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o3de/Gems/SceneProcessing/Code/Tests/MeshOptimizer/HasBlendshapes.cpp

64 lines
2.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <gtest/gtest.h>
#include <gmock/gmock.h>
#include <AzCore/std/smart_ptr/make_shared.h>
#include <AzCore/std/smart_ptr/unique_ptr.h>
#include <AzCore/std/string/string.h>
#include <SceneAPI/SceneCore/Containers/SceneGraph.h>
#include <SceneAPI/SceneCore/Mocks/DataTypes/GraphData/MockIBlendShapeData.h>
#include <SceneAPI/SceneCore/Mocks/DataTypes/GraphData/MockIMeshData.h>
#include <Generation/Components/MeshOptimizer/MeshOptimizerComponent.h>
#include <InitSceneAPIFixture.h>
namespace AZ::SceneGenerationComponents
{
class HasBlendShapesFixture
: public SceneProcessing::InitSceneAPIFixture
{
public:
HasBlendShapesFixture()
// NodeIndex's constructor is private. We can't initialize this value until SetUp when the allocators and
// the graph are made. So just get some value in place to be filled in later.
: m_meshIndex(*reinterpret_cast<SceneAPI::Containers::SceneGraph::NodeIndex*>(&m_meshIndex))
{
}
void SetUp() override
{
SceneProcessing::InitSceneAPIFixture::SetUp();
m_graph = AZStd::make_unique<SceneAPI::Containers::SceneGraph>();
const SceneAPI::Containers::SceneGraph::NodeIndex root = GetGraph().GetRoot();
m_meshIndex = GetGraph().AddChild(root, "testMesh", AZStd::make_shared<SceneAPI::DataTypes::MockIMeshData>());
}
SceneAPI::Containers::SceneGraph& GetGraph() { return *m_graph; }
SceneAPI::Containers::SceneGraph::NodeIndex GetMeshNodeIndex() { return m_meshIndex; }
private:
AZStd::unique_ptr<SceneAPI::Containers::SceneGraph> m_graph;
SceneAPI::Containers::SceneGraph::NodeIndex m_meshIndex;
};
TEST_F(HasBlendShapesFixture, DoesNotHaveBlendShapes)
{
EXPECT_FALSE(SceneGenerationComponents::MeshOptimizerComponent::HasAnyBlendShapeChild(GetGraph(), GetMeshNodeIndex()));
}
TEST_F(HasBlendShapesFixture, HasBlendShapes)
{
GetGraph().AddChild(GetMeshNodeIndex(), "blendShape", AZStd::make_shared<SceneAPI::DataTypes::MockIBlendShapeData>());
EXPECT_TRUE(SceneGenerationComponents::MeshOptimizerComponent::HasAnyBlendShapeChild(GetGraph(), GetMeshNodeIndex()));
}
} // namespace AZ::SceneGenerationComponents