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o3de/Gems/ScriptCanvas/Code/Tests/ScriptCanvasBuilderTests.cpp

175 lines
7.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AssetBuilderSDK/AssetBuilderSDK.h>
#include <AzCore/Asset/AssetManager.h>
#include <AzCore/Asset/AssetSerializer.h>
#include <AzCore/Component/Component.h>
#include <AzCore/Memory/PoolAllocator.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/UnitTest/TestTypes.h>
#include <AzFramework/Asset/GenericAssetHandler.h>
#include <AzTest/AzTest.h>
#include <Builder/ScriptCanvasBuilderWorker.h>
#include "ScriptCanvas/Asset/RuntimeAsset.h"
#include "AssetBuilderSDK/SerializationDependencies.h"
struct MockAsset
: public AZ::Data::AssetData
{
AZ_RTTI(MockAsset, "{D1E5A5DA-89D3-4B1F-8194-3E84CA6991DF}", AZ::Data::AssetData);
static void Reflect(AZ::ReflectContext* reflection)
{
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(reflection);
if (serializeContext)
{
serializeContext->Class<MockAsset>()
->Field("value", &MockAsset::m_value);
}
}
int m_value = 0;
};
struct MockAssetRefComponent
: public AZ::Component
{
AZ_COMPONENT(MockAssetRefComponent, "{EE1F3C90-2301-483D-AE28-9381BBFE18FB}");
static void Reflect(AZ::ReflectContext* reflection)
{
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(reflection);
if (serializeContext)
{
serializeContext->Class<MockAssetRefComponent, AZ::Component>()
->Field("asset", &MockAssetRefComponent::m_asset);
}
}
void Activate() override {}
void Deactivate() override
{
m_asset->Release();
}
AZ::Data::Asset<MockAsset> m_asset;
};
class ScriptCanvasBuilderTests
: public UnitTest::AllocatorsFixture
, public AZ::ComponentApplicationBus::Handler
{
protected:
//////////////////////////////////////////////////////////////////////////
// ComponentApplicationMessages
AZ::ComponentApplication* GetApplication() override { return nullptr; }
void RegisterComponentDescriptor(const AZ::ComponentDescriptor*) override { }
void UnregisterComponentDescriptor(const AZ::ComponentDescriptor*) override { }
void RegisterEntityAddedEventHandler(AZ::EntityAddedEvent::Handler&) override { }
void RegisterEntityRemovedEventHandler(AZ::EntityRemovedEvent::Handler&) override { }
void RegisterEntityActivatedEventHandler(AZ::EntityActivatedEvent::Handler&) override { }
void RegisterEntityDeactivatedEventHandler(AZ::EntityDeactivatedEvent::Handler&) override { }
void SignalEntityActivated(AZ::Entity*) override { }
void SignalEntityDeactivated(AZ::Entity*) override { }
bool AddEntity(AZ::Entity*) override { return true; }
bool RemoveEntity(AZ::Entity*) override { return true; }
bool DeleteEntity(const AZ::EntityId&) override { return true; }
AZ::Entity* FindEntity(const AZ::EntityId&) override { return nullptr; }
AZ::SerializeContext* GetSerializeContext() override { return m_serializeContext; }
AZ::BehaviorContext* GetBehaviorContext() override { return nullptr; }
AZ::JsonRegistrationContext* GetJsonRegistrationContext() override { return nullptr; }
const char* GetAppRoot() const override { return nullptr; }
const char* GetEngineRoot() const override { return nullptr; }
const char* GetExecutableFolder() const override { return nullptr; }
void EnumerateEntities(const AZ::ComponentApplicationRequests::EntityCallback& /*callback*/) override {}
