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o3de/Gems/ScriptCanvas/Code/Editor/Assets/ScriptCanvasAssetHandler.cpp

331 lines
13 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Component/ComponentApplicationBus.h>
#include <AzCore/Component/Entity.h>
#include <AzCore/IO/FileIO.h>
#include <AzCore/IO/GenericStreams.h>
#include <AzCore/Serialization/Json/JsonSerialization.h>
#include <AzCore/Serialization/Json/JsonSerializationResult.h>
#include <AzCore/Serialization/Json/JsonUtils.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/Utils.h>
#include <AzCore/std/string/string_view.h>
#include <AzFramework/StringFunc/StringFunc.h>
#include <AzToolsFramework/API/EditorAssetSystemAPI.h>
#include <Core/ScriptCanvasBus.h>
#include <GraphCanvas/GraphCanvasBus.h>
#include <ScriptCanvas/Asset/RuntimeAsset.h>
#include <ScriptCanvas/Assets/ScriptCanvasAsset.h>
#include <ScriptCanvas/Assets/ScriptCanvasAssetHandler.h>
#include <ScriptCanvas/Bus/ScriptCanvasBus.h>
#include <ScriptCanvas/Components/EditorGraph.h>
#include <ScriptCanvas/Components/EditorGraphVariableManagerComponent.h>
#include <ScriptCanvas/Components/EditorScriptCanvasComponent.h>
#include <ScriptCanvas/Core/SerializationListener.h>
namespace ScriptCanvasAssetHandlerCpp
{
using namespace ScriptCanvas;
void CollectNodes(const GraphData::NodeContainer& container, SerializationListeners& listeners)
{
for (auto& nodeEntity : container)
{
if (nodeEntity)
{
if (auto listener = azrtti_cast<SerializationListener*>(AZ::EntityUtils::FindFirstDerivedComponent<Node>(nodeEntity)))
{
listeners.push_back(listener);
}
}
}
}
}
namespace ScriptCanvasEditor
{
ScriptCanvasAssetHandler::ScriptCanvasAssetHandler(AZ::SerializeContext* context)
{
SetSerializeContext(context);
AZ::AssetTypeInfoBus::MultiHandler::BusConnect(GetAssetType());
}
ScriptCanvasAssetHandler::~ScriptCanvasAssetHandler()
{
AZ::AssetTypeInfoBus::MultiHandler::BusDisconnect();
}
AZ::Data::AssetPtr ScriptCanvasAssetHandler::CreateAsset(const AZ::Data::AssetId& id, const AZ::Data::AssetType& type)
{
(void)type;
auto assetData = aznew ScriptCanvasAsset(id);
AZ::Entity* scriptCanvasEntity = aznew AZ::Entity("Script Canvas Graph");
SystemRequestBus::Broadcast(&SystemRequests::CreateEditorComponentsOnEntity, scriptCanvasEntity, azrtti_typeid<ScriptCanvas::RuntimeAsset>());
assetData->SetScriptCanvasEntity(scriptCanvasEntity);
return assetData;
}
// Override the stream info to force source assets to load into the Editor instead of cached, processed assets.
