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o3de/Gems/StartingPointInput/Code/Source/InputHandlerNodeable.cpp

52 lines
1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <InputHandlerNodeable.h>
#include <ScriptCanvas/Utils/SerializationUtils.h>
using namespace ScriptCanvas;
namespace StartingPointInput
{
InputHandlerNodeable::~InputHandlerNodeable()
{
InputEventNotificationBus::Handler::BusDisconnect();
}
void InputHandlerNodeable::ConnectEvent(AZStd::string eventName)
{
InputEventNotificationBus::Handler::BusDisconnect();
InputEventNotificationBus::Handler::BusConnect(InputEventNotificationId(eventName.c_str()));
}
void InputHandlerNodeable::OnDeactivate()
{
InputEventNotificationBus::Handler::BusDisconnect();
}
void InputHandlerNodeable::OnPressed(float value)
{
SCRIPT_CANVAS_PERFORMANCE_SCOPE_LATENT(GetScriptCanvasId(), GetAssetId());
CallPressed(value);
}
void InputHandlerNodeable::OnHeld(float value)
{
SCRIPT_CANVAS_PERFORMANCE_SCOPE_LATENT(GetScriptCanvasId(), GetAssetId());
CallHeld(value);
}
void InputHandlerNodeable::OnReleased(float value)
{
SCRIPT_CANVAS_PERFORMANCE_SCOPE_LATENT(GetScriptCanvasId(), GetAssetId());
CallReleased(value);
}
}