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o3de/Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysicsSystemCo...

73 lines
2.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/RTTI/BehaviorContext.h>
#include "ScriptCanvasPhysicsSystemComponent.h"
#include "PhysicsNodeLibrary.h"
namespace ScriptCanvasPhysics
{
void ScriptCanvasPhysicsSystemComponent::Reflect(AZ::ReflectContext* context)
{
if (AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context))
{
serialize->Class<ScriptCanvasPhysicsSystemComponent, AZ::Component>()
->Version(0);
if (AZ::EditContext* ec = serialize->GetEditContext())
{
ec->Class<ScriptCanvasPhysicsSystemComponent>("ScriptCanvasPhysics", "Exposes legacy physics features to scripting through the Behavior Context to Lua and Script Canvas.")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("System", 0xc94d118b))
->Attribute(AZ::Script::Attributes::Category, "Physics")
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
;
}
}
PhysicsNodeLibrary::Reflect(context);
}
void ScriptCanvasPhysicsSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
{
provided.push_back(AZ_CRC("ScriptCanvasPhysicsService", 0x4686eefd));
}
void ScriptCanvasPhysicsSystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
{
incompatible.push_back(AZ_CRC("ScriptCanvasPhysicsService", 0x4686eefd));
}
void ScriptCanvasPhysicsSystemComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
{
required.push_back(AZ_CRC("LmbrCentralService", 0xc3a02410));
}
void ScriptCanvasPhysicsSystemComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent)
{
(void)dependent;
}
void ScriptCanvasPhysicsSystemComponent::Init()
{
PhysicsNodeLibrary::InitNodeRegistry(ScriptCanvas::GetNodeRegistry().Get());
}
void ScriptCanvasPhysicsSystemComponent::Activate()
{
}
void ScriptCanvasPhysicsSystemComponent::Deactivate()
{
}
}