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57 lines
1.7 KiB
C++
57 lines
1.7 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#if !defined(SCRIPTCANVAS_EDITOR)
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#include <ScriptCanvasGem.h>
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#include <AzCore/Component/Entity.h>
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#include <AzCore/Component/Component.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Component/ComponentApplication.h>
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#include <AzCore/Component/ComponentApplicationBus.h>
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#include <AzFramework/API/ApplicationAPI.h>
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#include <AzFramework/Asset/SimpleAsset.h>
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#include <AzFramework/TargetManagement/TargetManagementComponent.h>
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#include <SystemComponent.h>
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#include <ScriptCanvas/Core/Graph.h>
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#include <ScriptCanvas/Data/DataRegistry.h>
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#include <ScriptCanvas/Libraries/Libraries.h>
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#include <ScriptCanvas/Debugger/Debugger.h>
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#include <ScriptCanvas/Variable/GraphVariableManagerComponent.h>
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namespace ScriptCanvas
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{
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////////////////////////////////////////////////////////////////////////////
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// ScriptCanvasModule
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////////////////////////////////////////////////////////////////////////////
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//! Create ComponentDescriptors and add them to the list.
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//! The descriptors will be registered at the appropriate time.
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//! The descriptors will be destroyed (and thus unregistered) at the appropriate time.
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ScriptCanvasModule::ScriptCanvasModule()
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: ScriptCanvasModuleCommon()
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{
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}
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AZ::ComponentTypeList ScriptCanvasModule::GetRequiredSystemComponents() const
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{
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return GetCommonSystemComponents();
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}
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}
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AZ_DECLARE_MODULE_CLASS(Gem_ScriptCanvas, ScriptCanvas::ScriptCanvasModule)
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#endif // !SCRIPTCANVAS_EDITOR
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