourceSlotType = DataSlotType::Unknown;
DataSlotRequestBus::EventResult(sourceSlotType, GetSourceSlotId(), &DataSlotRequests::GetDataSlotType);
DataSlotType targetSlotType = DataSlotType::Unknown;
DataSlotRequestBus::EventResult(targetSlotType, GetTargetSlotId(), &DataSlotRequests::GetDataSlotType);
bool converted = false;
if (m_dragContext == DragContext::MoveTarget)
{
if (sourceSlotType == DataSlotType::Value)
{
DataSlotRequestBus::EventResult(converted, GetTargetSlotId(), &DataSlotRequests::ConvertToValue);
}
else if (sourceSlotType == DataSlotType::Reference)
{
DataSlotRequestBus::EventResult(converted, GetTargetSlotId(), &DataSlotRequests::ConvertToReference);
}
}
else if (m_dragContext == DragContext::MoveSource)
{
if (targetSlotType == DataSlotType::Value)
{
DataSlotRequestBus::EventResult(converted, GetSourceSlotId(), &DataSlotRequests::ConvertToValue);
}
else if (targetSlotType == DataSlotType::Reference)
{
DataSlotRequestBus::EventResult(converted, GetSourceSlotId(), &DataSlotRequests::ConvertToReference);
}
}
else if (m_dragContext == DragContext::TryConnection)
{
converted = true;
}
if (converted)
{
DataSlotType targetSlotType2 = DataSlotType::Unknown;
DataSlotRequestBus::EventResult(targetSlotType2, GetTargetSlotId(), &DataSlotRequests::GetDataSlotType);
if (targetSlotType2 == DataSlotType::Value)
{
retVal = ConnectionComponent::OnConnectionMoveComplete(scenePos, screenPos, groupTarget);
}
else if (targetSlotType2 == DataSlotType::Reference)
{
GraphId graphId;
SceneMemberRequestBus::EventResult(graphId, GetEntityId(), &SceneMemberRequests::GetScene);
if (m_dragContext == DragContext::MoveSource)
{
GraphModelRequestBus::Event(graphId, &GraphModelRequests::SynchronizeReferences, GetTargetEndpoint(), GetSourceEndpoint());
}
else if (m_dragContext == DragContext::MoveTarget)
{
GraphModelRequestBus::Event(graphId, &GraphModelRequests::SynchronizeReferences, GetSourceEndpoint(), GetTargetEndpoint());
}
// We don't want the connection to persist.
retVal = ConnectionMoveResult::DeleteConnection;
}
}
}
return retVal;
}
}