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52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <InputHandlerNodeable.h>
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#include <ScriptCanvas/Utils/SerializationUtils.h>
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using namespace ScriptCanvas;
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namespace StartingPointInput
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{
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InputHandlerNodeable::~InputHandlerNodeable()
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{
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InputEventNotificationBus::Handler::BusDisconnect();
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}
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void InputHandlerNodeable::ConnectEvent(AZStd::string eventName)
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{
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InputEventNotificationBus::Handler::BusDisconnect();
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InputEventNotificationBus::Handler::BusConnect(InputEventNotificationId(eventName.c_str()));
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}
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void InputHandlerNodeable::OnDeactivate()
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{
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InputEventNotificationBus::Handler::BusDisconnect();
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}
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void InputHandlerNodeable::OnPressed(float value)
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{
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SCRIPT_CANVAS_PERFORMANCE_SCOPE_LATENT(GetScriptCanvasId(), GetAssetId());
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CallPressed(value);
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}
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void InputHandlerNodeable::OnHeld(float value)
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{
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SCRIPT_CANVAS_PERFORMANCE_SCOPE_LATENT(GetScriptCanvasId(), GetAssetId());
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CallHeld(value);
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}
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void InputHandlerNodeable::OnReleased(float value)
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{
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SCRIPT_CANVAS_PERFORMANCE_SCOPE_LATENT(GetScriptCanvasId(), GetAssetId());
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CallReleased(value);
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}
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}
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