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o3de/Gems/StartingPointInput/Code/Source/InputEventMap.h

131 lines
5.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/RTTI/RTTI.h>
#include <AzCore/Component/TickBus.h>
#include <AzFramework/Input/Buses/Notifications/InputDeviceNotificationBus.h>
#include <AzFramework/Input/Events/InputChannelEventListener.h>
#include <StartingPointInput/InputEventNotificationBus.h>
namespace AZ
{
class ReflectContext;
}
namespace StartingPointInput
{
//////////////////////////////////////////////////////////////////////////
/// Classes that inherit from this one will share the life-cycle API's
/// with components. Components that contain the subclasses are expected
/// to call these methods in their Init/Activate/Deactivate methods
//////////////////////////////////////////////////////////////////////////
class InputSubComponent
{
public:
AZ_RTTI(InputSubComponent, "{3D0F14F8-AE29-4ECC-BC88-26B8F8168398}");
virtual ~InputSubComponent() = default;
//////////////////////////////////////////////////////////////////////////
/// InputSubComponents will share the life-cycle API's of components.
/// Any Component that contains an InputSubComponent is expected to call
/// these methods in their Activate/Deactivate methods
virtual void Activate(const InputEventNotificationId& channel) = 0;
virtual void Deactivate(const InputEventNotificationId& channel) = 0;
};
//////////////////////////////////////////////////////////////////////////
/// Maps raw input from any raw input source and outputs Pressed, Held, and Released input events
class InputEventMap
: public InputSubComponent
, protected AzFramework::InputChannelEventListener
{
public:
InputEventMap();
~InputEventMap() override = default;
AZ_RTTI(InputEventMap, "{A14EA0A3-F053-469D-840E-A70002F51384}", InputSubComponent);
static void Reflect(AZ::ReflectContext* reflection);
//////////////////////////////////////////////////////////////////////////
// InputSubComponent
void Activate(const InputEventNotificationId& eventNotificationId) override;
void Deactivate(const InputEventNotificationId& eventNotificationId) override;
protected:
AZStd::string GetEditorText() const;
virtual const AZStd::vector<AZStd::string> GetInputDeviceTypes() const;
virtual const AZStd::vector<AZStd::string> GetInputNamesBySelectedDevice() const;
AZ::Crc32 OnDeviceSelected();
//////////////////////////////////////////////////////////////////////////
// AzFramework::InputChannelEventListener
bool OnInputChannelEventFiltered(const AzFramework::InputChannel& inputChannel) override;
using InputEventType = void(InputEventNotificationBus::Events::*)(float);
virtual float CalculateEventValue(const AzFramework::InputChannel& inputChannel) const;
void SendEventsInternal(float value, const AzFramework::LocalUserId& localUserIdOfEvent, const InputEventNotificationId busId, InputEventType eventType);
//////////////////////////////////////////////////////////////////////////
// Non Reflected Data
InputEventNotificationId m_outgoingBusId;
bool m_wasPressed = false;
//////////////////////////////////////////////////////////////////////////
// Reflected Data
float m_eventValueMultiplier = 1.f;
AZStd::string m_inputName = "";
AZStd::string m_inputDeviceType = "";
float m_deadZone = 0.0f;
};
//////////////////////////////////////////////////////////////////////////
/// ThumbstickInput handles raw input from thumbstick sources, applies any
/// custom dead-zone or sensitivity curve calculations, and then outputs
/// Pressed, Held, and Released input events for the specified axis
class ThumbstickInputEventMap : public InputEventMap
{
public:
ThumbstickInputEventMap();
~ThumbstickInputEventMap() override = default;
AZ_RTTI(ThumbstickInputEventMap, "{4881FA7C-0667-476C-8C77-4DBB6C69F646}", InputEventMap);
static void Reflect(AZ::ReflectContext* reflection);
protected:
AZStd::string GetEditorText() const;
const AZStd::vector<AZStd::string> GetInputDeviceTypes() const override;
const AZStd::vector<AZStd::string> GetInputNamesBySelectedDevice() const override;
bool OnInputChannelEventFiltered(const AzFramework::InputChannel& inputChannel) override;
float CalculateEventValue(const AzFramework::InputChannel& inputChannel) const override;
static AZ::Vector2 ApplyDeadZonesAndSensitivity(const AZ::Vector2& inputValues,
float innerDeadZone,
float outerDeadZone,
float axisDeadZone,
float sensitivityExponent);
enum class OutputAxis
{
X,
Y
};
//////////////////////////////////////////////////////////////////////////
// Non Reflected Data
const AzFramework::InputDeviceId* m_wasLastPressedByInputDeviceId = nullptr;
//////////////////////////////////////////////////////////////////////////
// Reflected Data
float m_innerDeadZoneRadius = 0.0f;
float m_outerDeadZoneRadius = 1.0f;
float m_axisDeadZoneValue = 0.0f;
float m_sensitivityExponent = 1.0f;
OutputAxis m_outputAxis = OutputAxis::X;
};
} // namespace Input