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o3de/Gems/GraphCanvas/Code/Source/Components/Connections/ConnectionComponent.h

288 lines
9.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/PlatformDef.h>
AZ_PUSH_DISABLE_WARNING(4251, "-Wunknown-warning-option")
#include <qgraphicswidget.h>
#include <qgraphicssceneevent.h>
#include <QTimer>
AZ_POP_DISABLE_WARNING
#include <AzCore/Component/Component.h>
#include <AzCore/Component/EntityBus.h>
#include <AzCore/std/string/string.h>
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
#include <GraphCanvas/Components/Connections/ConnectionBus.h>
#include <GraphCanvas/Components/GeometryBus.h>
#include <GraphCanvas/Components/Nodes/NodeBus.h>
#include <GraphCanvas/Components/SceneBus.h>
#include <GraphCanvas/GraphicsItems/GraphCanvasSceneEventFilter.h>
#include <GraphCanvas/Utils/StateControllers/StateController.h>
namespace GraphCanvas
{
class ConnectionEventFilter;
class ConnectionComponent
: public AZ::Component
, public ConnectionRequestBus::Handler
, public SceneMemberRequestBus::Handler
, public AZ::TickBus::Handler
, public ViewNotificationBus::Handler
, public NodeNotificationBus::Handler
, public SceneNotificationBus::Handler
{
private:
friend class ConnectionEventFilter;
protected:
class ConnectionEndpointAnimator
{
public:
ConnectionEndpointAnimator();
bool IsAnimating() const;
void AnimateToEndpoint(const QPointF& startPoint, const Endpoint& endPoint, float timeFrame);
QPointF GetAnimatedPosition() const;
bool Tick(float deltaTime);
private:
bool m_isAnimating;
float m_maxTime;
float m_timer;
QPointF m_currentPosition;
QPointF m_startPosition;
Endpoint m_targetEndpoint;
};
enum class DragContext
{
Unknown,
TryConnection,
MoveSource,
MoveTarget,
Connected
};
enum class ConnectionMoveResult
{
DeleteConnection,
ConnectionMove,
NodeCreation
};
struct ConnectionCandidate
{
Endpoint m_connectableTarget;
Endpoint m_testedTarget;
};
public:
AZ_COMPONENT(ConnectionComponent, "{14BB1535-3B30-4B1C-8324-D864963FBC76}", AZ::Component);
static void Reflect(AZ::ReflectContext* context);
static AZ::Entity* CreateBaseConnectionEntity(const Endpoint& sourceEndpoint, const Endpoint& targetEndpoint, bool createModelConnection, const AZStd::string& selectorClass);
static AZ::Entity* CreateGeneralConnection(const Endpoint& sourceEndpoint, const Endpoint& targetEndpoint, bool createModelConnection, const AZStd::string& substyle = "");
ConnectionComponent();
ConnectionComponent(const Endpoint& sourceEndpoint,const Endpoint& targetEndpoint, bool createModelConnection = true);
~ConnectionComponent() override = default;
// AZ::Component
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
{
provided.push_back(AZ_CRC("GraphCanvas_ConnectionService", 0x7ef98865));
provided.push_back(AZ_CRC("GraphCanvas_SceneMemberService", 0xe9759a2d));
}
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
{
incompatible.push_back(AZ_CRC("GraphCanvas_ConnectionService", 0x7ef98865));
}
static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent)
{
(void)dependent;
}
static void GetRequiredServices([[maybe_unused]] AZ::ComponentDescriptor::DependencyArrayType& required)
{
}
void Activate() override;
void Deactivate() override;
////
// NodeNotificationBus
void OnSlotRemovedFromNode(const AZ::EntityId& slotId) override;
////
// ConnectionRequestBus
AZ::EntityId GetSourceSlotId() const override;
AZ::EntityId GetSourceNodeId() const override;
Endpoint GetSourceEndpoint() const override;
QPointF GetSourcePosition() const override;
void StartSourceMove() override;
void SnapSourceDisplayTo(const Endpoint& sourceEndpoint) override;
void AnimateSourceDisplayTo(const Endpoint& sourceEndpoint, float connectionTime) override;
AZ::EntityId GetTargetSlotId() const override;
AZ::EntityId GetTargetNodeId() const override;
Endpoint GetTargetEndpoint() const override;
QPointF GetTargetPosition() const override;
void StartTargetMove() override;
