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o3de/Gems/TextureAtlas/Code/Source/TextureAtlasModule.cpp

56 lines
1.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Memory/SystemAllocator.h>
#include "TextureAtlasSystemComponent.h"
#ifdef TEXTUREATLAS_EDITOR
#include "Editor/AtlasBuilderComponent.h"
#endif
#include <IGem.h>
namespace TextureAtlasNamespace
{
class TextureAtlasModule
: public CryHooksModule
{
public:
AZ_RTTI(TextureAtlasModule, "{D3997F41-8117-4E0F-9BFE-937C4AE7E71F}", CryHooksModule);
AZ_CLASS_ALLOCATOR(TextureAtlasModule, AZ::SystemAllocator, 0);
TextureAtlasModule()
: CryHooksModule()
{
// Push results of [MyComponent]::CreateDescriptor() into m_descriptors here.
m_descriptors.insert(m_descriptors.end(), {
TextureAtlasSystemComponent::CreateDescriptor(),
#ifdef TEXTUREATLAS_EDITOR
TextureAtlasBuilder::AtlasBuilderComponent::CreateDescriptor(), //builder component for texture atlas
#endif
});
}
/**
* Add required SystemComponents to the SystemEntity.
*/
AZ::ComponentTypeList GetRequiredSystemComponents() const override
{
return AZ::ComponentTypeList{
azrtti_typeid<TextureAtlasSystemComponent>(),
};
}
};
}
// DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM
// The first parameter should be GemName_GemIdLower
// The second should be the fully qualified name of the class above
AZ_DECLARE_MODULE_CLASS(Gem_TextureAtlas, TextureAtlasNamespace::TextureAtlasModule)