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o3de/Gems/ScriptCanvas/Code/Editor/Assets/ScriptCanvasMemoryAsset.cpp

769 lines
28 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "ScriptCanvasMemoryAsset.h"
#include "ScriptCanvasUndoHelper.h"
#include <ScriptCanvas/Assets/ScriptCanvasAssetHandler.h>
#include <AzCore/std/smart_ptr/make_shared.h>
#include <ScriptCanvas/Asset/ScriptCanvasAssetBase.h>
#include <ScriptCanvas/Components/EditorGraph.h>
#include <Editor/Assets/ScriptCanvasAssetTrackerBus.h>
namespace ScriptCanvasEditor
{
ScriptCanvasMemoryAsset::ScriptCanvasMemoryAsset()
: m_isSaving(false)
, m_sourceInError(false)
{
m_undoState = AZStd::make_unique<SceneUndoState>(this);
}
ScriptCanvasMemoryAsset::~ScriptCanvasMemoryAsset()
{
AssetTrackerRequestBus::Broadcast(&AssetTrackerRequests::UntrackAsset, m_inMemoryAssetId);
AssetHelpers::PrintInfo(AZStd::string::format("ScriptCanvasMemoryAsset went out of scope and has been released and untracked: %s", m_absolutePath.c_str()).c_str());
if (m_inMemoryAsset.IsReady() && !m_inMemoryAsset.Release())
{
// Something else is holding on to it
AZ_Assert(false, "Unable to release in memory asset");
}
}
const AZStd::string ScriptCanvasMemoryAsset::GetTabName() const
{
AZStd::string tabName;
AzFramework::StringFunc::Path::GetFileName(m_absolutePath.c_str(), tabName);
return tabName;
}
AZ::EntityId ScriptCanvasMemoryAsset::GetGraphId()
{
if (!m_graphId.IsValid())
{
EditorGraphRequestBus::EventResult(m_graphId, m_scriptCanvasId, &EditorGraphRequests::GetGraphCanvasGraphId);
}
return m_graphId;
}
Tracker::ScriptCanvasFileState ScriptCanvasMemoryAsset::GetFileState() const
{
if (m_sourceRemoved)
{
return Tracker::ScriptCanvasFileState::SOURCE_REMOVED;
}
else
{
return m_fileState;
}
}
void ScriptCanvasMemoryAsset::SetFileState(Tracker::ScriptCanvasFileState fileState)
{
m_fileState = fileState;
SignalFileStateChanged();
}
void ScriptCanvasMemoryAsset::CloneTo(ScriptCanvasMemoryAsset& memoryAsset)
{
if (m_assetType == azrtti_typeid<ScriptCanvasAsset>())
{
AZ::Data::Asset<ScriptCanvasAsset> newAsset = Clone<ScriptCanvasAsset>();
memoryAsset.m_inMemoryAsset = newAsset;
}
else
{
AZ_Assert(false, "Unsupported Script Canvas Asset Type");
}
memoryAsset.m_sourceAsset = m_sourceAsset;
}
void ScriptCanvasMemoryAsset::Create(AZ::Data::AssetId assetId, AZStd::string_view assetAbsolutePath, AZ::Data::AssetType assetType, Callbacks::OnAssetCreatedCallback onAssetCreatedCallback)
{
m_inMemoryAssetId = assetId;
m_absolutePath = assetAbsolutePath;
m_assetType = assetType;
m_fileState = Tracker::ScriptCanvasFileState::NEW;
ScriptCanvasAssetHandler* assetHandler = GetAssetHandlerForType(assetType);
AZ::Data::AssetPtr asset = nullptr;
if (assetType == azrtti_typeid<ScriptCanvasAsset>())
{
asset = assetHandler->CreateAsset(assetId, azrtti_typeid<ScriptCanvasAsset>());
}
m_inMemoryAsset = AZ::Data::Asset<AssetType>(asset, AZ::Data::AssetLoadBehavior::PreLoad);
ActivateAsset();
// For new assets, we directly set its status as "Ready" in order to make it usable.
