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45 lines
1.5 KiB
C++
45 lines
1.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/Component.h>
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#include <AssetBuilderSDK/AssetBuilderBusses.h>
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#include <AssetBuilderSDK/AssetBuilderSDK.h>
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#include "ScriptCanvasBuilderWorker.h"
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namespace ScriptCanvasBuilder
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{
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//! ScriptCanvasBuilder is responsible for turning editor ScriptCanvas Assets into runtime script canvas assets
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class PluginComponent
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: public AZ::Component
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{
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public:
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AZ_COMPONENT(PluginComponent, "{F8286B21-E751-4745-8BC4-512F190215FF}")
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static void Reflect(AZ::ReflectContext* context);
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PluginComponent() = default;
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~PluginComponent() override = default;
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static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
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static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
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static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
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//////////////////////////////////////////////////////////////////////////
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// AZ::Component
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void Activate() override;
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void Deactivate() override;
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//////////////////////////////////////////////////////////////////////////
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private:
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PluginComponent(const PluginComponent&) = delete;
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SharedHandlers m_sharedHandlers;
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Worker m_scriptCanvasBuilder;
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};
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}
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