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78 lines
3.1 KiB
C++
78 lines
3.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Asset/AssetCommon.h>
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#include <ScriptCanvas/Asset/RuntimeAsset.h>
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#include <ScriptCanvas/Grammar/PrimitivesDeclarations.h>
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#include <ScriptCanvas/Variable/VariableCore.h>
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namespace ScriptCanvasEditor
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{
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class ScriptCanvasAsset;
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}
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namespace ScriptCanvasBuilder
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{
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class BuildVariableOverrides
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{
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public:
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AZ_TYPE_INFO(BuildVariableOverrides, "{8336D44C-8EDC-4C28-AEB4-3420D5FD5AE2}");
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AZ_CLASS_ALLOCATOR(BuildVariableOverrides, AZ::SystemAllocator, 0);
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static void Reflect(AZ::ReflectContext* reflectContext);
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void Clear();
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// use this to preserve old values that may have been overridden on the instance, and are still valid in the parsed graph
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void CopyPreviousOverriddenValues(const BuildVariableOverrides& source);
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bool IsEmpty() const;
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// use this to initialize the new data, and make sure they have a editor graph variable for proper editor display
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void PopulateFromParsedResults(ScriptCanvas::Grammar::AbstractCodeModelConstPtr abstractCodeModel, const ScriptCanvas::VariableData& variables);
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// #functions2 provide an identifier for the node/variable in the source that caused the dependency. the root will not have one.
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AZ::Data::Asset<ScriptCanvasEditor::ScriptCanvasAsset> m_source;
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// all of the variables here are overrides
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AZStd::vector<ScriptCanvas::GraphVariable> m_variables;
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// the values here may or may not be overrides
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AZStd::vector<AZStd::pair<ScriptCanvas::VariableId, AZ::EntityId>> m_entityIds;
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// these two variable lists are all that gets exposed to the edit context
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AZStd::vector<ScriptCanvas::GraphVariable> m_overrides;
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AZStd::vector<ScriptCanvas::GraphVariable> m_overridesUnused;
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// AZStd::vector<size_t> m_entityIdRuntimeInputIndices; since all of the entity ids need to go in, they may not need indices
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AZStd::vector<BuildVariableOverrides> m_dependencies;
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};
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class EditorAssetTree
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{
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public:
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AZ_CLASS_ALLOCATOR(EditorAssetTree, AZ::SystemAllocator, 0);
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EditorAssetTree* m_parent = nullptr;
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AZStd::vector<EditorAssetTree> m_dependencies;
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AZ::Data::Asset<ScriptCanvasEditor::ScriptCanvasAsset> m_asset;
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EditorAssetTree* ModRoot();
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void SetParent(EditorAssetTree& parent);
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AZStd::string ToString(size_t depth = 0) const;
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};
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// copy the variables overridden during editor / prefab build time back to runtime data
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ScriptCanvas::RuntimeDataOverrides ConvertToRuntime(const BuildVariableOverrides& overrides);
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AZ::Outcome<EditorAssetTree, AZStd::string> LoadEditorAssetTree(AZ::Data::AssetId editorAssetId, AZStd::string_view assetHint, EditorAssetTree* parent = nullptr);
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AZ::Outcome<BuildVariableOverrides, AZStd::string> ParseEditorAssetTree(const EditorAssetTree& editorAssetTree);
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}
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