ScriptCanvas::ScriptCanvasAssetBusRequestBus::Event(assetId, &ScriptCanvas::ScriptCanvasAssetBusRequests::SetAsNewAsset);
Internal::MemoryAssetSystemNotificationBus::Broadcast(&Internal::MemoryAssetSystemNotifications::OnAssetReady, this);
AssetHelpers::PrintInfo("Newly created Script Canvas asset is now tracked: %s", AssetHelpers::AssetIdToString(assetId).c_str());
if (onAssetCreatedCallback)
{
AZStd::invoke(onAssetCreatedCallback, *this);
}
}
void ScriptCanvasMemoryAsset::Save(Callbacks::OnSave onSaveCallback)
{
if (m_fileState == Tracker::ScriptCanvasFileState::UNMODIFIED)
{
// The file hasn't changed, don't save it
return;
}
SaveAs({}, onSaveCallback);
}
void ScriptCanvasMemoryAsset::SaveAs(const AZStd::string& path, Callbacks::OnSave onSaveCallback)
{
if (!path.empty())
{
m_saveAsPath = path;
}
else
{
m_saveAsPath = m_absolutePath;
}
AZ::Data::AssetStreamInfo streamInfo;
streamInfo.m_streamFlags = AZ::IO::OpenMode::ModeWrite;
streamInfo.m_streamName = m_saveAsPath;
if (!streamInfo.IsValid())
{
return;
}
bool sourceControlActive = false;
AzToolsFramework::SourceControlConnectionRequestBus::BroadcastResult(sourceControlActive, &AzToolsFramework::SourceControlConnectionRequests::IsActive);
// If Source Control is active then use it to check out the file before saving otherwise query the file info and save only if the file is not read-only
if (sourceControlActive)
{
AzToolsFramework::SourceControlCommandBus::Broadcast(&AzToolsFramework::SourceControlCommandBus::Events::RequestEdit,
streamInfo.m_streamName.c_str(),
true,
[this, streamInfo, onSaveCallback](bool success, AzToolsFramework::SourceControlFileInfo info) { FinalizeAssetSave(success, info, streamInfo, onSaveCallback); }
);
}
else
{
AzToolsFramework::SourceControlCommandBus::Broadcast(&AzToolsFramework::SourceControlCommandBus::Events::GetFileInfo,
streamInfo.m_streamName.c_str(),
[this, streamInfo, onSaveCallback](bool success, AzToolsFramework::SourceControlFileInfo info) { FinalizeAssetSave(success, info, streamInfo, onSaveCallback); }
);
}
}
void ScriptCanvasMemoryAsset::Set(AZ::Data::AssetId fileAssetId)
{
Callbacks::OnAssetReadyCallback onAssetReady = [](ScriptCanvasMemoryAsset&) {};
Load(fileAssetId, AZ::Data::AssetType::CreateNull(), onAssetReady);
ActivateAsset();
}
bool ScriptCanvasMemoryAsset::Load(AZ::Data::AssetId assetId, AZ::Data::AssetType assetType, Callbacks::OnAssetReadyCallback onAssetReadyCallback)
{
AZStd::string rootPath;
AZ::Data::AssetInfo assetInfo = AssetHelpers::GetAssetInfo(assetId, rootPath);
AzFramework::StringFunc::Path::Join(rootPath.c_str(), assetInfo.m_relativePath.c_str(), m_absolutePath);
if (assetInfo.m_assetType.IsNull())
{
// Try to find the asset type from the source file asset
assetInfo.m_assetType = AssetHelpers::GetAssetType(AZStd::string::format("%s/%s", rootPath.c_str(), assetInfo.m_relativePath.c_str()).c_str());
}
if (!assetType.IsNull() && assetInfo.m_assetType.IsNull())
{
assetInfo.m_assetType = assetType;
}
else
{
AZ_Assert(assetInfo.m_assetId.IsValid(), "Failed to get the asset info properly from the asset system");
}
SetFileAssetId(assetId);
auto asset = AZ::Data::AssetManager::Instance().FindAsset<ScriptCanvas::ScriptCanvasAssetBase>(assetId, AZ::Data::AssetLoadBehavior::PreLoad);
if (!asset || !asset.IsReady())
{
AZ::Data::AssetBus::MultiHandler::BusConnect(assetId);
}
if (assetInfo.m_assetType == azrtti_typeid<ScriptCanvasAsset>())
{
