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46 lines
1.5 KiB
C++
46 lines
1.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <ScriptCanvasDeveloper/ScriptCanvasDeveloperGem.h>
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#include <ScriptCanvasDeveloper/ScriptCanvasDeveloperComponent.h>
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namespace ScriptCanvasDeveloper
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{
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////////////////////////////////////////////////////////////////////////////
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// ScriptCanvasDeveloperModule
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////////////////////////////////////////////////////////////////////////////
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//! Create ComponentDescriptors and add them to the list.
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//! The descriptors will be registered at the appropriate time.
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//! The descriptors will be destroyed (and thus unregistered) at the appropriate time.
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ScriptCanvasDeveloperModule::ScriptCanvasDeveloperModule()
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: AZ::Module()
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{
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m_descriptors.insert(m_descriptors.end(), {
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ScriptCanvasDeveloper::SystemComponent::CreateDescriptor()
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});
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}
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ScriptCanvasDeveloperModule::~ScriptCanvasDeveloperModule()
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{
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}
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AZ::ComponentTypeList ScriptCanvasDeveloperModule::GetRequiredSystemComponents() const
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{
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AZ::ComponentTypeList components;
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components.insert(components.end(), std::initializer_list<AZ::Uuid> {
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azrtti_typeid<ScriptCanvasDeveloper::SystemComponent>(),
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});
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return components;
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}
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}
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AZ_DECLARE_MODULE_CLASS(Gem_ScriptCanvasDeveloperGem, ScriptCanvasDeveloper::ScriptCanvasDeveloperModule)
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