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o3de/Gems/SceneProcessing/Code/Source/SceneProcessingModule.cpp

121 lines
5.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Module/Module.h>
#include <AzCore/Module/DynamicModuleHandle.h>
#include <AzFramework/Metrics/MetricsPlainTextNameRegistration.h>
#include <SceneBuilder/SceneBuilderComponent.h>
#include <SceneBuilder/SceneSerializationHandler.h>
#include <Config/Components/SceneProcessingConfigSystemComponent.h>
#include <Config/Components/SoftNameBehavior.h>
#include <Config/Widgets/GraphTypeSelector.h>
#include <Generation/Components/TangentGenerator/TangentGenerateComponent.h>
#include <Generation/Components/TangentGenerator/TangentPreExportComponent.h>
#include <Generation/Components/MeshOptimizer/MeshOptimizerComponent.h>
#include <Source/SceneProcessingModule.h>
namespace AZ
{
namespace SceneProcessing
{
class SceneProcessingModule
: public Module
{
public:
AZ_RTTI(SceneProcessingModule, "{13DCFEF2-BB25-4DBB-A69B-22958CAD6885}", Module);
SceneProcessingModule()
: Module()
{
LoadSceneModule(s_sceneCoreModule, "SceneCore");
LoadSceneModule(s_sceneDataModule, "SceneData");
LoadSceneModule(s_sceneBuilderModule, "SceneBuilder");
m_descriptors.insert(m_descriptors.end(),
{
SceneProcessingConfig::SceneProcessingConfigSystemComponent::CreateDescriptor(),
SceneProcessingConfig::SoftNameBehavior::CreateDescriptor(),
SceneBuilder::BuilderPluginComponent::CreateDescriptor(),
SceneBuilder::SceneSerializationHandler::CreateDescriptor(),
AZ::SceneGenerationComponents::TangentPreExportComponent::CreateDescriptor(),
AZ::SceneGenerationComponents::TangentGenerateComponent::CreateDescriptor(),
AZ::SceneGenerationComponents::MeshOptimizerComponent::CreateDescriptor(),
});
// This is an internal Amazon gem, so register it's components for metrics tracking, otherwise the name of the component won't get sent back.
// IF YOU ARE A THIRDPARTY WRITING A GEM, DO NOT REGISTER YOUR COMPONENTS WITH EditorMetricsComponentRegistrationBus
AZStd::vector<AZ::Uuid> typeIds;
typeIds.reserve(m_descriptors.size());
for (AZ::ComponentDescriptor* descriptor : m_descriptors)
{
typeIds.emplace_back(descriptor->GetUuid());
}
AzFramework::MetricsPlainTextNameRegistrationBus::Broadcast(&AzFramework::MetricsPlainTextNameRegistrationBus::Events::RegisterForNameSending, typeIds);
}
~SceneProcessingModule()
{
UnloadModule(s_sceneBuilderModule);
UnloadModule(s_sceneDataModule);
UnloadModule(s_sceneCoreModule);
}
AZ::ComponentTypeList GetRequiredSystemComponents() const override
{
return AZ::ComponentTypeList
{
azrtti_typeid<SceneProcessingConfig::SceneProcessingConfigSystemComponent>(),
};
}
void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
{
provided.push_back(AZ_CRC("SceneConfiguration", 0x2a3785fb));
}
void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
{
incompatible.push_back(AZ_CRC("SceneConfiguration", 0x2a3785fb));
}
protected:
void LoadSceneModule(AZStd::unique_ptr<DynamicModuleHandle>& module, const char* name)
{
if (!module)
{
module = DynamicModuleHandle::Create(name);
if (module)
{
module->Load(false);
auto init = module->GetFunction<InitializeDynamicModuleFunction>(InitializeDynamicModuleFunctionName);
if (init)
{
(*init)(AZ::Environment::GetInstance());
}
}
}
}
void UnloadModule(AZStd::unique_ptr<DynamicModuleHandle>& module)
{
if (module)
{
auto uninit = module->GetFunction<UninitializeDynamicModuleFunction>(UninitializeDynamicModuleFunctionName);
if (uninit)
{
(*uninit)();
}
module.reset();
}
}
};
} // namespace SceneProcessing
} // namespace AZ
AZ_DECLARE_MODULE_CLASS(Gem_SceneProcessing, AZ::SceneProcessing::SceneProcessingModule)