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40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Config/SettingsObjects/SoftNameSetting.h>
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namespace AZ
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{
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namespace SceneProcessingConfig
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{
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class NodeSoftNameSetting : public SoftNameSetting
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{
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public:
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AZ_CLASS_ALLOCATOR(NodeSoftNameSetting, SystemAllocator, 0);
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AZ_RTTI(NodeSoftNameSetting, "{74629DAE-641A-4BCE-B6D5-3F7DD9F647FA}", SoftNameSetting);
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NodeSoftNameSetting() = default;
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NodeSoftNameSetting(const char* pattern, SceneAPI::SceneCore::PatternMatcher::MatchApproach approach,
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const char* virtualType, bool includeChildren);
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~NodeSoftNameSetting() override = default;
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bool IsVirtualType(const SceneAPI::Containers::Scene& scene, SceneAPI::Containers::SceneGraph::NodeIndex node) const override;
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static void Reflect(AZ::ReflectContext* context);
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private:
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bool MatchesPattern(const SceneAPI::Containers::SceneGraph::Name& name) const;
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bool m_includeChildren = false;
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};
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} // namespace SceneProcessingConfig
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} // namespace AZ
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