m_inMemoryAsset = AZ::Data::AssetManager::Instance().GetAsset<ScriptCanvasAsset>(assetId, AZ::Data::AssetLoadBehavior::Default);
}
if (m_inMemoryAsset)
{
m_inMemoryAsset.BlockUntilLoadComplete();
m_sourceAsset = m_inMemoryAsset;
m_assetType = m_inMemoryAsset->GetType();
AZ_Assert(m_inMemoryAsset.GetId() == assetId, "The asset IDs must match");
m_onAssetReadyCallback = onAssetReadyCallback;
if (m_inMemoryAsset.IsReady())
{
OnAssetReady(m_inMemoryAsset);
}
}
return !m_inMemoryAsset.IsError();
}
void ScriptCanvasMemoryAsset::ActivateAsset()
{
ScriptCanvas::ScriptCanvasAssetBase* assetData = m_inMemoryAsset.Get();
AZ_Assert(assetData, "ActivateAsset should have a valid asset of type %s", AssetHelpers::AssetIdToString(azrtti_typeid<ScriptCanvas::ScriptCanvasAssetBase>()).c_str());
if (assetData == nullptr)
{
return;
}
AZ::Entity* scriptCanvasEntity = assetData->GetScriptCanvasEntity();
AZ_Assert(scriptCanvasEntity, "ActivateAsset should have a valid ScriptCanvas Entity");
// Only activate the entity for assets that have been saved
if (scriptCanvasEntity->GetState() == AZ::Entity::State::Constructed)
{
scriptCanvasEntity->Init();
}
if (scriptCanvasEntity->GetState() == AZ::Entity::State::Init)
{
scriptCanvasEntity->Activate();
}
const AZStd::string& assetPath = m_absolutePath;
AZStd::string graphName;
AzFramework::StringFunc::Path::GetFileName(assetPath.c_str(), graphName);
if (!graphName.empty())
{
scriptCanvasEntity->SetName(graphName);
}
Graph* editorGraph = AZ::EntityUtils::FindFirstDerivedComponent<Graph>(scriptCanvasEntity);
AZ_Assert(editorGraph, "Script Canvas entity must have a Graph component");
if (editorGraph == nullptr)
{
return;
}
m_scriptCanvasId = editorGraph->GetScriptCanvasId();
EditorGraphNotificationBus::Handler::BusDisconnect();
EditorGraphNotificationBus::Handler::BusConnect(m_scriptCanvasId);
m_undoHelper = AZStd::make_unique<UndoHelper>(*this);
}
ScriptCanvasEditor::Widget::CanvasWidget* ScriptCanvasMemoryAsset::CreateView(QWidget* parent)
{
m_canvasWidget = new Widget::CanvasWidget(m_fileAssetId, parent);
return m_canvasWidget;
}
void ScriptCanvasMemoryAsset::ClearView()
{
delete m_canvasWidget;
m_canvasWidget = nullptr;
}
void ScriptCanvasMemoryAsset::UndoStackChange()
{
OnUndoStackChanged();
}
bool ScriptCanvasMemoryAsset::IsSourceInError() const
{
return m_sourceInError;
}
void ScriptCanvasMemoryAsset::OnGraphCanvasSceneDisplayed()
{
// We need to wait until this event in order the get the m_graphId which represents the GraphCanvas scene Id
EditorGraphRequestBus::EventResult(m_graphId, m_scriptCanvasId, &EditorGraphRequests::GetGraphCanvasGraphId);
EditorGraphNotificationBus::Handler::BusDisconnect();
}
void ScriptCanvasMemoryAsset::OnAssetReady(AZ::Data::Asset<AZ::Data::AssetData> asset)
{
// If we've already cloned the memory asset, we don't want to do the start-up things again.
if (m_inMemoryAsset->GetId() == m_sourceAsset.GetId())
{
AZStd::string rootPath;
AZ::Data::AssetInfo assetInfo = AssetHelpers::GetAssetInfo(m_fileAssetId, rootPath);
AZStd::string absolutePath;
AzFramework::StringFunc::Path::Join(rootPath.c_str(), assetInfo.m_relativePath.c_str(), absolutePath);
m_absolutePath = absolutePath;
m_fileState = Tracker::ScriptCanvasFileState::UNMODIFIED;
m_assetType = asset.GetType();
// Keep the canonical asset's Id, we will need it when we want to save the asset back to file
SetFileAssetId(asset.GetId());
// The source file is ready, we need to make the an in-memory version of it.
