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o3de/Gems/ScriptCanvasTesting/Code/Tests/ScriptCanvas_BehaviorContex...

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Source/Framework/ScriptCanvasTestFixture.h>
#include <Source/Framework/ScriptCanvasTestUtilities.h>
#include <Source/Framework/ScriptCanvasTestNodes.h>
#include <ScriptCanvas/Libraries/Core/Start.h>
#include <AzCore/Math/Uuid.h>
#include <AzCore/std/string/string.h>
using namespace ScriptCanvasTests;
using namespace ScriptCanvasEditor;
using namespace TestNodes;
void ReflectSignCorrectly()
{
AZ::BehaviorContext* behaviorContext(nullptr);
AZ::ComponentApplicationBus::BroadcastResult(behaviorContext, &AZ::ComponentApplicationRequests::GetBehaviorContext);
AZ_Assert(behaviorContext, "A behavior context is required!");
behaviorContext->Method("Sign", AZ::GetSign);
}