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44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/EBus/EBus.h>
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#include <AzCore/Outcome/Outcome.h>
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#include <AzCore/Asset/AssetCommon.h>
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#include <ScriptCanvas/Translation/Translation.h>
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namespace AZ
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{
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class ScriptAsset;
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}
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namespace ScriptCanvas
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{
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class RuntimeAsset;
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class SubgraphInterfaceAsset;
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}
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namespace ScriptCanvasEditor
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{
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class ScriptCanvasAsset;
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class EditorAssetConversionBusTraits
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: public AZ::EBusTraits
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{
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public:
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
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virtual AZ::Data::Asset<ScriptCanvasEditor::ScriptCanvasAsset> LoadAsset(AZStd::string_view graphPath) = 0;
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virtual AZ::Outcome<ScriptCanvas::Translation::LuaAssetResult, AZStd::string> CreateLuaAsset(const AZ::Data::Asset<ScriptCanvasEditor::ScriptCanvasAsset>& editAsset, AZStd::string_view graphPathForRawLuaFile) = 0;
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virtual AZ::Outcome<AZ::Data::Asset<ScriptCanvas::RuntimeAsset>, AZStd::string> CreateRuntimeAsset(const AZ::Data::Asset<ScriptCanvasEditor::ScriptCanvasAsset>& editAsset) = 0;
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};
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using EditorAssetConversionBus = AZ::EBus<EditorAssetConversionBusTraits>;
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}
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