AZ::Data::AssetId inMemoryAssetId = AZ::Uuid::CreateRandom();
m_sourceAsset = AZ::Data::AssetManager::Instance().FindAsset<ScriptCanvas::ScriptCanvasAssetBase>(m_fileAssetId, AZ::Data::AssetLoadBehavior::PreLoad);
m_inMemoryAsset = AZStd::move(CloneAssetData(inMemoryAssetId));
AZ_Assert(m_inMemoryAsset, "Asset should have been successfully cloned.");
AZ_Assert(m_inMemoryAsset.GetId() == inMemoryAssetId, "Asset Id should match to the newly created one");
m_inMemoryAssetId = m_inMemoryAsset.GetId();
ActivateAsset();
if (m_onAssetReadyCallback)
{
AZStd::invoke(m_onAssetReadyCallback, *this);
}
}
// Instead just update the source asset to the get the new asset to keep it in memory.
else
{
m_sourceAsset = AZ::Data::AssetManager::Instance().FindAsset<ScriptCanvas::ScriptCanvasAssetBase>(m_fileAssetId, AZ::Data::AssetLoadBehavior::PreLoad);
}
if (m_fileAssetId == asset.GetId())
{
Internal::MemoryAssetSystemNotificationBus::Broadcast(&Internal::MemoryAssetSystemNotifications::OnAssetReady, this);
}
}
void ScriptCanvasMemoryAsset::OnAssetReloaded(AZ::Data::Asset<AZ::Data::AssetData> asset)
{
if (m_fileAssetId == asset.GetId())
{
m_sourceInError = false;
// Update our source asset information so we keep references alive.
m_sourceAsset = AZ::Data::AssetManager::Instance().FindAsset<ScriptCanvas::ScriptCanvasAssetBase>(m_fileAssetId, AZ::Data::AssetLoadBehavior::PreLoad);
// The source file was reloaded, but we have an in-memory version of it.
// We need to handle this.
}
else
{
Internal::MemoryAssetSystemNotificationBus::Broadcast(&Internal::MemoryAssetSystemNotifications::OnAssetReloaded, this);
}
}
void ScriptCanvasMemoryAsset::OnAssetError(AZ::Data::Asset<AZ::Data::AssetData> asset)
{
if (m_fileAssetId == asset.GetId())
{
m_sourceInError = true;
if (m_onAssetReadyCallback)
{
AZStd::invoke(m_onAssetReadyCallback, *this);
}
}
else
{
Internal::MemoryAssetSystemNotificationBus::Broadcast(&Internal::MemoryAssetSystemNotifications::OnAssetError, this);
}
}
void ScriptCanvasMemoryAsset::OnAssetUnloaded(const AZ::Data::AssetId assetId, const AZ::Data::AssetType assetType)
{
if (m_fileAssetId == assetId)
{
AssetTrackerNotificationBus::Event(assetId, &AssetTrackerNotifications::OnAssetUnloaded, assetId, assetType);
}
}
void ScriptCanvasMemoryAsset::SourceFileChanged(AZStd::string relativePath, AZStd::string scanFolder, AZ::Uuid sourceAssetId)
{
// This updates the asset Id with the canonical assetId on SourceFileChanged
// This occurs for new ScriptCanvas assets because before the SC asset is saved to disk, the asset database
// has no asset Id associated with it, so this uses the supplied source path to find the asset Id registered
AZStd::string fullPath;
AzFramework::StringFunc::Path::Join(scanFolder.data(), relativePath.data(), fullPath);
AzFramework::ApplicationRequests::Bus::Broadcast(&AzFramework::ApplicationRequests::NormalizePath, fullPath);
SavingComplete(fullPath, sourceAssetId);
}
void ScriptCanvasMemoryAsset::SourceFileRemoved(AZStd::string relativePath, AZStd::string scanFolder, AZ::Uuid fileAssetId)
