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131 lines
5.7 KiB
C++
131 lines
5.7 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/RTTI/RTTI.h>
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#include <AzCore/Component/TickBus.h>
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#include <AzFramework/Input/Buses/Notifications/InputDeviceNotificationBus.h>
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#include <AzFramework/Input/Events/InputChannelEventListener.h>
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#include <StartingPointInput/InputEventNotificationBus.h>
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namespace AZ
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{
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class ReflectContext;
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}
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namespace StartingPointInput
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{
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//////////////////////////////////////////////////////////////////////////
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/// Classes that inherit from this one will share the life-cycle API's
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/// with components. Components that contain the subclasses are expected
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/// to call these methods in their Init/Activate/Deactivate methods
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//////////////////////////////////////////////////////////////////////////
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class InputSubComponent
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{
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public:
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AZ_RTTI(InputSubComponent, "{3D0F14F8-AE29-4ECC-BC88-26B8F8168398}");
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virtual ~InputSubComponent() = default;
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//////////////////////////////////////////////////////////////////////////
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/// InputSubComponents will share the life-cycle API's of components.
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/// Any Component that contains an InputSubComponent is expected to call
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/// these methods in their Activate/Deactivate methods
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virtual void Activate(const InputEventNotificationId& channel) = 0;
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virtual void Deactivate(const InputEventNotificationId& channel) = 0;
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};
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//////////////////////////////////////////////////////////////////////////
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/// Maps raw input from any raw input source and outputs Pressed, Held, and Released input events
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class InputEventMap
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: public InputSubComponent
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, protected AzFramework::InputChannelEventListener
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{
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public:
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InputEventMap();
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~InputEventMap() override = default;
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AZ_RTTI(InputEventMap, "{A14EA0A3-F053-469D-840E-A70002F51384}", InputSubComponent);
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static void Reflect(AZ::ReflectContext* reflection);
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//////////////////////////////////////////////////////////////////////////
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// InputSubComponent
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void Activate(const InputEventNotificationId& eventNotificationId) override;
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void Deactivate(const InputEventNotificationId& eventNotificationId) override;
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protected:
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AZStd::string GetEditorText() const;
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virtual const AZStd::vector<AZStd::string> GetInputDeviceTypes() const;
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virtual const AZStd::vector<AZStd::string> GetInputNamesBySelectedDevice() const;
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AZ::Crc32 OnDeviceSelected();
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//////////////////////////////////////////////////////////////////////////
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// AzFramework::InputChannelEventListener
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bool OnInputChannelEventFiltered(const AzFramework::InputChannel& inputChannel) override;
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using InputEventType = void(InputEventNotificationBus::Events::*)(float);
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virtual float CalculateEventValue(const AzFramework::InputChannel& inputChannel) const;
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void SendEventsInternal(float value, const AzFramework::LocalUserId& localUserIdOfEvent, const InputEventNotificationId busId, InputEventType eventType);
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//////////////////////////////////////////////////////////////////////////
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// Non Reflected Data
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InputEventNotificationId m_outgoingBusId;
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bool m_wasPressed = false;
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//////////////////////////////////////////////////////////////////////////
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// Reflected Data
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float m_eventValueMultiplier = 1.f;
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AZStd::string m_inputName = "";
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AZStd::string m_inputDeviceType = "";
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float m_deadZone = 0.0f;
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};
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//////////////////////////////////////////////////////////////////////////
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/// ThumbstickInput handles raw input from thumbstick sources, applies any
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/// custom dead-zone or sensitivity curve calculations, and then outputs
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/// Pressed, Held, and Released input events for the specified axis
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class ThumbstickInputEventMap : public InputEventMap
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{
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public:
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ThumbstickInputEventMap();
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~ThumbstickInputEventMap() override = default;
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AZ_RTTI(ThumbstickInputEventMap, "{4881FA7C-0667-476C-8C77-4DBB6C69F646}", InputEventMap);
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static void Reflect(AZ::ReflectContext* reflection);
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protected:
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AZStd::string GetEditorText() const;
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const AZStd::vector<AZStd::string> GetInputDeviceTypes() const override;
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const AZStd::vector<AZStd::string> GetInputNamesBySelectedDevice() const override;
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bool OnInputChannelEventFiltered(const AzFramework::InputChannel& inputChannel) override;
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float CalculateEventValue(const AzFramework::InputChannel& inputChannel) const override;
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static AZ::Vector2 ApplyDeadZonesAndSensitivity(const AZ::Vector2& inputValues,
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float innerDeadZone,
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float outerDeadZone,
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float axisDeadZone,
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float sensitivityExponent);
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enum class OutputAxis
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{
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X,
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Y
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};
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//////////////////////////////////////////////////////////////////////////
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// Non Reflected Data
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const AzFramework::InputDeviceId* m_wasLastPressedByInputDeviceId = nullptr;
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//////////////////////////////////////////////////////////////////////////
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// Reflected Data
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float m_innerDeadZoneRadius = 0.0f;
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float m_outerDeadZoneRadius = 1.0f;
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float m_axisDeadZoneValue = 0.0f;
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float m_sensitivityExponent = 1.0f;
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OutputAxis m_outputAxis = OutputAxis::X;
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};
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} // namespace Input
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