void ScriptCanvasAssetHandler::GetCustomAssetStreamInfoForLoad(AZ::Data::AssetStreamInfo& streamInfo)
{
//ScriptCanvas files are source assets and should be placed in a source asset directory
const char* assetPath = streamInfo.m_streamName.c_str();
if (AzFramework::StringFunc::Path::IsRelative(assetPath))
{
AZStd::string watchFolder;
bool sourceInfoFound{};
AZ::Data::AssetInfo assetInfo;
AzToolsFramework::AssetSystemRequestBus::BroadcastResult(sourceInfoFound, &AzToolsFramework::AssetSystemRequestBus::Events::GetSourceInfoBySourcePath, assetPath, assetInfo, watchFolder);
if (sourceInfoFound)
{
AzFramework::StringFunc::Path::Join(watchFolder.data(), assetInfo.m_relativePath.data(), streamInfo.m_streamName);
}
}
}
AZ::Outcome<void, AZStd::string> LoadScriptCanvasDataFromJson
( ScriptCanvas::ScriptCanvasData& dataTarget
, AZStd::string_view source
, AZ::SerializeContext& serializeContext)
{
namespace JSRU = AZ::JsonSerializationUtils;
using namespace ScriptCanvas;
AZ::JsonDeserializerSettings settings;
settings.m_serializeContext = &serializeContext;
settings.m_metadata.Create<SerializationListeners>();
auto loadResult = JSRU::LoadObjectFromStringByType
( &dataTarget
, azrtti_typeid<ScriptCanvasData>()
, source
, &settings);
if (!loadResult.IsSuccess())
{
return loadResult;
}
if (auto graphData = dataTarget.ModGraph())
{
auto listeners = settings.m_metadata.Find<SerializationListeners>();
AZ_Assert(listeners, "Failed to find SerializationListeners");
ScriptCanvasAssetHandlerCpp::CollectNodes(graphData->GetGraphData()->m_nodes, *listeners);
for (auto listener : *listeners)
{
listener->OnDeserialize();
}
}
else
{
return AZ::Failure(AZStd::string("Failed to find graph data after loading source"));
}
return AZ::Success();
}
AZ::Data::AssetHandler::LoadResult ScriptCanvasAssetHandler::LoadAssetData
( const AZ::Data::Asset<AZ::Data::AssetData>& assetTarget
, AZStd::shared_ptr<AZ::Data::AssetDataStream> streamSource
, [[maybe_unused]] const AZ::Data::AssetFilterCB& assetLoadFilterCB)
{
namespace JSRU = AZ::JsonSerializationUtils;
using namespace ScriptCanvas;
auto* scriptCanvasAssetTarget = assetTarget.GetAs<ScriptCanvasAsset>();
AZ_Assert(scriptCanvasAssetTarget, "This should be a ScriptCanvasAsset, as this is the only type we process!");
if (m_serializeContext
&& streamSource
&& scriptCanvasAssetTarget)
{
streamSource->Seek(0U, AZ::IO::GenericStream::ST_SEEK_BEGIN);
auto& scriptCanvasDataTarget = scriptCanvasAssetTarget->GetScriptCanvasData();
AZStd::vector<char> byteBuffer;
byteBuffer.resize_no_construct(streamSource->GetLength());
// this duplicate stream is to allow for trying again if the JSON read fails
AZ::IO::ByteContainerStream<decltype(byteBuffer)> byteStreamSource(&byteBuffer);
const size_t bytesRead = streamSource->Read(byteBuffer.size(), byteBuffer.data());
scriptCanvasDataTarget.m_scriptCanvasEntity.reset(nullptr);
if (bytesRead == streamSource->GetLength())
{
byteStreamSource.Seek(0U, AZ::IO::GenericStream::ST_SEEK_BEGIN);
AZ::JsonDeserializerSettings settings;
settings.m_serializeContext = m_serializeContext;
settings.m_metadata.Create<SerializationListeners>();
// attempt JSON deserialization...
auto jsonResult = LoadScriptCanvasDataFromJson
( scriptCanvasDataTarget
, AZStd::string_view{ byteBuffer.begin(), byteBuffer.size() }
, *m_serializeContext);
if (jsonResult.IsSuccess())
{
return AZ::Data::AssetHandler::LoadResult::LoadComplete;
}
#if defined(OBJECT_STREAM_EDITOR_ASSET_LOADING_SUPPORT_ENABLED)////
else
{
// ...if there is a failure, check if it is saved in the old format
byteStreamSource.Seek(0U, AZ::IO::GenericStream::ST_SEEK_BEGIN);
// tolerate unknown classes in the editor. Let the asset processor warn about bad nodes...