{
AZ_UNUSED(relativePath);
AZ_UNUSED(scanFolder);
if (m_fileAssetId == fileAssetId)
{
m_sourceRemoved = true;
SignalFileStateChanged();
}
}
void ScriptCanvasMemoryAsset::SourceFileFailed(AZStd::string relativePath, AZStd::string scanFolder, AZ::Uuid)
{
AZStd::string fullPath;
AzFramework::StringFunc::Path::Join(scanFolder.data(), relativePath.data(), fullPath);
AzFramework::ApplicationRequests::Bus::Broadcast(&AzFramework::ApplicationRequests::NormalizePath, fullPath);
auto assetPathIdIt = AZStd::find(m_pendingSave.begin(), m_pendingSave.end(), fullPath);
if (assetPathIdIt != m_pendingSave.end())
{
if (m_onSaveCallback)
{
m_onSaveCallback(false, m_inMemoryAsset.Get(), AZ::Data::AssetId());
m_onSaveCallback = nullptr;
}
m_pendingSave.erase(assetPathIdIt);
}
}
void ScriptCanvasMemoryAsset::SavingComplete(const AZStd::string& streamName, AZ::Uuid sourceAssetId)
{
AZStd::string normPath = streamName;
AzFramework::ApplicationRequests::Bus::Broadcast(&AzFramework::ApplicationRequests::NormalizePath, normPath);
auto assetPathIdIt = AZStd::find(m_pendingSave.begin(), m_pendingSave.end(), normPath);
if (assetPathIdIt != m_pendingSave.end())
{
AZ::Data::AssetId previousFileAssetId;
if (sourceAssetId != m_fileAssetId.m_guid)
{
previousFileAssetId = m_fileAssetId;
// The source file has changed, store the AssetId to the canonical asset on file
SetFileAssetId(sourceAssetId);
}
else if (!m_fileAssetId.IsValid())
{
SetFileAssetId(sourceAssetId);
}
m_formerGraphIdPair = AZStd::make_pair(m_scriptCanvasId, m_graphId);
m_fileState = Tracker::ScriptCanvasFileState::UNMODIFIED;
m_pendingSave.erase(assetPathIdIt);
m_absolutePath = m_saveAsPath;
m_saveAsPath.clear();
// Connect to the source asset's bus to monitor for situations we may need to handle
AZ::Data::AssetBus::MultiHandler::BusConnect(m_inMemoryAsset.GetId());
AZ::Data::AssetBus::MultiHandler::BusConnect(m_fileAssetId);
if (m_onSaveCallback)
{
m_onSaveCallback(true, m_inMemoryAsset.Get(), previousFileAssetId);
m_onSaveCallback = nullptr;
}
}
}
void ScriptCanvasMemoryAsset::FinalizeAssetSave(bool, const AzToolsFramework::SourceControlFileInfo& fileInfo, const AZ::Data::AssetStreamInfo& saveInfo, Callbacks::OnSave onSaveCallback)
{
m_onSaveCallback = onSaveCallback;
AZStd::string normPath = saveInfo.m_streamName;
AzFramework::ApplicationRequests::Bus::Broadcast(&AzFramework::ApplicationRequests::NormalizePath, normPath);
m_pendingSave.emplace_back(normPath);
m_assetSaveFinalizer.Reset();
m_assetSaveFinalizer.Start(this, fileInfo, saveInfo, onSaveCallback, AssetSaveFinalizer::OnCompleteHandler([](AZ::Data::AssetId /*assetId*/)
{
}));
}
AZ::Data::Asset<AZ::Data::AssetData> ScriptCanvasMemoryAsset::CloneAssetData(AZ::Data::AssetId newAssetId)
{
if (m_assetType == azrtti_typeid<ScriptCanvasAsset>())
{
return CloneAssetData<ScriptCanvasAsset>(newAssetId);
}
AZ_Assert(false, "The provides asset type is not supported as a valid Script Canvas memory asset");
return AZ::Data::Asset<AZ::Data::AssetData>();
}
void ScriptCanvasMemoryAsset::OnUndoStackChanged()
{
