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o3de/Gems/ScriptCanvas/Code/Asset/EditorAssetConversionBus.h

44 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/EBus/EBus.h>
#include <AzCore/Outcome/Outcome.h>
#include <AzCore/Asset/AssetCommon.h>
#include <ScriptCanvas/Translation/Translation.h>
namespace AZ
{
class ScriptAsset;
}
namespace ScriptCanvas
{
class RuntimeAsset;
class SubgraphInterfaceAsset;
}
namespace ScriptCanvasEditor
{
class ScriptCanvasAsset;
class EditorAssetConversionBusTraits
: public AZ::EBusTraits
{
public:
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
virtual AZ::Data::Asset<ScriptCanvasEditor::ScriptCanvasAsset> LoadAsset(AZStd::string_view graphPath) = 0;
virtual AZ::Outcome<ScriptCanvas::Translation::LuaAssetResult, AZStd::string> CreateLuaAsset(const AZ::Data::Asset<ScriptCanvasEditor::ScriptCanvasAsset>& editAsset, AZStd::string_view graphPathForRawLuaFile) = 0;
virtual AZ::Outcome<AZ::Data::Asset<ScriptCanvas::RuntimeAsset>, AZStd::string> CreateRuntimeAsset(const AZ::Data::Asset<ScriptCanvasEditor::ScriptCanvasAsset>& editAsset) = 0;
};
using EditorAssetConversionBus = AZ::EBus<EditorAssetConversionBusTraits>;
}