void SnapTargetDisplayTo(const Endpoint& targetEndpoint) override;
void AnimateTargetDisplayTo(const Endpoint& targetEndpoint, float connectionTime) override;
bool ContainsEndpoint(const Endpoint& endpoint) const override;
void ChainProposalCreation(const QPointF& scenePos, const QPoint& screenPos, AZ::EntityId groupTarget) override;
////
// SceneMemberRequestBus
void SetScene(const AZ::EntityId& sceneId) override;
void ClearScene(const AZ::EntityId& oldSceneId) override;
void SignalMemberSetupComplete() override;
AZ::EntityId GetScene() const override;
////
// ConnectionRequestBus
AZStd::string GetTooltip() const override;
void SetTooltip(const AZStd::string& tooltip) override;
AZStd::any* GetUserData() override;
////
// TickBus
void OnTick(float deltaTime, AZ::ScriptTimePoint timePoint) override;
////
// ViewNotificationBus
void OnEscape() override;
void OnFocusLost() override;
////
// SceneNotificationBus
void OnNodeIsBeingEdited(bool isBeingEditeed) override;
////
protected:
ConnectionComponent(const ConnectionComponent&) = delete;
const ConnectionComponent& operator=(const ConnectionComponent&) = delete;
void SetGroupTarget(AZ::EntityId groupTarget);
void FinalizeMove();
virtual void OnConnectionMoveStart();
virtual bool OnConnectionMoveCancelled();
virtual ConnectionMoveResult OnConnectionMoveComplete(const QPointF& scenePos, const QPoint& screenPos, AZ::EntityId groupTarget);
virtual bool AllowNodeCreation() const;
void CleanupToast();
void StartMove();
void StopMove();
bool UpdateProposal(Endpoint& activePoint, const Endpoint& proposedEndpoint, AZStd::function< void(const AZ::EntityId&, const AZ::EntityId&)> endpointChangedFunctor);
ConnectionCandidate FindConnectionCandidateAt(const QPointF& scenePos) const;
void UpdateMovePosition(const QPointF& scenePos);
void FinalizeMove(const QPointF& scenePos, const QPoint& screenPos, bool chainAddition);
void DisplayConnectionToolTip(const QPointF& scenePos, const Endpoint& connectionTarget);
ConnectionValidationTooltip m_validationResult;
Endpoint m_endpointTooltip;
ToastId m_toastId;
//! The Id of the graph this connection belongs to.
GraphId m_graphId;
//! The source endpoint that this connection is from.
Endpoint m_sourceEndpoint;
ConnectionEndpointAnimator m_sourceAnimator;
//! The target endpoint that this connection is to.
Endpoint m_targetEndpoint;
ConnectionEndpointAnimator m_targetAnimator;
//! Information needed to handle the dragging aspect of the connections
QPointF m_mousePoint;
DragContext m_dragContext;
Endpoint m_previousEndPoint;
AZStd::string m_tooltip;
ConnectionEventFilter* m_eventFilter = nullptr;
//! Store custom data for this connection
AZStd::any m_userData;
StateSetter<RootGraphicsItemDisplayState> m_nodeDisplayStateStateSetter;
StateSetter<RootGraphicsItemDisplayState> m_connectionStateStateSetter;
// Group Interactions
AZ::EntityId m_groupTarget;
StateSetter< RootGraphicsItemDisplayState > m_forcedGroupDisplayStateStateSetter;
StateSetter< AZStd::string > m_forcedLayerStateSetter;
};
class ConnectionEventFilter
: public SceneEventFilter
{
public:
AZ_CLASS_ALLOCATOR(ConnectionEventFilter, AZ::SystemAllocator, 0);
ConnectionEventFilter(ConnectionComponent& connection)
: SceneEventFilter(nullptr)
, m_connection(connection)
{
}
bool sceneEventFilter(QGraphicsItem*, QEvent* event) override
{
switch (event->type())
{
case QEvent::GraphicsSceneMouseMove:
{
QGraphicsSceneMouseEvent* mouseEvent = static_cast<QGraphicsSceneMouseEvent*>(event);
m_connection.UpdateMovePosition(mouseEvent->scenePos());
return true;
}
case QEvent::GraphicsSceneMouseRelease:
{
QGraphicsSceneMouseEvent* mouseEvent = static_cast<QGraphicsSceneMouseEvent*>(event);
bool chainAddition = (mouseEvent->modifiers() & Qt::KeyboardModifier::ShiftModifier) != 0;
m_connection.FinalizeMove(mouseEvent->scenePos(), mouseEvent->screenPos(), chainAddition);
return true;
}
default:
break;
}
return false;
}
private:
ConnectionComponent& m_connection;
};
}