You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/StartingPointInput/Code/Source/InputHandlerNodeable.h

46 lines
1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
// script canvas
#include <ScriptCanvas/Core/Nodeable.h>
#include <ScriptCanvas/Core/NodeableNode.h>
#include <ScriptCanvas/CodeGen/NodeableCodegen.h>
#include <StartingPointInput/InputEventNotificationBus.h>
#include <Source/InputHandlerNodeable.generated.h>
namespace StartingPointInput
{
//////////////////////////////////////////////////////////////////////////
/// Input handles raw input from any source and outputs Pressed, Held, and Released input events
class InputHandlerNodeable
: public ScriptCanvas::Nodeable
, protected InputEventNotificationBus::Handler
{
SCRIPTCANVAS_NODE(InputHandlerNodeable)
public:
InputHandlerNodeable() = default;
virtual ~InputHandlerNodeable();
InputHandlerNodeable(const InputHandlerNodeable&) = default;
InputHandlerNodeable& operator=(const InputHandlerNodeable&) = default;
protected:
void OnDeactivate() override;
//////////////////////////////////////////////////////////////////////////
/// InputEventNotificationBus::Handler
void OnPressed(float value) override;
void OnHeld(float value) override;
void OnReleased(float value) override;
};
}