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o3de/Gems/SceneProcessing/Code/Source/SceneBuilder/TraceMessageHook.cpp

47 lines
1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <SceneBuilder/TraceMessageHook.h>
#include <AzFramework/StringFunc/StringFunc.h>
#include <AssetBuilderSDK/AssetBuilderBusses.h>
#include <SceneAPI/SceneCore/Utilities/Reporting.h>
namespace SceneBuilder
{
TraceMessageHook::TraceMessageHook()
{
BusConnect();
}
TraceMessageHook::~TraceMessageHook()
{
BusDisconnect();
}
bool TraceMessageHook::OnPrintf(const char* window, [[maybe_unused]] const char* message)
{
if (AzFramework::StringFunc::Equal(window, AZ::SceneAPI::Utilities::ErrorWindow))
{
AZ_Error(window, false, "%s", message);
AssetBuilderSDK::AssetBuilderTraceBus::Broadcast(&AssetBuilderSDK::AssetBuilderTraceBus::Events::IgnoreNextPrintf, 1);
return true;
}
else if (AzFramework::StringFunc::Equal(window, AZ::SceneAPI::Utilities::WarningWindow))
{
AZ_Warning(window, false, "%s", message);
AssetBuilderSDK::AssetBuilderTraceBus::Broadcast(&AssetBuilderSDK::AssetBuilderTraceBus::Events::IgnoreNextPrintf, 1);
return true;
}
else
{
return false;
}
}
} // namespace SceneBuilder