UndoNotificationBus::Broadcast(&UndoNotifications::OnCanUndoChanged, m_undoState->m_undoStack->CanUndo());
UndoNotificationBus::Broadcast(&UndoNotifications::OnCanRedoChanged, m_undoState->m_undoStack->CanRedo());
}
void ScriptCanvasMemoryAsset::SetFileAssetId(const AZ::Data::AssetId& fileAssetId)
{
m_fileAssetId = fileAssetId;
if (m_canvasWidget)
{
m_canvasWidget->SetAssetId(fileAssetId);
}
}
void ScriptCanvasMemoryAsset::SignalFileStateChanged()
{
MemoryAssetNotificationBus::Event(m_fileAssetId, &MemoryAssetNotifications::OnFileStateChanged, GetFileState());
}
AZStd::string ScriptCanvasMemoryAsset::MakeTemporaryFilePathForSave(AZStd::string_view targetFilename)
{
AZ::IO::FileIOBase* fileIO = AZ::IO::FileIOBase::GetInstance();
AZ_Assert(fileIO, "File IO is not initialized.");
AZStd::string tempFilename;
AzFramework::StringFunc::Path::GetFullFileName(targetFilename.data(), tempFilename);
AZStd::string tempPath = AZStd::string::format("@usercache@/scriptcanvas/%s.temp", tempFilename.data());
AZStd::array<char, AZ::IO::MaxPathLength> resolvedPath{};
fileIO->ResolvePath(tempPath.data(), resolvedPath.data(), resolvedPath.size());
return resolvedPath.data();
}
ScriptCanvasAssetHandler* ScriptCanvasMemoryAsset::GetAssetHandlerForType(AZ::Data::AssetType assetType)
{
ScriptCanvasAssetHandler* assetHandler = nullptr;
AZ::EBusAggregateResults<AZ::Data::AssetHandler*> foundAssetHandlers;
ScriptCanvas::AssetRegistryRequestBus::BroadcastResult(foundAssetHandlers, &ScriptCanvas::AssetRegistryRequests::GetAssetHandler);
for (auto handler : foundAssetHandlers.values)
{
if (handler != nullptr)
{
ScriptCanvasAssetHandler* theHandler = azrtti_cast<ScriptCanvasAssetHandler*>(handler);
if (theHandler != nullptr && theHandler->GetAssetType() == assetType)
{
assetHandler = theHandler;
break;
}
}
}
AZ_Assert(assetHandler, "The specified asset type does not have a registered asset handler.");
return assetHandler;
}
AZ::EntityId ScriptCanvasMemoryAsset::GetEditorEntityIdFromSceneEntityId(AZ::EntityId sceneEntityId)
{
if (m_editorEntityIdMap.find(sceneEntityId) != m_editorEntityIdMap.end())
{
return m_editorEntityIdMap[sceneEntityId];
}
return AZ::EntityId();
}
AZ::EntityId ScriptCanvasMemoryAsset::GetSceneEntityIdFromEditorEntityId(AZ::EntityId editorEntityId)
{
for (auto mapEntry : m_editorEntityIdMap)
{
if (mapEntry.second == editorEntityId)
{
return mapEntry.first;
}
}
return AZ::EntityId();
}
// AssetSaveFinalizer
//////////////////////////////////////
bool AssetSaveFinalizer::ValidateStatus(const AzToolsFramework::SourceControlFileInfo& fileInfo)
{
auto fileIO = AZ::IO::FileIOBase::GetInstance();
if (fileInfo.IsLockedByOther())
{
AZ_Error("Script Canvas", !fileInfo.IsLockedByOther(), "The file is already exclusively opened by another user: %s", fileInfo.m_filePath.data());
AZStd::invoke(m_onSave, false, m_inMemoryAsset, m_fileAssetId);
return false;
}
else if (fileInfo.IsReadOnly() && fileIO->Exists(fileInfo.m_filePath.c_str()))
{
AZ_Error("Script Canvas", !fileInfo.IsReadOnly(), "File %s is read-only. It cannot be saved."