if (AZ::Utils::LoadObjectFromStreamInPlace
( byteStreamSource
, scriptCanvasDataTarget
, m_serializeContext
, AZ::ObjectStream::FilterDescriptor(assetLoadFilterCB, AZ::ObjectStream::FILTERFLAG_IGNORE_UNKNOWN_CLASSES)))
{
AZ_Warning
( "ScriptCanvas"
, false
, "ScriptCanvasAssetHandler::LoadAssetData failed to load graph data from JSON, %s, consider converting to JSON"
" by opening it and saving it, or running the graph update tool from the editor0"
, jsonResult.GetError().c_str());
return AZ::Data::AssetHandler::LoadResult::LoadComplete;
}
}
#else
else
{
AZ_Warning
( "ScriptCanvas"
, false
, "ScriptCanvasAssetHandler::LoadAssetData failed to load graph data from JSON %s"
, jsonResult.GetError().c_str()");
}
#endif//defined(OBJECT_STREAM_EDITOR_ASSET_LOADING_SUPPORT_ENABLED)
}
}
return AZ::Data::AssetHandler::LoadResult::Error;
}
bool ScriptCanvasAssetHandler::SaveAssetData(const AZ::Data::Asset<AZ::Data::AssetData>& asset, AZ::IO::GenericStream* stream)
{
return SaveAssetData(asset.GetAs<ScriptCanvasAsset>(), stream);
}
bool ScriptCanvasAssetHandler::SaveAssetData(const ScriptCanvasAsset* assetData, AZ::IO::GenericStream* stream)
{
return SaveAssetData(assetData, stream, AZ::DataStream::ST_XML);
}
bool ScriptCanvasAssetHandler::SaveAssetData
( const ScriptCanvasAsset* assetData
, AZ::IO::GenericStream* stream
, [[maybe_unused]] AZ::DataStream::StreamType streamType)
{
namespace JSRU = AZ::JsonSerializationUtils;
using namespace ScriptCanvas;
if (m_serializeContext
&& stream
&& assetData
&& assetData->GetScriptCanvasGraph()
&& assetData->GetScriptCanvasGraph()->GetGraphData())
{
auto graphData = assetData->GetScriptCanvasGraph()->GetGraphData();
AZ::JsonSerializerSettings settings;
settings.m_metadata.Create<SerializationListeners>();
auto listeners = settings.m_metadata.Find<SerializationListeners>();
AZ_Assert(listeners, "Failed to create SerializationListeners");
ScriptCanvasAssetHandlerCpp::CollectNodes(graphData->m_nodes, *listeners);
settings.m_keepDefaults = false;
settings.m_serializeContext = m_serializeContext;
for (auto listener : *listeners)
{
listener->OnSerialize();
}
return JSRU::SaveObjectToStream<ScriptCanvasData>(&assetData->GetScriptCanvasData(), *stream, nullptr, &settings).IsSuccess();
}
else
{
AZ_Error("ScriptCanvas", false, "Saving ScriptCavas assets in the handler requires a valid IO stream, "
"asset pointer, and serialize context");
return false;
}
}
void ScriptCanvasAssetHandler::DestroyAsset(AZ::Data::AssetPtr ptr)
{
delete ptr;
}
AZ::SerializeContext* ScriptCanvasAssetHandler::GetSerializeContext() const
{
return m_serializeContext;
}
void ScriptCanvasAssetHandler::SetSerializeContext(AZ::SerializeContext* context)
{
m_serializeContext = context;
if (m_serializeContext == nullptr)
{
// use the default app serialize context
EBUS_EVENT_RESULT(m_serializeContext, AZ::ComponentApplicationBus, GetSerializeContext);
if (!m_serializeContext)
{
AZ_Error("Script Canvas", false, "ScriptCanvasAssetHandler: No serialize context provided! "
"We will not be able to process Graph Asset type");
}
}
}
void ScriptCanvasAssetHandler::GetHandledAssetTypes(AZStd::vector<AZ::Data::AssetType>& assetTypes)
{
assetTypes.push_back(GetAssetType());
}
AZ::Data::AssetType ScriptCanvasAssetHandler::GetAssetType() const
{
return ScriptCanvasAssetHandler::GetAssetTypeStatic();
}
const char* ScriptCanvasAssetHandler::GetAssetTypeDisplayName() const
{
return "Script Canvas";
}
AZ::Data::AssetType ScriptCanvasAssetHandler::GetAssetTypeStatic()
{
return azrtti_typeid<ScriptCanvasAsset>();
}
void ScriptCanvasAssetHandler::GetAssetTypeExtensions(AZStd::vector<AZStd::string>& extensions)
{
ScriptCanvasAsset::Description description;
extensions.push_back(description.GetExtensionImpl());
}
AZ::Uuid ScriptCanvasAssetHandler::GetComponentTypeId() const
{
return azrtti_typeid<EditorScriptCanvasComponent>();
}
const char* ScriptCanvasAssetHandler::GetGroup() const
{
return ScriptCanvas::AssetDescription::GetGroup<ScriptCanvasEditor::ScriptCanvasAsset>();
}
const char* ScriptCanvasAssetHandler::GetBrowserIcon() const
{
return ScriptCanvas::AssetDescription::GetIconPath<ScriptCanvasEditor::ScriptCanvasAsset>();
}
}