void QueryApplicationType(AZ::ApplicationTypeQuery& /*appType*/) const override {}
//////////////////////////////////////////////////////////////////////////
void SetUp() override
{
UnitTest::AllocatorsFixture::SetUp();
AZ::AllocatorInstance<AZ::PoolAllocator>::Create();
AZ::AllocatorInstance<AZ::ThreadPoolAllocator>::Create();
m_serializeContext = aznew AZ::SerializeContext(true, true);
AZ::ComponentApplicationBus::Handler::BusConnect();
AZ::Interface<AZ::ComponentApplicationRequests>::Register(this);
m_mockAssetDescriptor = MockAssetRefComponent::CreateDescriptor();
MockAssetRefComponent::Reflect(m_serializeContext);
MockAsset::Reflect(m_serializeContext);
ScriptCanvas::RuntimeData::Reflect(m_serializeContext);
ScriptCanvas::GraphData::Reflect(m_serializeContext);
ScriptCanvas::VariableData::Reflect(m_serializeContext);
AZ::Entity::Reflect(m_serializeContext);
AZ::Data::AssetManager::Descriptor desc;
AZ::Data::AssetManager::Create(desc);
AZ::Data::AssetManager::Instance().RegisterHandler(aznew AzFramework::GenericAssetHandler<MockAsset>("Mock Asset", "Other", "mockasset"), AZ::AzTypeInfo<MockAsset>::Uuid());
AZ::Data::AssetManager::Instance().RegisterHandler(aznew AzFramework::GenericAssetHandler<ScriptCanvas::RuntimeAsset>("ScriptCanvas::RuntimeAsset", "Other", "mockasset"), azrtti_typeid<ScriptCanvas::RuntimeAsset>());
}
void TearDown() override
{
AZ::Interface<AZ::ComponentApplicationRequests>::Unregister(this);
AZ::ComponentApplicationBus::Handler::BusDisconnect();
AZ::Data::AssetManager::Destroy();
delete m_mockAssetDescriptor;
delete m_serializeContext;
AZ::AllocatorInstance<AZ::PoolAllocator>::Destroy();
AZ::AllocatorInstance<AZ::ThreadPoolAllocator>::Destroy();
UnitTest::AllocatorsFixture::TearDown();
}
AZ::SerializeContext* m_serializeContext = nullptr;
AZ::ComponentDescriptor* m_mockAssetDescriptor = nullptr;
};
// Just test for one case to verify the call to ScriptCanvasBuilder::Worker::GatherProductDependencies works.
// SerializationDependencyTests handles testing other asset reference types.
TEST_F(ScriptCanvasBuilderTests, ScriptCanvasWithAssetReference_GatherProductDependencies_DependencyFound)
{
MockAssetRefComponent* assetComponent = aznew MockAssetRefComponent;
AZ::Data::AssetId testAssetId("{CAAC5458-0738-43F6-A2BD-4E315C64BFD3}", 71);
assetComponent->m_asset = AZ::Data::AssetManager::Instance().CreateAsset<MockAsset>(testAssetId, AZ::Data::AssetLoadBehavior::Default);
AZ::Entity* graphEntity = aznew AZ::Entity;
graphEntity->AddComponent(assetComponent);
ScriptCanvas::RuntimeData runtimeData;
//runtimeData.m_graphData.m_nodes.emplace(graphEntity);
AZ::Data::Asset<ScriptCanvas::RuntimeAsset> runtimeAsset;
runtimeAsset.Create(AZ::Uuid::CreateRandom());
runtimeAsset.Get()->SetData(runtimeData);
AZStd::vector<AssetBuilderSDK::ProductDependency> productDependencies;
AssetBuilderSDK::ProductPathDependencySet productPathDependencySet;
bool gatherResults = AssetBuilderSDK::GatherProductDependencies(*m_serializeContext, graphEntity, productDependencies, productPathDependencySet);
delete graphEntity;
ASSERT_TRUE(gatherResults);
ASSERT_EQ(productDependencies.size(), 1);
ASSERT_EQ(productDependencies[0].m_dependencyId, testAssetId);
ASSERT_EQ(productPathDependencySet.size(), 0);
}