" If this file is in Perforce it may not have been checked out by the Source Control API.", fileInfo.m_filePath.data());
AZStd::invoke(m_onSave, false, m_inMemoryAsset, m_fileAssetId);
return false;
}
else if (m_saving)
{
AZ_Warning("Script Canvas", false, "Trying to save the same file twice. Will result in one save callback being ignored.");
return false;
}
return true;
}
AssetSaveFinalizer::AssetSaveFinalizer()
: m_inMemoryAsset(nullptr)
, m_sourceAsset(nullptr)
, m_saving(false)
, m_fileAvailableForSave(false)
{
}
AssetSaveFinalizer::~AssetSaveFinalizer()
{
AZ::SystemTickBus::Handler::BusDisconnect();
}
void AssetSaveFinalizer::Start(ScriptCanvasMemoryAsset* sourceAsset, const AzToolsFramework::SourceControlFileInfo& fileInfo, const AZ::Data::AssetStreamInfo& saveInfo, Callbacks::OnSave onSaveCallback, OnCompleteHandler onComplete)
{
m_onCompleteHandler = onComplete;
m_onCompleteHandler.Connect(m_onComplete);
m_saveInfo = saveInfo;
m_onSave = onSaveCallback;
m_sourceAsset = sourceAsset;
m_inMemoryAsset = sourceAsset->GetAsset().Get();
m_assetType = sourceAsset->GetAssetType();
if (!ValidateStatus(fileInfo))
{
return;
}
auto streamer = AZ::Interface<AZ::IO::IStreamer>::Get();
AZ::IO::FileRequestPtr flushRequest = streamer->FlushCache(saveInfo.m_streamName.data());
streamer->SetRequestCompleteCallback(flushRequest, [this]([[maybe_unused]] AZ::IO::FileRequestHandle request)
{
m_fileAvailableForSave = true;
});
streamer->QueueRequest(flushRequest);
AZ::SystemTickBus::Handler::BusConnect();
m_saving = true;
}
AZStd::string AssetSaveFinalizer::MakeTemporaryFilePathForSave(AZStd::string_view targetFilename)
{
AZ::IO::FileIOBase* fileIO = AZ::IO::FileIOBase::GetInstance();
AZ_Assert(fileIO, "File IO is not initialized.");
AZStd::string tempFilename;
AzFramework::StringFunc::Path::GetFullFileName(targetFilename.data(), tempFilename);
AZStd::string tempPath = AZStd::string::format("@usercache@/scriptcanvas/%s.temp", tempFilename.data());
AZStd::array<char, AZ::IO::MaxPathLength> resolvedPath{};
fileIO->ResolvePath(tempPath.data(), resolvedPath.data(), resolvedPath.size());
return resolvedPath.data();
}
void AssetSaveFinalizer::OnSystemTick()
{
if (m_fileAvailableForSave)
{
AZ::SystemTickBus::Handler::BusDisconnect();
m_fileAvailableForSave = false;
const AZStd::string tempPath = MakeTemporaryFilePathForSave(m_saveInfo.m_streamName);
AZ::IO::FileIOStream stream(tempPath.data(), m_saveInfo.m_streamFlags);
if (stream.IsOpen())
{
ScriptCanvasAssetHandler* assetHandler = nullptr;
AssetTrackerRequestBus::BroadcastResult(assetHandler, &AssetTrackerRequests::GetAssetHandlerForType, m_assetType);
AZ_Assert(assetHandler, "An asset handler must be found");
bool savedSuccess;
{
AZ_PROFILE_SCOPE(ScriptCanvas, "ScriptCanvasAssetHandler::SaveAssetData");
ScriptCanvasMemoryAsset cloneAsset;
m_sourceAsset->CloneTo(cloneAsset);
savedSuccess = assetHandler->SaveAssetData(cloneAsset.GetAsset(), &stream);
}
stream.Close();
if (savedSuccess)
{
AZ_PROFILE_SCOPE(ScriptCanvas, "AssetTracker::SaveAssetPostSourceControl : TempToTargetFileReplacement");
AZ::IO::FileIOBase* fileIO = AZ::IO::FileIOBase::GetInstance();
const bool targetFileExists = fileIO->Exists(m_saveInfo.m_streamName.data());
bool removedTargetFile;
{
AZ_PROFILE_SCOPE(ScriptCanvas, "AssetTracker::SaveAssetPostSourceControl : TempToTargetFileReplacement : RemoveTarget");
removedTargetFile = fileIO->Remove(m_saveInfo.m_streamName.data());
}
if (targetFileExists && !removedTargetFile)
{
savedSuccess = false;
}
else
{
AZ_PROFILE_SCOPE(ScriptCanvas, "AssetTracker::SaveAssetPostSourceControl : TempToTargetFileReplacement : RenameTempFile");
AZ::IO::Result renameResult = fileIO->Rename(tempPath.data(), m_saveInfo.m_streamName.data());
if (!renameResult)
{
savedSuccess = false;
}
}
}
if (savedSuccess)
{
AZ_TracePrintf("Script Canvas", "Script Canvas successfully saved as Asset \"%s\"", m_saveInfo.m_streamName.data());
}
m_onComplete.Signal(m_sourceAsset->GetId());
}
Reset();
}
}
void AssetSaveFinalizer::Reset()
{
m_sourceAsset = nullptr;
m_fileAssetId = {};
m_onSave = nullptr;
m_saving = false;
m_inMemoryAsset = nullptr;
m_saveInfo = {};
}
}