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73 lines
2.6 KiB
C++
73 lines
2.6 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/RTTI/BehaviorContext.h>
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#include "ScriptCanvasPhysicsSystemComponent.h"
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#include "PhysicsNodeLibrary.h"
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namespace ScriptCanvasPhysics
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{
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void ScriptCanvasPhysicsSystemComponent::Reflect(AZ::ReflectContext* context)
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{
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if (AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serialize->Class<ScriptCanvasPhysicsSystemComponent, AZ::Component>()
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->Version(0);
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if (AZ::EditContext* ec = serialize->GetEditContext())
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{
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ec->Class<ScriptCanvasPhysicsSystemComponent>("ScriptCanvasPhysics", "Exposes legacy physics features to scripting through the Behavior Context to Lua and Script Canvas.")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("System", 0xc94d118b))
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->Attribute(AZ::Script::Attributes::Category, "Physics")
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
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;
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}
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}
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PhysicsNodeLibrary::Reflect(context);
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}
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void ScriptCanvasPhysicsSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
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{
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provided.push_back(AZ_CRC("ScriptCanvasPhysicsService", 0x4686eefd));
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}
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void ScriptCanvasPhysicsSystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
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{
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incompatible.push_back(AZ_CRC("ScriptCanvasPhysicsService", 0x4686eefd));
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}
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void ScriptCanvasPhysicsSystemComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
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{
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required.push_back(AZ_CRC("LmbrCentralService", 0xc3a02410));
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}
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void ScriptCanvasPhysicsSystemComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent)
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{
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(void)dependent;
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}
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void ScriptCanvasPhysicsSystemComponent::Init()
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{
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PhysicsNodeLibrary::InitNodeRegistry(ScriptCanvas::GetNodeRegistry().Get());
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}
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void ScriptCanvasPhysicsSystemComponent::Activate()
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{
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}
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void ScriptCanvasPhysicsSystemComponent::Deactivate()
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{
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}
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}
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