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o3de/Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysicsModule.cpp

53 lines
1.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Memory/SystemAllocator.h>
#include "ScriptCanvasPhysicsSystemComponent.h"
#include "PhysicsNodeLibrary.h"
#include <AzCore/Module/Module.h>
namespace ScriptCanvasPhysics
{
class ScriptCanvasPhysicsModule
: public AZ::Module
{
public:
AZ_RTTI(ScriptCanvasPhysicsModule, "{6B4D5464-DAA5-439D-A0D9-22311608C610}", AZ::Module);
AZ_CLASS_ALLOCATOR(ScriptCanvasPhysicsModule, AZ::SystemAllocator, 0);
ScriptCanvasPhysicsModule()
: AZ::Module()
{
// Push results of [MyComponent]::CreateDescriptor() into m_descriptors here.
m_descriptors.insert(m_descriptors.end(), {
ScriptCanvasPhysicsSystemComponent::CreateDescriptor(),
});
AZStd::vector<AZ::ComponentDescriptor*> componentDescriptors(PhysicsNodeLibrary::GetComponentDescriptors());
m_descriptors.insert(m_descriptors.end(), componentDescriptors.begin(), componentDescriptors.end());
}
/**
* Add required SystemComponents to the SystemEntity.
*/
AZ::ComponentTypeList GetRequiredSystemComponents() const override
{
return AZ::ComponentTypeList{
azrtti_typeid<ScriptCanvasPhysicsSystemComponent>(),
};
}
};
}
// DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM
// The first parameter should be GemName_GemIdLower
// The second should be the fully qualified name of the class above
AZ_DECLARE_MODULE_CLASS(Gem_ScriptCanvasPhysics, ScriptCanvasPhysics::ScriptCanvasPhysicsModule)